Want halo 4/5 art style back

> 2533274814282332;192:
> Please bury this thread so 343 doesnt get any stupid ideas.

Good luck with that. This dude TheKiltdHeathen has literally been arguing about this for 2 weeks now, typing 5 paragraph essays every post trying to justify H4 and H5’s ugly art style that clearly nobody liked :joy:

> 2535418141657688;1:
> Infinite’s art style is…too classical and it doesn’t look like a 2021 game at all and there lots people exist that prefer the 343 time art style than bungie time one.Halo 5 multiplayer is my fav multiplayer in the series so when I got the test I’m a little disappointed

Across all titles you’ve only played 280 games and you’re going to come into the forums like your opinion means more than the 90% of players that are happy about the new art style. Get some awareness my guy. The reality is the vast-vast majority of Halo players didn’t like the 4/5 art styles and couldn’t be happier it’s gone. Just because Halo 5 was your first Halo game doesn’t mean you have any idea what you’re talking about.

> 2535418141657688;1:
> Infinite’s art style is…too classical and it doesn’t look like a 2021 game at all and there lots people exist that prefer the 343 time art style than bungie time one.Halo 5 multiplayer is my fav multiplayer in the series so when I got the test I’m a little disappointed

I love H5’s style, but its time for a change, I don’t wanna feel like i’m playing H5 2.0 after playing H5 for 6 years

> 2535441307847473;190:
> Ok so even if the recoil is less rather than absent the Plasma rifle still managed to function just fine without a stock and the Plasma repeater’s stock was both stubby and not usually used when fired if you look closely at the character models firing it.

The Plasma Rifle works well without a stock because it’s not necessary. The Plasmas Rifle is wielded with one hand (by Sangheili), whereas both the Plasma Repeater and the Storm Rifle require two hands. Regardless, both Spartans and Sangheili don’t seem to make direct use of the stock of the Storm Rifle, and it’s possible that it’s of more use to more frail species like the Kig-Yar.

Additionally, stocks aren’t entirely foreign to Covenant weapons, with the earliest and most prominent example being that of the Carbine. Technically the lower half of the Particle Beam Rifle is also a stock, as the Kig-Yar brace it against their arm.

> 2535441307847473;190:
> The Carbine didn’t actually get a screen until Halo 4, before then it simply had two curved lights to indicate ammo levels which was far better in my opinion,

They’re all the same function, though. Whether it’s in an enclosed screen (really, similar to the heat display of the Plasma Rifle) or a holographic projection, rather than use numbers to indicate remaining ammunition the Covenant opt for a “battery meter”. Alien or no, infantry would still need some way to gauge how much ammo they have left, and while the Storm Rifle has a screen display it still retains a very Covenant aesthetic in that the elements are holographic projections.

> 2535441307847473;190:
> Awaken the Nightmare was awesome but didn’t Halo CE originally do this during 343 Guilty Spark?

It depends, I suppose. When Halo: CE came out I was already 14, deep into Cradle of Filth and Dimmu Borgir, weaned on Child’s Play and Friday the 13th. The Flood was nowhere near scary for me, even with the added atmosphere in Halo 2. To me, the best depictions of the Flood are Awaken the Nightmare, The Mona Lisa, and the Gravemind in Halo 2 Anniversary.

> 2535441307847473;190:
> Well, you see I intentionally avoided using examples since you clearly didn’t want to talk about the biggest one, but I was referring largely to Palmer–

Well, I suppose it’s unavoidable. Let’s crack into it.

  • Palmer and Scientists: Acknowledging that Palmer does refer to Scientists as “egg-heads”, she never does so directly to them. While this might seem like “talking behind their backs”, it’s more just “Jarhead Lingo”. That and, frankly, a lot of the time Crimson is cleaning up a very dangerous mess that Science Teams made. Palmer never belittles their work, she only criticizes their often fatal tendency and fervor to be first in, despite the many dangers that are present.

