Warhouse

This post has been edited by a moderator. Please refrain from making non-constructive posts.

*Original post. Click at your own discretion.

Perfect example of an already bad map.

Why do i care if there is a giant -Yoink- machine being built in the center? Is it for lag?

Also wraparound, why do i care if that thing in the center creates sunlight? lmao i’m not twelve… seriously random as hell

what does any of this have to do with GAMEPLAY? wowwwww

Anyone else remember when games didn’t need a storyline to be fun? Or even a reason to play?

Remember when we played games for GAMEPLAY

Oh yeah…did I forget to mention GAMEPLAY

WHY?

Anything other than the player that moves on the map is completely pointless…

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

:slight_smile:

343 aren’t revealed details about gameplay this early in the year.

Check back in the summer.

> 343 aren’t revealed details about gameplay this early in the year.
>
> Check back in the summer.

I’m curious to know why there is a giant -Yoink- mech in Warhouse…what’s that got to offer? moneys? lag?

I know right?

Why the hell should I’ve cared about the rumbling earthquakes in Waterworks?
Why the hell should I’ve cared about the downed Scarab on Turf?
Why the hell should I’ve cared about the train on Terminal?
Why the hell should I’ve cared about the downed Albatross on Relic?
Why the hell should I’ve cared about the rockets flying overhead on Standoff?
Why the hell should I’ve cared about the fog and Penintant Tangent flying around on Backwash?
Why the hell should I’ve cared about the downed Pelican on Valhalla?
Why the hell should I’ve cared about the Pelicans parked outside of The Pit and Rats Nest?
Why the hell should I’ve cared about the Scarabs being build in Assembly?

I tell you why: because they add atmosphere to the maps. And no: they don’t cause lag.
343i might say multiplayer never had a canon background: they’re wrong. Esspecially from H2 onwards every map was situated in a canonical context.

And why do you need a story? Because stories drive a game forwards, which is needed for gameplay to work well. Even simple games like Mario have a “story”. And it’s not as if they’re adding a story to multiplayer, they’re just giving it some context.

Seriously, you are whining about irrelevant things pal.

> I know right?
>
> Why the hell should I’ve cared about the rumbling earthquakes in Waterworks?
> Why the hell should I’ve cared about the downed Scarab on Turf?
> Why the hell should I’ve cared about the train on Terminal?
> Why the hell should I’ve cared about the downed Albatross on Relic?
> Why the hell should I’ve cared about the rockets flying overhead on Standoff?
> Why the hell should I’ve cared about the fog and Penintant Tangent flying around on Backwash?
> Why the hell should I’ve cared about the downed Pelican on Valhalla?
> Why the hell should I’ve cared about the Pelicans parked outside of The Pit and Rats Nest?
> Why the hell should I’ve cared about the Scarabs being build in Assembly?
>
> I tell you why: because they add atmosphere to the maps. And no: they don’t cause lag.
> 343i might say multiplayer never had a canon background: they’re wrong. Esspecially from H2 onwards every map was situated in a canonical context.
>
> And why do you need a story? Because stories drive a game forwards, which is needed for gameplay to work well. Even simple games like Mario have a “story”. And it’s not as if they’re adding a story to multiplayer, they’re just giving it some context.
>
> Seriously, you are whining about irrelevant things pal.

Well…i’ll tell you why you SHOULDN’T care. They’re all bad and had no remakes. LMAO

> > I know right?
> >
> > Why the hell should I’ve cared about the rumbling earthquakes in Waterworks?
> > Why the hell should I’ve cared about the downed Scarab on Turf?
> > Why the hell should I’ve cared about the train on Terminal?
> > Why the hell should I’ve cared about the downed Albatross on Relic?
> > Why the hell should I’ve cared about the rockets flying overhead on Standoff?
> > Why the hell should I’ve cared about the fog and Penintant Tangent flying around on Backwash?
> > Why the hell should I’ve cared about the downed Pelican on Valhalla?
> > Why the hell should I’ve cared about the Pelicans parked outside of The Pit and Rats Nest?
> > Why the hell should I’ve cared about the Scarabs being build in Assembly?
> >
> > I tell you why: because they add atmosphere to the maps. And no: they don’t cause lag.
> > 343i might say multiplayer never had a canon background: they’re wrong. Esspecially from H2 onwards every map was situated in a canonical context.
> >
> > And why do you need a story? Because stories drive a game forwards, which is needed for gameplay to work well. Even simple games like Mario have a “story”. And it’s not as if they’re adding a story to multiplayer, they’re just giving it some context.
> >
> > Seriously, you are whining about irrelevant things pal.
>
> Well…i’ll tell you why you SHOULDN’T care. They’re all bad and had no remakes. LMAO

And with that, you sealed the deal. Calling maps like Relic, Turf, Terminal and Waterworks bad makes your complains irrelevant. If you can’t enjoy maps like that, you have no “right” to complain like you do.

