I pretty much liked what bsangel said about warhouse:
> Because Warhouse is a symmetrical map, our greatest challenge was making sure players know where they are at any given point, and yet having it make sense as an inspiring visual story.
> Answers came in the form of symmetrical design elements that fit within each side’s geometry and convince players that each side is visually very different.
> We wanted this playspace to be similar competition-wise to older symmetrical maps in previous Halos, so we sought influence from those, and also from the industrial close-quarters combat in more recent games.
And the “Halorgasm” came with this sentence:
> Since this map is symmetrical, one team doesn’t have an advantage over the other based on where they spawn or what part of the map they control.
It’s like 343 heared me. This gives me hope that Halo 4 is going to be great.
Now,the maps seem to be perfect,now lets hope we’ll all start equal as well,without sprint and the gameplay affecting armor parts(which would destroy that “everyone starts equal” thing.
Thanks 343 for this fantastic map. <3
P.S. Remove sprint and i’ll be the happiest person on the world.
she said something about people who don’t like close quarters will like warhouse, does this mean that outside the base, as shown in the concept art, that there will be space battles or BTB style map on top of the base. or maybe it has a forge world style area on top.
> > > No need for armor abilities if we get increased movement speed and jump height
> > > We are playing as Master Chief after all, he doesn’t need all those shenanigans!
> > you’re completely right
> Completely wrong you mean? You play as Spartan 4’s in Multiplayer.
frankie already confirmed there wont be a difference between john and spartan 4s in terms of gameplay,so you shouldnt see spartan 4s as spartan 4s but as john