However I can tell you from observational experience that such is pretty much how soldiers - even the real bada***s - talk. It is also very important to remember that Palmer comes from an ODST background. She’s going to carry that kind of attitude with her.

Despite referring to the scientists as “eggheads” (and I would almost guarantee that they have their own nicknames and terms for Spartans and Soldiers, e.g. “meat-head”), Palmer also displays a care for the people under her command, including the Science Teams. - Palmer and Miller: To be fair, and referencing Miller’s sometimes bafoonish service, that was after you get shot at that he announces there are Spartans. It was very obvious. That, and Infinity CIC likely has live-feed footage of the Spartans’ view, and additionally Palmer knows the skills of her Spartans. A good Commander doesn’t lose their cool or underestimate their team. - Pettiness, Arrogance: Here I strongly disagree. While Palmer has done a few minor things to Halsey out of pettiness, such is a very poor description of her character in general. Neither is she arrogant, at all. Rather, Palmer is confidant, and she has the skills to back up that confidence. She doesn’t underestimate her enemies, nor does she overestimate herself. - ”Why does she think she can just casually use the slur Hingeheads?”: In reference to a Sangheili terrorist? Parg Vol isn’t exactly the most honorable of Sangheili, and it’s really not like she’s throwing the - note - very common slur around when they’re in peace summits with the Swords of Sanghelios. HIGHCOM isn’t really in the interest (nor the resources) to police the language of their soldiers - even Spartans - in regards to a species they’ve been at genocidal war with for the last three decades and very tentative peace for three years. Wounds that old don’t heal easy. - Spartan Miller: I don’t think I would quite describe Miller as “unprofessional”. Chatty and States-the-Obvious, yes, but not unprofessional. He gets his job done, and only really “fumbled” when he was having to handle another team that wasn’t his at a last-moment-notice. He does often make a bigger deal of small groups of enemies, yes, but he doesn’t really worry about them. That was more Roland making fun of Miller, which I will absolutely agree there that Roland was being unprofessional. And was called on it, but still… - Majestic and Gek’s Loot: Those would actually probably be relatively uncommon. In the campaign we encounter more swords than we really should (we’ll touch on this more later) and the Active Camo is still - at that point - not really common at all. I will grant you that Majestic had an air of “post raid loot”, however I personally don’t see it as too big an issue because they got the job done, and even Spartan-IV’s always remain on-task when there’s a job to be done.

> 2535441307847473;190:
> I don’t know, I always thought that Carter and Jorge were pretty stoic as well, especially Carter.

Jorge had a ton of character, and was far from stoic. With Carter I wouldn’t so much describe him as stoic, just… lacking in character. He’s the Commander, and that’s about it. John-117 and Linda-058 have plenty of character, but are characteristically stoic in their demeanor.

> 2535441307847473;191:
> I was also referring to how the armor in Reach looked more discolored and weathered unlike in Halo 4 and 5 where all of the armor looks like it just got freshly power washed and then polished.

Make no mistake, if we start getting too crazy (I’m talking like Fortnite-level ridiculousness) I’ll be right there voicing dissatisfaction.

So far as the difference of armors, I can certainly understand the appeal of a grittier look. From a lore-perspective, however, consider the degree to which [GEN2] armor is kept. Not only does it feature nanotechnology to perform small-to-moderate repairs on the field, maintaining it’s form and appearance, but after each deployment the MJOLNIR suites are cleaned, repaired extensively, and fine-tuned to maintain efficiency. I view it as similar to Norse hygiene tactics: it’s very unnerving to fight an enemy that always looks clean, groomed, and devoid of wear and weakness.

> 2535441307847473;191:
> Hold on but…I literally just quoted Sergeant Forge in my last post, obviously the difference was big enough for him to notice.

I worded it poorly, but basically I think he was being dramatic. That’s hard to prove, I know, but the facts do line up that while Ripa is on the larger side of Sangheili, he’s certainly not an outlier to where it’s an extreme. And regardless, as I was pointing out it does indicate a diversity among Sangheili not only in size, but demeanor as well. A “brutish” Sangheili (the General aboard the Argent Moon) isn’t unthinkable, really.