They add atmosphere and are impressive to have in the map. Do you know if they cause lag? They are both visually impressive and adds some movement to the map, even when it’s still. It gives the maps a personality and makes each one unique. If they didn’t add these extras for those who care to look, then each map would be the same.
It’s like the targets on the Pit. Did they cause lag? Did people complain about them? No. It made it clear that the map was a UNSC military base and were added features for people who bothered to look.

It’s the same for these maps. Watch some of their videos and you’ll discover what each map is and you’ll see that they added these features to make it clear and defined.

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

Interesting settings and great gameplay, Halo has always had the best of both worlds. Halo has certainly had it’s fair share of bad maps, but on the whole I’ve always enjoyed it.

Sorry dude but i like some of the structures that they have implemented into halo.

> Interesting settings and great gameplay, Halo has always had the best of both worlds. Halo has certainly had it’s fair share of bad maps, but on the whole I’ve always enjoyed it.

huh

So by your logic they should only put gameplay mechanics on a disc?

> > > I know right?
> > >
> > > Why the hell should I’ve cared about the rumbling earthquakes in Waterworks?
> > > Why the hell should I’ve cared about the downed Scarab on Turf?
> > > Why the hell should I’ve cared about the train on Terminal?
> > > Why the hell should I’ve cared about the downed Albatross on Relic?
> > > Why the hell should I’ve cared about the rockets flying overhead on Standoff?
> > > Why the hell should I’ve cared about the fog and Penintant Tangent flying around on Backwash?
> > > Why the hell should I’ve cared about the downed Pelican on Valhalla?
> > > Why the hell should I’ve cared about the Pelicans parked outside of The Pit and Rats Nest?
> > > Why the hell should I’ve cared about the Scarabs being build in Assembly?
> > >
> > > I tell you why: because they add atmosphere to the maps. And no: they don’t cause lag.
> > > 343i might say multiplayer never had a canon background: they’re wrong. Esspecially from H2 onwards every map was situated in a canonical context.
> > >
> > > And why do you need a story? Because stories drive a game forwards, which is needed for gameplay to work well. Even simple games like Mario have a “story”. And it’s not as if they’re adding a story to multiplayer, they’re just giving it some context.
> > >
> > > Seriously, you are whining about irrelevant things pal.
> >
> > Well…i’ll tell you why you SHOULDN’T care. They’re all bad and had no remakes. LMAO
>
> And with that, you sealed the deal. Calling maps like Relic, Turf, Terminal and Waterworks bad makes your complains irrelevant. If you can’t enjoy maps like that, you have no “right” to complain like you do.

They haven’t been remade for a reason.

> > Interesting settings and great gameplay, Halo has always had the best of both worlds. Halo has certainly had it’s fair share of bad maps, but on the whole I’ve always enjoyed it.
>
> huh

in general I enjoy Halo, despite it’s shortcomings.

> Perfect example of an already bad map.

We’ve barely seen anything about it, except little bits and second-long pieces from the ViDoc. Let’s not jump to conclusions until we see adequate gameplay, or, perhaps, play on the map ourselves.

> Why do i care if there is a giant -Yoink!- machine being built in the center? Is it for lag?

It’s not for lag, it’s to induce canon into multiplayer. Unlike other FPS’s, Halo actually includes canon into every multiplayer map. Every map has a story, has some overall related fiction to it. If you don’t care, that’s cool, because a lot of players (including myself) think it’s an awesome concept.

> Also wraparound, why do i care if that thing in the center creates sunlight? lmao i’m not twelve… seriously random as hell

See my above statement as to why it’s not “random”, not to mention age has nothing to do with anything.

> what does any of this have to do with GAMEPLAY? wowwwww

It doesn’t. It just adds personality and canonical value to the maps.

> Anyone else remember when games didn’t need a storyline to be fun? Or even a reason to play?

These maps don’t have a storyline, just a little background information on how they relate to Halo. Why would we want a map that’s just thrown into multiplayer without any reason? The background information gives these maps a sense of validity and adds atmosphere.

