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> > > Everyone is entitled to their own opinion. But Halo 4 and 5s art styles were objectively bad and if 343 had stuck with it then infinite would have failed… HARD.
> >
> > A statement that observably contradicts itself.
>
> Nah, they are completely entitled to have an opinion, it’s just one of the worst of all time.
What’s the rubric for a good/bad opinion? Is it yours?
> Everyone is entitled to their own opinion. But Halo 4 and 5s art styles were objectively bad and if 343 had stuck with it then infinite would have failed… HARD.
This topic is ridiculous. Halo’s classic art style captures the themes of Halo. The simplicity and heart, the subtle yet dark undertones of the Halo trilogies story mirrored in the foreboding but simple architecture of the forerunners.
343’s art styles evokes shallow spectacle, mirrored by 4 and 5’s flashy tripe. 4’s multiplayer and 5’s campaign respectively.
Halo Infinite took the best of 4/5’s few merits and infused them into a mix of 3 & Reach.
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> What’s the rubric for a good/bad opinion? Is it yours?
I think it’s fair to say the general consensus is that the H4/H5 art style looks significantly inferior to Infinite’s more Bungie-esque design approach. Now, someone preferring the Reclaimer era’s style might not mean their opinion is ‘bad’… but many find it laughable.
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> > 2533274870445963;221:
> > What’s the rubric for a good/bad opinion? Is it yours?
>
> I think it’s fair to say the general consensus is that the H4/H5 art style looks significantly inferior to Infinite’s more Bungie-esque design approach. Now, someone preferring the Reclaimer era’s style might not mean their opinion is ‘bad’… but many find it laughable.
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en mi opiñion el estilo de arte de bungie es mejor que el de 343
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> > > 2533274870445963;221:
> > > What’s the rubric for a good/bad opinion? Is it yours?
> >
> > I think it’s fair to say the general consensus is that the H4/H5 art style looks significantly inferior to Infinite’s more Bungie-esque design approach. Now, someone preferring the Reclaimer era’s style might not mean their opinion is ‘bad’… but many find it laughable.
>
> Are you able to validate a “general consensus”?
Infinites art style wouldn’t have changed and even in here or literally any YouTube comment section of a video discussing it, its by a far majority preference for the classic art style.
Anyone who can’t accept the obvious is just being stubborn.
I’m going to give my basic perspective here as I when to bat for halo 4 and halo 5 need to evolve coming from many forms games from the late 80’s till now. Technological limitations is key to many games of all different Era’s as development changes over time so does designing limit use of geometry complexity and advance techniques. I can’t even begin to pinpoint this community lackluster arguments for same design development from a stand point of create a living universe that changes and evolve. Everything from whatever mjolnir armor to plasma grenade should be evidently phased out, the same design standard of the world environment needs to be flushed out more a create a more spectacular atmosphere and eliminate this bland featureless tone hope infinite break the old cold halo level feel. The lack of consistency started with bungie how times where the elites change from C.E to 2 to 3 and Reach, my biggest gripe is the lack of a military theme and presence the use multi colored non military equipment needs to go where as in multiplayer it wharever.
> 2533274870445963;225:
> Are you able to validate a “general consensus”?
Is the fact that 343 reverted the art style to something more along the lines of Bungie’s original vision not enough for you? They did that based on community feedback, not because it was part of some master plan to change the design from the start (considering they doubled down on the H4 style in H5). The countless YouTube videos from popular Halo content creators about this subject should be more than enough to validate the general consensus.
I agree with most of what you’ve posted. The terrain could use a little of the old school art though and then modernized as it seemed a bit barren in Halo 5. But I enjoyed the way the vehicles, weapons, Spartans looked in Halo 5 way better.
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> > 2533274870445963;225:
> > > 2535436379472850;224:
> > > > 2533274870445963;221:
> > > > What’s the rubric for a good/bad opinion? Is it yours?
> > >
> > > I think it’s fair to say the general consensus is that the H4/H5 art style looks significantly inferior to Infinite’s more Bungie-esque design approach. Now, someone preferring the Reclaimer era’s style might not mean their opinion is ‘bad’… but many find it laughable.
> >
> > Are you able to validate a “general consensus”?
>
> Infinites art style wouldn’t have changed and even in here or literally any YouTube comment section of a video discussing it, its by a far majority preference for the classic art style.
>
> Anyone who can’t accept the obvious is just being stubborn.
Not to mention the “like” differential between OPs post and the second post lol
Hmm personally I’m not sure about that. The showcase so far looks really clean for me.
With proper use of of lighting, I believe this game will look extremely good.
My only worry is whether 343 have enough time to improve the graphic especially after that gameplay video back in 2020.