> 2535441307847473;191:
> You know they could simultaneously satisfy both of our ascetic preferences and represent the variance in species appearance by simply including multiple designs in one game instead of continuing to have one be uniform.

Frankly, I wish they would. Truly. I would love to see diversity in all the Covenant ranks; to see Sanghelios and Hesduros Sangheili, T’vaoan, Ibie’shan, and Rhuutian Kig-Yar, and even explore sub-species of Unggoy.

I think people might complain, yes, but more than that it would be a lot of resources. Not enough to be impossible, I wouldn’t think, but enough to where the development time would be greater, I would imagine. Still, I would very much welcome it.

> 2535441307847473;191:
> Also while we’re at it can we please make the Energy sword a rare weapon again?

I generally agree, but this wasn’t a problem that came about from 343. Halo 2 saw a boom in how common the Energy Sword was, enough so that on The Heretic you can equip your entire lance with Energy Swords. Halo 3 also saw a heightened use of Gravity Hammers among the Jiralhanae, more so than it appears with the Banished even.

I would welcome Energy Swords (as well as the Sangheili who wield them) becoming more rare again, though it is also possible that the Sangheili we encounter wielding them deserve to wield them, and we encounter them because of that skill.

> 2535441307847473;191:
> These quotes address Mdama’s lack of leadership, not his lack of skill or strategic knowledge which is also important and otherwise unknown to those who don’t read the books.

It paints him as nothing more than a pretender. For people who have never read the books (and discounting Spartan Ops, which we also never see him fight in), he’s just some random Elite that’s really inconsequential to the plot aside from Halsey needing rescued from him.

We’ll go over some of these below, and I’ll grant you the benefit of excluding Spartan Ops and Terminals. But we’ll touch back on that further down.

> 2535441307847473;197:
> I know that Spartan ops is in game, I just don’t think it should be counted as the campaign

Certainly not Halo 4’s campaign, as it is it’s own thing.

The problem that I see is, where is the line drawn? Do we just consider games with the Master Chief directly to be “The Main Canon”? If so, there are a lot of holes that are present. The Halo Universe has expanded very much beyond the Chief, as games like Halo Wars, Halo Reach, Fireteam Raven, Halo 3: ODST, Halo: Spartan Assault, Halo: Spartan Strike, and Halo Wars 2 illustrate.

Additionally, as is evident with facts surrounding Halo: CE and Halo 2, outside literature - through The Fall of Reach, First Strike, and even The Flood - were a necessity to truly understand what was going on. Without them, there was a great deal of confusion present if one wanted to really understand what was going on beyond just blasting away at Covenant and dealing with the current issue. The exterior sources have always held a degree of necessity to the Halo Universe, if one is really invested in the plot.

> 2535441307847473;193:
> First off, there’s the Covenant, all that we learn in Halo 4 is that they are more disorganized and that they worship the Forerunners, but we never find out how exactly such a large force became so unified in this sort of belief right after discovering that they had been lied to for thousand of years about their last set of beliefs,

Isolating to the games alone, all we really know in Halo 4 is that Thel ‘Vadam and some of his Sangheili were allied with the UNSC after the Covenant broke. We don’t know how widespread that break was, and if there were factions that remained true to the Great Journey. As Cortana remarks: “A lot can happen in four years”.

John notes that the Covenant are more fanatical than others that they encountered previously, giving strong indication to their disposition. As well, in the crash site on Requiem Cortana translates a broadcast: ”“Non-believers walk the sacred ground. Purge the heretics, so that they do not foul the air of Paradise. The time has come to enter the Great Light. The Promethean awakening is nigh…our reward is at hand.” This tells what the Covenant are looking for, and they even name him; Didact.

