I was wondering if anyone else had the same ideas I had for warzone. Probably one of my favorite multi-player modes in any halo game, I enjoy the req system and the game play, but had a few ideas to keep it fresh and fun. I would like to see warzone assault turn even more into halo reach’s invasion mode. Create specific maps for assult and allow the two teams to fight over parts of the battle field. But instead of having one side assault then switch like in invasion. Allow the defending team to gain the ground back and push the assaulting team back, eventually to their landing zone. The game ends either when the assaulting team achieves the objective or the defending team holds of the opponent ls for the allotted time.
I would also like to see a new mode witch could be called warzone objective. Have specific maps made to be large symmetric like maps, like coagulation, where the teams battle in capture the flag 2 flags, or neutral bomb. But between the two bases the covenant are battling the promethians, so the objective will have to be complete whole being in the middle of a war.
Thoughts
I’d like to see something like that. Either the attackers win by blowing the core. Or the defenders win by taking the beach head.
I need more maps
> 2576836393959214;2:
> I’d like to see something like that. Either the attackers win by blowing the core. Or the defenders win by taking the beach head.
Maybe for a tug of war game type that could work, but for normal assault/invasion that’s a bad idea. They’re called DEFENDers for a reason, it wouldn’t make sense to give them an objective they have to attack to win.
> 2533274885540369;4:
> > 2576836393959214;2:
> > I’d like to see something like that. Either the attackers win by blowing the core. Or the defenders win by taking the beach head.
>
> Maybe for a tug of war game type that could work, but for normal assault/invasion that’s a bad idea. They’re called DEFENDers for a reason, it wouldn’t make sense to give them an objective they have to attack to win.
Even after the beaches of Normand were breached, Germany still tried to push the allies backed. They’d only have victory if they ran them out of Franch completely. Most likely from the way they came.
this game mode is in star wars battlefront, and the game is tooo looong to really enjoy it.
if no one wins if they dont complete the objectives is going to be a match of 40 minutes, i really like the idea of switching, and the game mode, but lets put a time limit to it
> 2553380145900044;3:
> I need more maps
May be in Infinite adds more maps, H5 don’t need more content, because 343 will not do more for H5…You know, MCC and Infinite need more focus for 343.
My thought was for a hybrid between warzone firefight and traditional firefight. No health bar bosses, no bullet sponge enemies. Just regular difficulty enemies en masse assaulting a team of spartans attempting to hold out. There could be different variants, some with limited player/team lives, some with unlimited lives but limited rounds.
> 2533274876662082;8:
> My thought was for a hybrid between warzone firefight and traditional firefight. No health bar bosses, no bullet sponge enemies. Just regular difficulty enemies en masse assaulting a team of spartans attempting to hold out. There could be different variants, some with limited player/team lives, some with unlimited lives but limited rounds.
This would be really fun. I would add that the Spartans shouldn’t have to rush across huge maps and should be confined to one side of the map.
warzone is great fun 