> Remember when we played games for GAMEPLAY

I wasn’t aware gameplay never went away. It’s possible to have an excellent map with great gameplay, as well as canonical validity. You don’t have to sacrifice one for the other; it’s not an ultimatum like you’re putting forth.

> Oh yeah…did I forget to mention GAMEPLAY

Yeah. We get it.

Essentially, what you’re saying, is that if a map has some relating canon to Halo, it automatically lacks gameplay? Flawless logic, consider every map that’s ever been in Halo has incorporated canon. This just seems like such a mundane topic to complain about.

This post has been edited by a moderator. Please do not flame or attack other members.

*Original post. Click at your own discretion.

> > Perfect example of an already bad map.
>
> We’ve barely seen anything about it, except little bits and second-long pieces from the ViDoc. Let’s not jump to conclusions until we see adequate gameplay, or, perhaps, play on the map ourselves.
>
>
>
> > Why do i care if there is a giant -Yoink!- machine being built in the center? Is it for lag?
>
> It’s not for lag, it’s to induce canon into multiplayer. Unlike other FPS’s, Halo actually includes canon into every multiplayer map. Every map has a story, has some overall related fiction to it. If you don’t care, that’s cool, because a lot of players (including myself) think it’s an awesome concept.
>
>
>
> > Also wraparound, why do i care if that thing in the center creates sunlight? lmao i’m not twelve… seriously random as hell
>
> See my above statement as to why it’s not “random”, not to mention age has nothing to do with anything.
>
>
>
> > what does any of this have to do with GAMEPLAY? wowwwww
>
> It doesn’t. It just adds personality and canonical value to the maps.
>
>
>
> > Anyone else remember when games didn’t need a storyline to be fun? Or even a reason to play?
>
> These maps don’t have a storyline, just a little background information on how they relate to Halo. Why would we want a map that’s just thrown into multiplayer without any reason? The background information gives these maps a sense of validity.
>
>
>
> > Remember when we played games for GAMEPLAY
>
> I wasn’t aware gameplay never went away. It’s possible to have an excellent map with great gameplay, as well as canonical validity. You don’t have to sacrifice one for the other; it’s not an ultimatum like you’re putting forth.
>
>
>
> > Oh yeah…did I forget to mention GAMEPLAY
>
> Yeah. We get it.
>
> Essentially, what you’re saying, is that if a map has some relating canon to Halo, it automatically lacks gameplay? Flawless logic, consider every map that’s ever been in Halo has incorporated canon.

If you’re impressed by these things…I feel sorry for you. personally i’d rather they focus more on gameplay and how the map plays.

> > 343 aren’t revealed details about gameplay this early in the year.
> >
> > Check back in the summer.
>
> I’m curious to know why there is a giant -Yoink!- mech in Warhouse…what’s that got to offer? moneys? lag?

It’s there to annoy you. Clearly it’s working.

> Perfect example of an already bad map.
>
> Why do i care if there is a giant -Yoink!- machine being built in the center? Is it for lag?
>
> Also wraparound, why do i care if that thing in the center creates sunlight? lmao i’m not twelve… seriously random as hell
>
> what does any of this have to do with GAMEPLAY? wowwwww
>
> Anyone else remember when games didn’t need a storyline to be fun? Or even a reason to play?
>
> Remember when we played games for GAMEPLAY
>
>
> Oh yeah…did I forget to mention GAMEPLAY
>
> WHY?

Wait a minute…are you telling me…that you turned a Dellorian…into a time machine!!!

> Perfect example of an already bad map.
>
> Why do i care if there is a giant -Yoink!- machine being built in the center? Is it for lag?
>
> Also wraparound, why do i care if that thing in the center creates sunlight? lmao i’m not twelve… seriously random as hell
>
> what does any of this have to do with GAMEPLAY? wowwwww
>
> Anyone else remember when games didn’t need a storyline to be fun? Or even a reason to play?
>
> Remember when we played games for GAMEPLAY
>
>
> Oh yeah…did I forget to mention GAMEPLAY
>
> WHY?

How ignorant are you? We saw literally 30 seconds of gameplay on those maps and you’re shooting it down. You know what, I’ve lost all faith in this community.

The machine being built in the middle is just… cool. It gives the map a theme, adds on to the style. In wraparound, that’s just backstory, and there is backstory given to us on literally every map in Halo since Halo 2, so calm down. Backstory doesn’t hurt, it makes us think, imagine. There’s still a story to Halo, you know; multiplayer is only one side of the coin. And we haven’t seen much about gameplay yet, so just wait.

Jeez.