> 2535441307847473;193:
> we also never hear a single thing about Jul 'Mdama in Halo 4’s campaign, all we get about him are a few lines in Halo 5 and then he gets killed in the first mission, that’s literally it.

So far as the overall plot is concerned, Jul ‘Mdama is really unimportant. We don’t really need to know much more about him than we’re told; he’s the Supreme Leader of the Covenant, and Fireteam Osiris was given the clear to assassinate him.

> 2535441307847473;193:
> Next there’s the Didact, and ancient humanity.

What we learn in the cutscene with the Librarian is all we need to know about the Didact, really. He holds a vendetta against Humanity, and composed them to fuel his Promethean army. He would have composed all humans if he could, and in the plot of the game that’s exactly what he attempts.

In regards to the Flood, so far as the “Mainline games” are concerned that’s junk information. It’s not important to the plot, and the specifics of it don’t really matter. All we need to know, which we do know, is that there was a war between Forerunners and Humanity, and the Didact hates Humanity for it.

> 2535441307847473;193:
> Anyways, another problem with the Didact is that we never learn about the source or nature of his powers and probably the worst part about him is that they make it seem like he dies at the end of Halo 4 when in reality he dies in a comic,

What powers? And so far as the “Mainline game” plot goes, the Didact is a done deal. A player could consider him dead, never read the comics to learn what really happened, and it would make no difference. Either way, the Didact is out of the picture.

> 2535441307847473;193:
> At the end of Halo 4 we saw the Master Chief having his armor taken off surrounded by UNSC personnel who were all looking at him in awe, and then at the start of Halo 5 the Master Chief is suddenly doing a ton of missions

Did we really think Halo 4’s Epilogue was going to be the end of it all? Narrative-wise, this is no issue. That scene was largely symbolic, and presents no conflict of information.

> and it just so happens that his old Spartan 2 buddies (who we’ve never met or even heard of in the games before) are here to help him out with these sudden new missions.

Spartans get sent on missions man, it’s kind of their thing. As for Blue Team, we learn enough about who they are though the game. Fred and Kelly mention them all being together in Boot Camp, so it’s clear from the beginning that these are Spartan-II’s who know John fairly well. In Evacuation, Osiris is talking about how they’re practically family. That’s all we really need to know for the plot.

> And all of that doesn’t even touch on fireteam Osiris,

Buck becoming a Spartan really needs no explanation, and without all the details outside the Mainline is about on the level with Johnson miraculously surviving. In fact, if Halo 3: ODST is discounted from the Mainline (as it has no bearing on the Chief), then Buck is an entirely new character. In the events of Halo 5 we learn backstories for all of Osiris; that Locke was formerly ONI, Vale is an expert on Sangheili language and culture, Buck was an ODST, and Tanaka is very familiar with the Outer Colonies and mechanics.

> 2535441307847473;193:
> Wait a minute Halsey’s back? How and when did Halsey end up with those Elites?

The opening cutscene mentions that Halsey is in custody of Jul ‘Mdama. The how and why is unimportant to the plot, and if Halo Reach is not counted among the Mainline games, all we know from Halo 4 and Halo 5 is that she’s a UNSC scientist who created the Spartans and Cortana. Which is really all we need to know.

> 2535441307847473;193:
> We may not have been told much about what the Covenant was but we did know based on Captain Keys’ comments about keeping Earth’s location a secret and the fact that the Pillar of Autumn just tried to run from the Covenant that the Covenant pose an exisistential threat to humanity. We also know this based on their desire to activate the Halo rings.

Granted you’ve a point on Reach concerning the plot of Halo: CE. It would still explain the urgency for their escape, as referenced in the opening cutscene.

As for the Covenant, though, there were a lot of questions regarding their motives and the gravity of the war. Questions that were answered in the accompanying novels, and of which explanations were lacking in-game. I can attest that I never really took the Covenant seriously until Halo 2, and that was before I was able to read any of the novels. In Halo: CE alone, they’re just some alien freaks who want to control a big Hula Hoop of Death. We know that we’ve got to keep Earth secret (how and why?) but we have no clue regarding the scope of the war.

