> So its my teams fault for Enemy is Camping in their Bases Over Watch Spawn which we have no ability to enter? Cool, I hope i get into every single game you play, so i sit in there with a sniper rifle and 4 shot his back for the win Every single time.
If your team knows that enemies are camping their bases, then they should focus on getting the bosses. You know, points to win? Like I said before, the point of the game isn’t to capture bases, those are just one of many strategies to help your ultimate goal : victory. If running into the enemy’s base and dying isn’t working for you, then yes, hold your base and get bosses.
> The issue im bringing up is the difference between Feeling Cheated and Rewarding Gameplay. The difference between utilizing a Loop hole and Strategic Team Oriented Gameplay.
>
> essentially what you are saying is Who cares if you feel cheated because 1 team or 1or2 players are focusing on a Loop Hole to Invalidate the Experience of everyone else in the lobby. If its an option, they should use it. (you can argue whether or not its a loop whole, but its certainly a miss step from 343, ruining the balance)
And again, if you feel cheated for having your Warden Eternal kill taken from you by the enemy, it’s really your issue to solve. They were smart, stayed back, and pounced in at the last moment. It’s smart playing, which happens in every game. If you don’t like that, then maybe you and your team should focus on getting both the Warden Eternal and clearing the area of enemy players. Don’t go blaming your bad playing on other people or on the game. It’s entirely your fault for not playing smartly. It’s not a loophole at all. Like the person said, it’s similar to the Baron in League of Legends. If the enemy gets it and uses it to win? Smart play on their part. No, Halo is not a MOBA, but Warzone is a team-oriented objective gametype.
In short, if you feel cheated, it’s your problem. Reflect on your game and figure out what you need to do to win next time.
> And if all you care about is the current game mechanics and think that if its possible it should be ulitized, FINE. You can go have fun playing MW2 and think youre a smart player for standing at a mortar point, one man army noobtubing B from various spawn points, preventing a team from capturing it the entire game, calling in a nuke, and pretend that its a valid method because you can win.
What? I’m afraid I don’t get the reference. I’ve never played Modern Warfare 2, so I have no idea what you’re rambling on about.
> Currently the Bases dont provide enough points. If they did and the Warden was removed completely, without changing anythign else, it would be nearly perfect. It would become CoD Domination with Side Objectives. Side Objectives which can assist in narrowing the lead. so even if a team has 2 Bases, if they arent utilizing their territory, their lead wont be as Dominant. So each boss will be a priority, each base will be a priority. But Neither will trump the other.
The point of Warzone isn’t to capture bases and get points from them, it’s about balancing your priorities. You need to get boss kills, player kills, bases, all together. if you’re losing on the points side, focus on the bases and then get the core. Warden Eternal shows up and the enemy is about to win? Kill him and try to get victory. If you want to lay Call of Duty Dominion, then go to that. Or maybe play Strongholds in Arena, if that’s what you want.
> So until its changed I suggest Everyone save their sniper rifles for the end. Make sure you have at least 2 people sitting hidden in view of the warden. Especially if its a close game seperated by 100 points. And when his health is nearly depleted, blow his head off and steal the kill, since there is no point in directly fighting him. Let the other team Waste all their time capturing bases and pulling out Multiple tanks. All you need to do is steal their effort to be a “smart” player.
Hey look, you figured out a strategy! I’m proud of you, friend, you learned to use the enemy’s strength against them.