War Zone was hyped up to be this new mode for Halo 5, bigger than anything we have seen in Halo before. And while it is bigger than anything Halo was offered previously I feel its still very small. Even after seeing the B-roll. 12v12 is big but its not the next gen experience I think many of use were expecting. It is 2015, this is the first Halo in years not confined to the ancient Xbox 360 hardware and when 343i was talking about a BIG mode I was expecting something more like a FPS Halo Wars. 30v30, Scarabs and Vultures raining death, full platoons of Spartans, pelicans and phantoms dropping in. True warfare. Instead we have 2 or so warthogs and maybe a ghost or Mantis per team with some AI mixed in.
War Zone looks fun but it is not next gen Halo material.
Bigger isn’t better. Balance is the important thing. With the way Halo works, having too many people likely wouldn’t work. In addition to that, you’d also have to reduce visual fidelity for more people.
I don’t see how this isn’t a big next-gen feeling. It looks visually amazing. It have way more players than ever before in a halo game. It has AI/PvE components that haven’t been seen before in a halo game. This is exactly the next-gen halo feeling I was wanting.
I don’t know why people were expecting something on the scale of 32 vs 32. That would require its own dedicated game to be fun as it would need its own balance. To be honest I wasn’t even expecting 24 players alongside AI allies and enemies. That’s huge. Halo has never had something even close to this big. I don’t think any other games can compare since few to none have the fleshed out and balanced sandbox that Halo has.
As ArcGuard mentioned, just because we have other games like World of Tanks (15V15) and Battlefield doing (32v32 PC, not sure what console is) doesn’t mean that it would work well within Halo. Honestly it reminds me a lot of Titanfall which isn’t a bad thing. Titanfall was a fun game just to pop in relax and kill some people. I’m just hoping the AI isn’t as dumb as Titanfall. I’m hoping for maybe the difficulty lies somewhere between normal and heroic with the boss being more towards the heroic side.
I think we got a very small taste of Warzone. Even with the B-Roll it seems like there might be a lot more to the mode than meets the eye.
This is exactly what I was expecting, and if you go and find ign’s after interview with 343 you’ll hear a lot more details, like Ai Bosses on map, and a whole host of different vehicles. It really does sound next gen especially for a Halo title. Halo if i’m being honest never really tried to expand on it’s scale too much except for maybe invasion, so this new Warzone gametype sounds perfect.
To some that may seem like asking for too much. However, that doesn’t mean none of that won’t come later on. I don’t think there’s any doubt something like that would be in the next game if anything. Patience.
> 2533274927225285;12:
> To some that may seem like asking for too much. However, that doesn’t mean none of that won’t come later on. I don’t think there’s any doubt something like that would be in the next game if anything. Patience.
Depends on how well received this venture is, I suppose.
> 2533274809361619;4:
> Bigger isn’t better. Balance is the important thing. With the way Halo works, having too many people likely wouldn’t work. In addition to that, you’d also have to reduce visual fidelity for more people.
>
> I don’t see how this isn’t a big next-gen feeling. It looks visually amazing. It have way more players than ever before in a halo game. It has AI/PvE components that haven’t been seen before in a halo game. This is exactly the next-gen halo feeling I was wanting.
If the Xbox One is stuttering now only 2 years into it’s life cycle then we have bigger problems.
> 2533274953123640;11:
> Unrealistic expectations are no one’s fault but your own.
Ditto. Warzone is unquestionably the biggest gametype we’ve had in Halo. Neither is it pokey compared to all but a very small handful of current-gen franchises. It may not have met your own dubiously specific target but that’s your own damn fault for setting goals in spite of 1. trends in modern video game design and 2. Halo’s history.
Personally, I don’t really want Halo to have 64 player battles to have them push the limit. I’m more interested in what works well for a Halo game and trying to innovate an experience that is ground breaking in a different fashion. I don’t know, I’m a battlefield fan, but more players doesn’t necessarily mean it’s going to be a more fun or even that it’s going to be more epic. Either way 12v12 is a good step for testing out the waters if or if they don’t consider bigger player counts.
> 2533274953123640;11:
> Unrealistic expectations are no one’s fault but your own.
But is it unrealistic? How so? Last time I checked other games have done this and more, on older hardware too.
All I see if you people saying how this “wouldn’t work” with Halo but never any explanations why. I bet if I asked you about a 12v12 game mode with AI in Halo just a few days ago you’d be telling me the exact same thing about how it “wouldn’t work”
Well I, for one, am glad that we are not getting some huge 32 or 64 player game, like Battlefield. Halo should be trying to set itself apart from other games, and simply adding more players into the fold is a pitiful excuse to be “next gen”. Halo is not meant to be played at such a scale, and should not be changed to do so.
Honestly, Warzone surpasses my expectations by a landslide. I am quite happy with it!
> 2533274825022855;14:
> > 2533274809361619;4:
> > Bigger isn’t better. Balance is the important thing. With the way Halo works, having too many people likely wouldn’t work. In addition to that, you’d also have to reduce visual fidelity for more people.
> >
> > I don’t see how this isn’t a big next-gen feeling. It looks visually amazing. It have way more players than ever before in a halo game. It has AI/PvE components that haven’t been seen before in a halo game. This is exactly the next-gen halo feeling I was wanting.
>
>
> If the Xbox One is stuttering now only 2 years into it’s life cycle then we have bigger problems.
A sometimes slow buggy OS, hardware that only beats one other competitor (Wii U), struggles to hit 1080p/60fps on most games. I’d say its stuttering.
But as developers get more crafty with the tools they have titles will get better and better. Thats how most development cycles go.
> 2533274825022855;17:
> But is it unrealistic? How so? Last time I checked other games have done this and more, on older hardware too.
Yeah. Games built specifically to do it did it. That doesn’t mean anything. Warzone is not Halo 5’s premier mode, and Halo isn’t Battlefield. It would be silly to expect 343 to just whip up a multiplayer to match a franchise like that and plop it on top of their own standard stuff.
> All I see if you people saying how this “wouldn’t work” with Halo but never any explanations why. I bet if I asked you about a 12v12 game mode with AI in Halo just a few days ago you’d be telling me the exact same thing about how it “wouldn’t work”