We saw Halo 4’s mechanics where they wanted to try to bring in new people by changing things because they believed it was too hard, or people didn’t understand it. Either way, it was represented with a spartan on a wheelchair. That didn’t work, mainly because it was probably the worst way that anyone can ever do to get someone to play a game by flat out changing the way the game works.
I propose a better method: An actual tutorial level. From TF2, Hawken, Counter-Strike: G.O., lots of fighting games, to this forum’s unpopular fish, they all had some sort of training mode that will teach the player what to do and WHY they should do that. Then they usually throw in some sort of obstacle course or plop you in a battle royal against a bunch of dumb AI to see if you were not some dumb robot just passing through(like those weird random passcodes you deal with when you can’t remember your password). Suddenly, achievements are rewarded when you are done.
IMO, this is something that should be done for Halo moreso than just flat out moving the things around to please a certain crowd, or to get players who don’t understand the game understand the game because the gameplay was dumbed down to their level. Campaign, while it CAN be a tutorial, does not teach the player enough of multiplayer combat. Yes, we’re super soldiers. But it costs $60(or whatever the equivilant is for your local currency) to get a virtual suit of Mjolnir armor and fight it out over the internet. On top of that, if we are to assume they do not frequent the website, we should probably assume that this same group of players probably search up cats on Youtube moreso than Halo “How-To-Not-Be-Bad” video guides.
An obstacle course can teach the player what they should be focusing on in a general setting of Slayer: Power Weapon/Up Spawning mechanics, what each thing does, how they should use it, why moving in a certain way is preferred instead of running, etc.
While we’re at it, an obstacle course appropriate for each weapon or so, can be thrown in. Make a time attack thing for some competitive folk to go nuts over and see who can do it the fastest and most efficient. Slap achievements in, and you’ll at least get everyone to possibly do this once.
A training level that goes over how the game plays and works is worth the effort than trying to change the game around to cater to them. Combined with a good matchmaking system, players can come in with more knowledge than “Press RT to shoot. Use Left Stick to Move.” and can at least get them to understand why they get their butt kicked and learn from the experience better.
Can’t wait for cembr! 
