"War Games"

Ok I would like to first start off by saying that I am not complaining, I am just wondering if people share this opinion with me.

So in Halo 1-3 and Reach, if you played multiplayer, you were just fighting other Spartans (or elites) for the hell of it, and nobody really tried made any explanation as to why you were fighting other Spartans. I had no problem with it, and I knew it made zero sense regarding the story, but nobody really cared.

And so comes along Halo 4, trying to explain in what circumstances spartans are fighting each other in with the idea of “War Games” This idea will work for breakout, but only because those maps have completely artificial environments. But when I’m playing on a freaking alien space ship, and I hear some announcer call out where a weapon is going to spawn and when, it takes me out of the moment, because it makes me feel like I’m only in a training mission, and not actually fighting for something.

I just don’t like this war games oriented environment. I liked it a lot more when we just fought because we needed multiplayer

I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
It’s not without it’s drawbacks (no playable elites for example).

> 2533274825044752;2:
> I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> It’s not without it’s drawbacks (no playable elites for example).

Yeah it seems like with the war zone concept they have eliminated elites completely

Wait, hang on. The training simulation isn’t immersive enough so you preferred when there wasn’t any explanation at all and it was just multiplayer for the sake of multiplayer? I’m afraid I don’t follow that logic.

> 2533274825044752;2:
> I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> It’s not without it’s drawbacks (no playable elites for example).

War Games’ canonical status has nothing to do with the absence of Elites. Halo Online and Halo 2 Anniversary’s multiplayer are both considered part of the War Games canon, and both feature playable Elites (there’s even an in-universe program that revolves around having Elites training with Spartans in War Games).

One of the reasons we’ve apparently heard from Frankie (which I personally haven’t seen but it’s been brought up a lot) is that there simply wasn’t the time or resources to include them in Halo 5. Many point to the difficulties in balancing them due to their unique physicality, and this could very well factor into Frankie’s statement.

I actually like it a lot. The only downside for me is that there is no canonical way for Elites to join in the Wargames. I just really like the idea of Spartans training in virtual environments.

> 2533274810150284;4:
> Wait, hang on. The training simulation isn’t immersive enough so you preferred when there wasn’t any explanation at all and it was just multiplayer for the sake of multiplayer? I’m afraid I don’t follow that logic.

There’s no logic, it just feel that war games takes me out of the multiplayer experience

> 2533274848539555;5:
> > 2533274825044752;2:
> > I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> > It’s not without it’s drawbacks (no playable elites for example).
>
>
> War Games’ canonical status has nothing to do with the absence of Elites. Halo Online and Halo 2 Anniversary’s multiplayer are both considered part of the War Games canon, and both feature playable Elites (there’s even an in-universe program that revolves around having Elites training with Spartans in War Games).
>
> One of the reasons we’ve apparently heard from Frankie (which I personally haven’t seen but it’s been brought up a lot) is that there simply wasn’t the time or resources to include them in Halo 5. Many point to the difficulties in balancing them due to their unique physicality, and this could very well factor into Frankie’s statement.

So what’s the canonical explanation for spartan-sized elites?

> 2533274825044752;8:
> > 2533274848539555;5:
> > > 2533274825044752;2:
> > > I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> > > It’s not without it’s drawbacks (no playable elites for example).
> >
> >
> > War Games’ canonical status has nothing to do with the absence of Elites. Halo Online and Halo 2 Anniversary’s multiplayer are both considered part of the War Games canon, and both feature playable Elites (there’s even an in-universe program that revolves around having Elites training with Spartans in War Games).
> >
> > One of the reasons we’ve apparently heard from Frankie (which I personally haven’t seen but it’s been brought up a lot) is that there simply wasn’t the time or resources to include them in Halo 5. Many point to the difficulties in balancing them due to their unique physicality, and this could very well factor into Frankie’s statement.
>
>
> So what’s the canonical explanation for spartan-sized elites?

What’s the canonical explanation for short people?

> 2533274799135257;9:
> > 2533274825044752;8:
> > > 2533274848539555;5:
> > > > 2533274825044752;2:
> > > > I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> > > > It’s not without it’s drawbacks (no playable elites for example).
> > >
> > >
> > > War Games’ canonical status has nothing to do with the absence of Elites. Halo Online and Halo 2 Anniversary’s multiplayer are both considered part of the War Games canon, and both feature playable Elites (there’s even an in-universe program that revolves around having Elites training with Spartans in War Games).
> > >
> > > One of the reasons we’ve apparently heard from Frankie (which I personally haven’t seen but it’s been brought up a lot) is that there simply wasn’t the time or resources to include them in Halo 5. Many point to the difficulties in balancing them due to their unique physicality, and this could very well factor into Frankie’s statement.
> >
> >
> > So what’s the canonical explanation for spartan-sized elites?
>
>
> What’s the canonical explanation for short people?