> 2535441307847473;193:
> At the very least we could tell through the Master Chief that they were super soldiers with advanced power armor that was compatible with AI who were tasked with extremely important missions and were considered extremely capable.

Compatible with AI? Yes. All the rest, not really. Frankly in the beginning I thought the Master Chief was literally a cyborg. As in, Robocop cyborg. I didn’t know that MJOLNIR was power armor, or what kind of “super soldier” he was outside of a cyborg. Games alone, we also were made to think he was the only one of “his kind”. Which presents all sorts of issues on it’s own.

Neither were these things explained in any of the following games until Halo 4, when we get our first glimpse at the Spartan-II Program, and the knowledge that Halsey abducted children for the Spartan-II Program and they’re mostly human, not robotic.

> 2535441307847473;193:
> For Johnson yes, his survival was a mystery, but the Master Chief was literally on a ship with an AI that had coordinates to Earth at the end of CE,

We don’t know that Cortana had coordinates to Earth, or how far away Earth was, or if the ship that the Master Chief was on could even make it back. I remember being incredibly confused as to how Chief got back, relatively dissatisfied that it wasn’t addressed (again, before reading the books), but ultimately ignoring it - though it was a massive plot hole if relying on the games alone.

Halo 5’s art style was it -Yoink-? Yes and I along many other people hated, but I can’t deny that Halo 5 did have a few exception with some armours such as Helioskrill, Achilles and some of the reach armours they were good despite their -Yoink- -Yoink- textures. I wouldn’t mind seeing something along the lines of an elite themed armour like Helioskrill return (but obviously with a bit of a redesign), I also wouldn’t mind actual spartan theme armour like Achilles, from screenshots we obviously see multiple kinds of samurai armour and that could be the same for a spartan themed armour, as Achilles actually had multiple concept art variants when first introduced to Halo 5. (but like not hard copy Halo 5’s because I reckon that kind of Achilles armour should be exclusive to Halo 5’s due to the way it is earned). Overall Halo 4/5’s art style should not return but should also take inspiration and bring back some with redesign from their previous games like Helioskrill or Achilles as I mentioned before.

> 2533274826593125;201:
> > 2533274814282332;192:
> > Please bury this thread so 343 doesnt get any stupid ideas.
>
> Good luck with that. This dude TheKiltdHeathen has literally been arguing about this for 2 weeks now, typing 5 paragraph essays every post trying to justify H4 and H5’s ugly art style that clearly nobody liked :joy:

Because there are a vocal majority that think they speak for everyone when in fact they don’t. I admire his effort to educate, challenge, and debate these topics and to such a degree that it’s upset a few because they got caught off guard and couldn’t cite sources or give reason to their claims of “facts” because it was a matter of opinion. I love, love, love these so much because it deflates egos and pushes change.H4/ 5 isn’t as disliked as many people want to think because not everyone who plays games are on a forum or social media platform to voice their opinions. In fact what I have come to learn about these forums in particular are that it’s mostly for people to voice their disdain for 343 either outright or in a backhanded comment. It’s honestly sad a pathetic.

No way. The new Infinite art style is Halo, not that poor imitation from H4/H5.

> 2535434853201329;209:
> No way. The new Infinite art style is Halo, not that poor imitation from H4/H5.

But it really is, and why people refuse to accept it is bananas to me.