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> I agree with most of what you’ve posted. The terrain could use a little of the old school art though and then modernized as it seemed a bit barren in Halo 5. But I enjoyed the way the vehicles, weapons, Spartans looked in Halo 5 way better.
Well go play power rangers then, while we enjoy actual Spartans in Infinite.
> 2533274799966722;229:
> I’m going to give my basic perspective here as I when to bat for halo 4 and halo 5 need to evolve coming from many forms games from the late 80’s till now. Technological limitations is key to many games of all different Era’s as development changes over time so does designing limit use of geometry complexity and advance techniques. I can’t even begin to pinpoint this community lackluster arguments for same design development from a stand point of create a living universe that changes and evolve.
So we’ll start here, this argument can apply in other areas too. Like suggesting the Xenomorph of alien should change simply due to how good CGI is now.
You know what’s a really weak argument? Saying because they can, they should. No - the design language of a franchise shouldn’t do a 180 just because new tech exists. Halo Infinite is evidence of this, the best looking Halo to date with the best graphics and a CLASSIC art style. Master Chief or the assault rifle staying the same from Halo 2 to 3 and CE to 3 respectively is because of identity. A worls identity, a universes coherence is important. The simplicity of forruerruner design is a trait of their society. This isn’t arguable.
> 2533274799966722;229:
> Everything from whatever mjolnir armor to plasma grenade should be evidently phased out, the same design standard of the world environment needs to be flushed out more a create a more spectacular atmosphere and eliminate this bland featureless tone hope infinite break the old cold halo level feel.
Funny how you argue this yet Infinite successfully phases out the old. But it doesn’t forget it, doesn’t forget the history. Plus many rifles in real life are used actively sometimes for decades.
It makes sense super expensive MJOLNR continues to be used till its absolutely obsolete.
> 2533274799966722;229:
> The lack of consistency started with bungie how times where the elites change from C.E to 2 to 3 and Reach, my biggest gripe is the lack of a military theme and presence the use multi colored non military equipment needs to go where as in multiplayer it wharever.
Griping about lack of military yet you support the H5 power rangers? A lack of consistency in bumgies titles is present. Most of these changes still held true to what they were portraying unlike H4/5 which totally ruined Elites and Grunts.
Even then not even all of bungies changes were received well. Namely the 3 & Reach brutes were hated aesthetically. Not the armour but the physical faces mostly.
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> Everyone is entitled to their own opinion. But Halo 4 and 5s art styles were objectively bad and if 343 had stuck with it then infinite would have failed… HARD.
I don’t necessary agree with the original posts opinion, but Im not sure you know what “objectively” means.
Personally my favorite “Art Style” was Halo 2 anniversary. I feel like 343 needs to go back and look at this game, listen to the sounds. I think they would really have something if they would.
This post is a bit of a mess.
And a lot of “Objectively” being thrown around wantonly.
As far as “Art” styles go there is no “Objectively Bad” art in any of the Halo games. The people that worked on the art in the Halo games are not just some of the most amazing and talented artists in the industry their work on the Halo titles reflect that.
That being said, not all the Art in the Halo titles translated well from 1 Product to the next. Halo Reach to Halo 4 was arguably the furthest departure from the Original Halo style, and Reach itself was already a departure from the 2-3 Style. The difference was that Halo Reach took what was understood about the spartan and Made the world more gritty. Halo 4 Was like taking Halo 3 and Sandpapering everything down adding Volumetric lighting and segmenting everything into little pieces as far as the eye could see. Understandably this created a noisier Game visually and it brought the games visuals closer in line to what Most people expect of Sci-Fi but it carried it away from what people expected of the Halo series.
I didn’t dislike it, but I could understand why people did.
Halo for a long time now, in my opinion, needed to find a way to Marry the Blockier more hard edges of the Halo series with a more modern Sci-Fi Aesthetic, and I strongly feel Infinite has achieved that. And the strides the Halo team has made will also probably do really well to help the Future Halo environments also shine where they can Mix and match what is necessary to achieve the best look.
To comment on the people that do not like the new style however is strange to me. I really feel that they didn’t THROW the Halo 4/5 Aesthetic completely away, but Brought back the positive aspects of the Reach Aesthetic , revived what most people loved about the Halo 2 and 3 era in armour, and Kept the Attention to environment (natural env) detail and the Fluidity of the human form from the Halo 4 and 5 era. Honestly the Animation and attention to the human body in Halo 4 and 5 is really amazing and that was something I was afraid of losing with the reversion to a more classic style. But seeing how the Halo Reach grit is there, the Beautiful Halo 3 and reach styled armours, and the fluid motions of the 4 and 5 era (Without too much of the extra silly things) really gave me a lot of confidence in the 343 art team.
So While I do not believe there is an “Objectively bad” Halo Aesthetic, I can say I objectively Enjoy Halo Infinites art style the most.