?
Serious question. Why are all the elites pint-sized?

> 2533274825044752;10:
> > 2533274799135257;9:
> > > 2533274825044752;8:
> > > > 2533274848539555;5:
> > > > > 2533274825044752;2:
> > > > > I didn’t like it when they announced it for Halo 4, but the idea has grown on me. I dig it now.
> > > > > It’s not without it’s drawbacks (no playable elites for example).
> > > >
> > > >
> > > > War Games’ canonical status has nothing to do with the absence of Elites. Halo Online and Halo 2 Anniversary’s multiplayer are both considered part of the War Games canon, and both feature playable Elites (there’s even an in-universe program that revolves around having Elites training with Spartans in War Games).
> > > >
> > > > One of the reasons we’ve apparently heard from Frankie (which I personally haven’t seen but it’s been brought up a lot) is that there simply wasn’t the time or resources to include them in Halo 5. Many point to the difficulties in balancing them due to their unique physicality, and this could very well factor into Frankie’s statement.
> > >
> > >
> > > So what’s the canonical explanation for spartan-sized elites?
> >
> >
> > What’s the canonical explanation for short people?
>
>
> ?
> Serious question. Why are all the elites pint-sized?

Because Bungie was inconsistent with their elite sizes. In CE and reach they were tall, but they chose to shrink them for 2 and 3 to accommodate them being in MP.

343i is merely keeping the option that Bungie originaly laid out for them. But it’s clear that by 4 and 5 that they want the bigger elites back so thats why they arent in MP, canonically.

In other words: plot hole

Multi-player shouldn’t need an explanation.

“lol because multiplayer” should be all the explanation required. All they are doing by making multiplayer a Canon thing is limiting what can be done.

They should just put elites in MP and shrink them so they are the same size as Spartans. Nobody will care, and if they do, then they should stop because that’s goofy.

> 2533274877132092;7:
> > 2533274810150284;4:
> > Wait, hang on. The training simulation isn’t immersive enough so you preferred when there wasn’t any explanation at all and it was just multiplayer for the sake of multiplayer? I’m afraid I don’t follow that logic.
>
>
> There’s no logic, it just feel that war games takes me out of the multiplayer experience

Well as long as you’re willing to concede that it doesn’t make sense, I’m not going to give you crap for the way you feel. I would have been worried if you were trying to make an objective argument about how War Games is less immersive than the old multiplayer.

> 2533274866682248;12:
> Multi-player shouldn’t need an explanation.
>
> “lol because multiplayer” should be all the explanation required. All they are doing by making multiplayer a Canon thing is limiting what can be done.
>
> They should just put elites in MP and shrink them so they are the same size as Spartans. Nobody will care, and if they do, then they should stop because that’s goofy.

I would care. Elites dont belong in SWAT

I really don’t get why the multiplayer needs to be canon.

> 2533274823217776;6:
> I actually like it a lot. The only downside for me is that there is no canonical way for Elites to join in the Wargames. I just really like the idea of Spartans training in virtual environments.

I hear this said often, but I disagree. If a spartan were training for War wouldn’t he want to train against enemies of any specie? Since it is all just simulation why couldn’t you have some spartans simulate as themselves, others as elites, others as forerunners, etc.

I’m not even a big supporter of playable elites (don’t really care), but never thought this argument for excluding them from war games was valid. Just my two cents.

It has grown on me. I really like it now… because it feels like a training simulation! I like that they mixed in the lore of Multiplayer with the rest of the Halo Universe, it keeps everything together, which I really like.

While I like the War games idea, the old mutiplayer always felt more immersive to me for some reason, like just beyond the map you could explore and find some really cool ruins or something. Kinda like a Metroid vibe if you play those games.

> 2533274866682248;12:
> Multi-player shouldn’t need an explanation.
>
> “lol because multiplayer” should be all the explanation required. All they are doing by making multiplayer a Canon thing is limiting what can be done.
>
> They should just put elites in MP and shrink them so they are the same size as Spartans. Nobody will care, and if they do, then they should stop because that’s goofy.

Canonical multiplayer doesn’t limit a single thing.

If you don’t care about multiplayer having a story behind it, then ignore it. It makes absolutely no difference and has absolutely no impact on the multiplayer. It’s cool and adds a lot of neat story elements for people who do care.
If Halo 4 didn’t introduce multiplayer as canonical… it would have been exactly the same. Proof? Halo 2 Anniversary is War Games. It has Elites too.

> 2533274823217776;6:
> I actually like it a lot. The only downside for me is that there is no canonical way for Elites to join in the Wargames. I just really like the idea of Spartans training in virtual environments.

The Anvil Initiative is a joint Spartan-Elite training program. Canonical multiplayer has absolutely no effect on playable Elites.