> 2535414944401570;208:
> > 2533274826593125;201:
> > > 2533274814282332;192:
> > > Please bury this thread so 343 doesnt get any stupid ideas.
> >
> > Good luck with that. This dude TheKiltdHeathen has literally been arguing about this for 2 weeks now, typing 5 paragraph essays every post trying to justify H4 and H5’s ugly art style that clearly nobody liked :joy:
>
> Because there are a vocal majority that think they speak for everyone when in fact they don’t. I admire his effort to educate, challenge, and debate these topics and to such a degree that it’s upset a few because they got caught off guard and couldn’t cite sources or give reason to their claims of “facts” because it was a matter of opinion. I love, love, love these so much because it deflates egos and pushes change.H4/ 5 isn’t as disliked as many people want to think because not everyone who plays games are on a forum or social media platform to voice their opinions. In fact what I have come to learn about these forums in particular are that it’s mostly for people to voice their disdain for 343 either outright or in a backhanded comment. It’s honestly sad a pathetic.

LOOOOOOOOL

H4/ 5 isn’t as disliked as many people want to think because not everyone who plays games are on a forum or social media platform to voice their opinions

You’re right, not everyone voices their opinion online so online majority doesn’t speak for everyone, that obviously applies to anything in life people debate about on the internet…politics video games…ect. BUT…you know where else “not everyone” is? Playing H4/5 :joy::joy:

So there is your answer. There’s your proof. Sales, player count, critical feedback, issues at launch, I could go on and on man, the list never ends. IT’S SO OBVIOUS. You don’t need any proof, the proof is in the pudding. Halo 4 and 5 are EASILY the most hated games in the mainline franchise. Halo 4’s saving grace was its campaign and cutscene graphics, otherwise it would probably be more hated than Halo 5. You guys are obviously welcome to your opinions on your person favorites, no ones taking that away from you. And I don’t think most people care to be honest. But do yourself a favor and don’t be delusional and bias just because you like those games. Whatever “proof” and “evidence” you guys are sitting here arguing about is just picking at straws and being defensive. CE-Reach will always be more beloved than 4-5. Look at MCC. It literally has games from 10-20 years ago…thats 2 DECADES ago, and it is way more popular than 5. You don’t think 343 knows this stuff? Why do you think infinite is a “spiritual reboot” according to them, and they are going back to the roots?

> 2535470395434446;20:
> > 2533274937939153;17:
> > > 2535470395434446;13:
> > > > 2533274817345506;3:
> > > > Shame you feel this way. Halo 5 MP is good, but Halo 3 / Halo Reach were the prime of the series. Halo 4 / Halo 5 art was not well received because was too clunky and abstract. Halo Infinite is trying to find a balance between modern and classic, and they did this because the majority wanted this. I think they did a great job.
> > > >
> > > > In comparison on MP experience, Halo 5 is currently complete. While Halo 5 is a very good experience; you can’t compare Halo Infinite quite yet just based on a slice in a technical preview. In terms of feel Halo Infinite is more Halo 3 / Reach era.
> > >
> > > Don’t make me laugh, Reach was garbage and the beginning of Halo’s decline. The prime of Halo lasted from 1 to 3. You must be like 18 or something
> >
> > Just because you don’t like a game doesn’t mean everyone didn’t like it. Reach is a favorite amongst a lot of the community, it wouldn’t have had this much praise from fans and devs alike if it wasn’t. Don’t try to insult someone with their age and proceed to act like a kid in the same post, it won’t help your case.
>
> Nonsense. When Reach actually released it was incredibly divisive and polarising. The only reason it receives so much praise these days is because of the revisionism from kids blinded by nostalgia.

