> 2533274804813082;160:
> > 2533274814550076;159:
> > You do see where your bad faith arguments are, right? If not, I can point them out.
>
> That’d be a change. Especially considering in that prior post there are several acknowledgements of points that you’re making, and fair recognition of constructive criticisms of past and current Halo games. So yes, for once do provide some evidence. Show where these “bad faith arguments” are.
I will give three examples.
First and foremost, there is this:
> I’d demand you back up the accusation of contradicitons, but I know you won’t. Just like you haven’t provided anything, and are now ducking out because “better things to do”.
> I thought you had better things to do than troll-- sorry, “argue about Halo”.
Forcing me into a -Yoink!--if-I-do--Yoink!--if-I-don’t scenario. No matter what I did in response to the first quote, you would have respond with the second quote. If I did not do anything, then you made me look like I coward out. This is straight-up malicious argumentative tactics. I may joke like with the “objective facts” line, the meme or correcting a minor point that ultimately means nothing, but you are trying to manipulate me. And it worked, lmao. If any of that truly offended you, I am sorry, but I do not think any of that came close to the level of toxicity you expressed in the two quotes above.
Point two: Moving the goalpost from art to design.
I am talking about art style. That is the title of the thread, but you keep responding with design. It moves the goal post from the unappealing art direction to, ultimately, 343 made their designs meet the minimum criteria of recognition. Of course both the Harvester and Scarab are inspired by bug designs, but you know very well that is not what I am talking about. Same goes with enemy design and Art style.
You:
> yet even then, Bungie’s art style changed just as much as the change from Halo Reach to Halo 4 in many regards.
Me (after bolding the entire line above):
> I am scratching my head at the line I bolded in your quote. Yes, Reach is different from Halo 3, but it is by no means just as different from Halo 4.
Obviously, this is an opinion, but I am talking about art style. You could have explained how Halo 4’s art style was just as different, but instead…
You:
> The difference between the Sangheili in Halo 3 and Halo Reach is about as extreme as the difference between them in Halo 4. And yet the Sangheili retain the elements that make them recognizably Sangheili: four mandibles, two fingers and two thumbs per hand, digitigrade legs, two toes or “hooves”, elongated neck, reptilian build, etc.
…you repeat the same point without backing it up move the goal post to design. I know there is no measurement between art styles, but I was just hoping you would back up your point. Instead you explain the basic anatomy of an elite as if I didn’t know these similarities. You avoid my statement entirely to explain stuff I already know. I cannot think any reason why you shifted this goal post for any other reason but to try and make me look dumb or because you did not have an answer to my question.
Finally, there is this:
> It does not provide a reliable metric for determining what the majority - if any - prefer. The only way that’s going to be gotten or shown is for every single Halo fan (or at least 80-90% of us) to be directly polled. Until then, it is a non-argument often won-out by Veteran Elitism.
> It’s interesting that you bring up other parts of the internet. Here, 343i support gets ridicule and insults. Don’t deny it, I’ve seen it happen and have received no small amount myself. So why bother?
(BTW, this quote, combined with these forums being a pro-Bungie echo chamber, is why I came to the conclusion you think “…because there are people who give bad-faith criticisms, any good faith actors who believe the same thing should be ignored.”)
> Even then, the statistics would not be accurate. I reject the “statistics” because firstly, we have no statistics. There is not a percentage out there of how many Halo Players prefer Bungie, 343i, or Both. Secondly, statistics are only considered accurate when they present consistent results. All too often polls and statistics are targeted, cultivated, and used to present misinformation. For there to be an accurate metric of showing Halo Fanbase preferences, optimally it would need to be a survey done routinely, as sometimes opinions change. Consider if a hypothetical poll was done right at the close of 2015. Say that it showed, overwhelmingly, that Halo 5 was thoroughly hated by the Fanbase. Would it still be accurate in 2020, when fans were going back to play Halo 5 and saying ”You know, it’s actually not that bad. I can actually enjoy this Halo game”? Of course not.That is largely my objection here. It’s an issue that cannot be proven one way or the other, and largely doesn’t matter.
All of these quote lead to the conclusion that, ultimately, listening to the community at all is a lost cause and 343 should not do it. “Why bother” listening to the forums because of bad-faith actors? Why send out insider surveys if surveys are not reliable enough? This is a ridiculous notion and just terrible business practice. I know this is a tu quoque, but it is still a contradiction nonetheless: why are you even here? If you find no point in these forums, but you are insistent on replying to EVERYONE, being conflicting with EVERYTHING they say and you have over 4,000 posts, I cannot help but feel like you are a troll. I am sorry, but that is just the most logical case. That and the fact someone messaged me this. I know I am just taking his word for it, but from what I have seen here (not just from what I have said, but what you have been saying with everyone else), it makes sense. For the sake of my mental sanity, I am calling this off.
I just want to say: I do not give a damn for the canonical reasons for art-direction changes. Builder vs promethian forerunners, different sub-species of enemies, nano bots, whatever. It is kind of obvious those choices were made after the art direction shift to justify them. It does not make them look good nor does it inherently prevent players from feeling alienated from their favorite franchise. I have no idea why you said all of that.
There is nothing wrong with saying “the art direction does not feel like Halo”. While vague, it is inherently subjective and it is a cry that a fan is alienated from a world they like - maybe from someone who cannot better describe art details. And if you never heard any say of these:
> “colored under suits create poor contrast of colors”, “there is poor silhouette design”, “the designs overall are too noisy and filled with unnecessary detail”, “the materials look too much like plastic”, “the ‘sporty’ paint job creates poor composition of colors”, etc.
…which you say you haven’t…
> Now, where we differ is that I have always encountered this statement made in a vacuum. I’ve never really seen a supporting argument behind it, and it’s just left as is with vague examples of what Halo is that always boil down to “What Bungie Did”.
…I do not believe you. You are making people up and attacking them instead of what people are actually asking for. I am done with this.
