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> I am not arguing these communities are not echo chambers, but rather that it is strange that all communities that talk about Halo are pro-Bungie echo chambers. There is never a pro-343 echo cambers (at least in terms of art style).
Only there’s not an absence of these communities. Looking to Facebook, there is a group called Halo Array that is largely positive of 343i’s art style. You won’t find exclusive fluffing of the art style, as it’s a group that enjoys all of Halo. However rarely will you find rampant criticism of the art style as you see on Reddit and often here. Incidentally, I’ve been in several Halo groups that begin as pure Halo appreciation groups, and are ultimately ruined by Bungie Purists who demean and attack people who are positive of the Reclaimer art style.
Additionally, following Halo on Facebook and Twitter, as well as some of the big-name developers, you find comments expressing positivity of the art style. Here on Waypoint we see many artworks that delve into that art style, expressing appreciation for it in ways that do not take a short time to do. The appreciation is there and evident, if you’re not looking for people who “Love 343, Hate Bungie”.
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> …the assumption that people who prefer the older games never give constructive feedback is absurd or that because there are people who give bad-faith criticisms, any good faith actors who believe the same thing should be ignored.
Nowhere have I said anything of the sort. My statements on unconstructive criticism is in regards to unconstructive criticism, and does not broad-brush all criticisms. For example I was never a fan of the D79 Pelicans in Halo 4 and Halo 5, and am very pleased with the look of the current Pelican models, but you wouldn’t have found me voicing that opinion as “These Pelicans are trash. They aren’t Halo”.
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> I am sorry, but your denial of statistics is concerning. It is an entire field of study that is aware of the biases of the groups asked and means of avoiding that. However, you just deny the results because it does not fit your impossible standards of having a “sample size” of 100%.
Even then, the statistics would not be accurate. I reject the “statistics” because firstly, we have no statistics. There is not a percentage out there of how many Halo Players prefer Bungie, 343i, or Both. Secondly, statistics are only considered accurate when they present consistent results. All too often polls and statistics are targeted, cultivated, and used to present misinformation. For there to be an accurate metric of showing Halo Fanbase preferences, optimally it would need to be a survey done routinely, as sometimes opinions change.
Consider if a hypothetical poll was done right at the close of 2015. Say that it showed, overwhelmingly, that Halo 5 was thoroughly hated by the Fanbase. Would it still be accurate in 2020, when fans were going back to play Halo 5 and saying ”You know, it’s actually not that bad. I can actually enjoy this Halo game”? Of course not.
That is largely my objection here. It’s an issue that cannot be proven one way or the other, and largely doesn’t matter.
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> I know it is your opinion. I know what opinions are. But you are still attempting to use logic to back up your opinions, and that is where I take issue.
Why? Of course I would want to logically back up my opinions. They’re still my opinions, and not a statement of fact.
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> Tell me, how many people in this thread are destructive in there criticisms. Now how many are constructive?
In the first two pages alone, 14 non-constructive and 8 constructive. Being fair, that is from both sides of the argument.
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> And the line “I**t’s bad because it’s not Bungie” is a straw man. I think you are better than that.
A generalization, yes, but having gone around this circle many times, that’s the general gist. You can even see it in this thread, that Halo has “returned to form” and that Halo 4 and 5 “weren’t Halo”. It distills to the same sentiment; Bungie didn’t make it, so it’s not good enough. Even with the Tech Preview, some people are wanting a complete shed of everything “343”, and won’t be pleased until it’s a return to Halo 3.
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> I agree with you that the notion of art being objective is silly, but now you are say opinion-based statements are vague and unhelpful.
I am also saying that they are vague and unhelpful. Objective claims are foolish to make, but that doesn’t pardon (in my mind) spiteful and unhelpful opinions being voiced as advice or feedback. “The look like Power Rangers”: what does that even mean? Their armor looks like cheap polyester costumes? They look like Zords? Or do they mean the power-armors from the 2017 movie (which ironically came out after Halo 5)? Are they referring to the color options that have always been varied and allowed for flamboyance? Or is it limited to the uniqueness of Fireteam Osiris?
Then ”It doesn’t look like Halo”. So what does it look like, then? COD is often given as an example but that’s just as nonsensical. Despite the various minor differences in design and form, weapons and enemies have always been recognizable. Even the Ibie’shan Kig-Yar were recognizable as some form of Kig-Yar.
The design of species and weapons has progressed in equal measure ever since Halo: CE, and even isolated to the Bungie games, there is a considerable amount of diversity in the way weapons and species look. So what exactly does it mean that it ”doesn’t look like Halo”?
Now, where we differ is that I have always encountered this statement made in a vacuum. I’ve never really seen a supporting argument behind it, and it’s just left as is with vague examples of what Halo is that always boil down to “What Bungie Did”. Even look recently at the meaningless “simplicity yet depth”. That means nothing.
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> …(Please, don’t respond to each of those. I am sure you do not agree with many of them, but they are just examples.)
Examples of flaws, yes, but not in what makes something look Halo. That’s lighting, materials, color design. For something to be “not Halo”, first it needs to be determined what Halo is, which is admittedly a daunting and subjective topic in and of itself.