Yeah, that’s why Reach retained a good population far longer than Halo 4 did…

EDIT: Mispost

> 2533274830294676;212:
> > 2535470395434446;20:
> > > 2533274937939153;17:
> > > > 2535470395434446;13:
> > > > > 2533274817345506;3:
> > > > > Shame you feel this way. Halo 5 MP is good, but Halo 3 / Halo Reach were the prime of the series. Halo 4 / Halo 5 art was not well received because was too clunky and abstract. Halo Infinite is trying to find a balance between modern and classic, and they did this because the majority wanted this. I think they did a great job.
> > > > >
> > > > > In comparison on MP experience, Halo 5 is currently complete. While Halo 5 is a very good experience; you can’t compare Halo Infinite quite yet just based on a slice in a technical preview. In terms of feel Halo Infinite is more Halo 3 / Reach era.
> > > >
> > > > Don’t make me laugh, Reach was garbage and the beginning of Halo’s decline. The prime of Halo lasted from 1 to 3. You must be like 18 or something
> > >
> > > Just because you don’t like a game doesn’t mean everyone didn’t like it. Reach is a favorite amongst a lot of the community, it wouldn’t have had this much praise from fans and devs alike if it wasn’t. Don’t try to insult someone with their age and proceed to act like a kid in the same post, it won’t help your case.
> >
> > Nonsense. When Reach actually released it was incredibly divisive and polarising. The only reason it receives so much praise these days is because of the revisionism from kids blinded by nostalgia.
>
> Yeah, that’s why Reach retained a good population far longer than Halo 4 did…

Comparing garbage with garbage, good one. It just goes to show how pitiful Halo Reach actually is.

Nah halo infinite good

> 2533274887875135;2:
> Everyone is entitled to their own opinion. But Halo 4 and 5s art styles were objectively bad and if 343 had stuck with it then infinite would have failed… HARD.

A statement that observably contradicts itself.

> 2533274870445963;216:
> > 2533274887875135;2:
> > Everyone is entitled to their own opinion. But Halo 4 and 5s art styles were objectively bad and if 343 had stuck with it then infinite would have failed… HARD.
>
> A statement that observably contradicts itself.

Nah, they are completely entitled to have an opinion, it’s just one of the worst of all time.

> 2535470395434446;20:
> > 2533274937939153;17:
> > > 2535470395434446;13:
> > > > 2533274817345506;3:
> > > > Shame you feel this way. Halo 5 MP is good, but Halo 3 / Halo Reach were the prime of the series. Halo 4 / Halo 5 art was not well received because was too clunky and abstract. Halo Infinite is trying to find a balance between modern and classic, and they did this because the majority wanted this. I think they did a great job.
> > > >
> > > > In comparison on MP experience, Halo 5 is currently complete. While Halo 5 is a very good experience; you can’t compare Halo Infinite quite yet just based on a slice in a technical preview. In terms of feel Halo Infinite is more Halo 3 / Reach era.
> > >
> > > Don’t make me laugh, Reach was garbage and the beginning of Halo’s decline. The prime of Halo lasted from 1 to 3. You must be like 18 or something
> >
> > Just because you don’t like a game doesn’t mean everyone didn’t like it. Reach is a favorite amongst a lot of the community, it wouldn’t have had this much praise from fans and devs alike if it wasn’t. Don’t try to insult someone with their age and proceed to act like a kid in the same post, it won’t help your case.
>
> Nonsense. When Reach actually released it was incredibly divisive and polarising. The only reason it receives so much praise these days is because of the revisionism from kids blinded by nostalgia.

I mean personally I loved Reach, I’m always split between Reach and 3 as my favorite. I started playing CE in 2001, and I’m 26. I still love Reach with a passion. It isn’t revisionism either, I loved that game from day one, and so do all my close friends who are Halo nerds. To each their own my friend!

> Infinite’s art style is…too classical and it doesn’t look like a 2021 game at all and there lots people exist that prefer the 343 time art style than bungie time one.Halo 5 multiplayer is my fav multiplayer in the series so when I got the test I’m a little disappointed

I mean dude to each their own, but man am I surprised to hear this. I was so, so very disappointed by Halo 4 and 5, after loving all of the games Halo CE through Reach. The art style was so… fake, plastic, overly busy. I think awakening the forerunners was one of the worst thing the series did. I really disliked the new armor, the nonsensical redesign of the Forward Unto Dawn, and particularly the overly busy and bright floating aesthetic for the forerunners. I’ve been really glad to see some of the older, more matte and gritty look coming back, and if anything I want it back even more. Especially in multiplayer with outlines and with the ridiculous looking explosions, Infinite is still a bit too cartoony to me.

offft