I’m looking at putting together several small stories based on the members of our Halo 4 clan, Dropshock.net. I have run into somewhat of a stone wall however, when trying to explain from a first person perspective how the “war games” training deck on the infinity works exactly.
From my understanding the UNSC Infinity has an entire deck kitted out for the war games spartan 4 training, however is this a purely mental experience ie- plugged into a computer system via a neural interface similar to the Matrix, or is the deck a physical lay out of all the various war games maps we play in? Ragnarock inside the deck etc.
Does anyone have an idea on how it functions exactly? I have read the first two parts of the Kilo 5 trilogy in the hope that it may go into more detail about this, however War Games is not mentioned entirely in the novels.
No official explanation exists to my knowledge. Personally, I see the War Games room as a massive room that accommodate any size map. The terrain starts out as platforms that rise up to create hills, stairs, buildings, ect. For that, think of how test Chambers in the Portal series are made. Finally, the scenery itself is produced holographically.
But that is just how I see it. You’d likely be better off with a purely virtual experience to better explain how Spartans can disintegrate and what not.
I mean, re-spawning isn’t exactly something humanity can just do…yet.
I’d really like to know exactly how it works, do the spartans physically move around a real area, or is it some form of VR? That would explain the respawn etc.
> Yeah,
>
> I mean, re-spawning isn’t exactly something humanity can just do…yet.
>
> I’d really like to know exactly how it works, do the spartans physically move around a real area, or is it some form of VR? That would explain the respawn etc.
Still no real info on that. Considering there’s a big portion of the ship dedicated to it, I’m guessing it’s a ‘real’ tangible area, just altered with advanced tech somehow. If it was sophisticated VR sets, I imagine there’d just be a bunch of chairs with VR sets.
Lol, games often try to “explain” the multiplayer component in an attempt to fit it into the single-player storyline. It always fails, not because no explanation exists, but because the explanation is always impracticable at best. The tie-in that 343i tried to use is that the War Games are “training exercises” for Spartans, which, as the discussion has already proven, doesn’t make practical sense when you try to explain respawning, variety of arenas, etc.
Multiplayer was included to have multiplayer, not to add to the story.
> It’s probably just a room (kinda like a green screen) that just turns into whatever environment the battle is simulating.
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> [EDIT] What Decepticon Cobra said.
Kind of like the Danger room in X-MEN where they fight the Sentinel http://youtu.be/2Z7BLhkXOio (The Quality is soo bad… Its the closest thing i could get to finding the scene…)
And also like the Hyperbolic Time Chamber from Dragon Ball Z.
I always thought of it as a “Portal” test chamber like cobra said, with holographic scenery, BUT when a Spartan or destroyable object takes enough “Paintballs” (holographic bullets) for their fake shield to go down and a “kill” to be scored, a short-range Teleporter atomises the Spartan (leaving a hologram of a dead body, hence why they can be walked through), and replaces them at a set location around 5 seconds later.
When no Respawn is active, they sit in a room with VR glasses to watch until they can be added to the game or it ends. At game over, they are atomised and sent back to the outside lobby.
TL-DR: Respawns of any type are just teleportations, except when dropped by “The Dispenser” (ordnance).