At the end of every game, the system automatically puts you right into the lobby of another game being set up. I like to take a break between games and check my stats, loadout, and so on, so I’ve been backing out of these lobbies.
Now I find out that according to my Waypoint stats, this counts as a quit. Are you kidding me?
This is pathetic. Some people do play halo 4 12 hours a day non-stop. But when you can’t take a break without it counting as a quit? That’s overkill. Why would 343 think of that. Let the player’s have a break
If this is true I promise that 343 didn’t intentionally put that system in the game. Its just bug that they will address. Don’t freak this game is only in its second day of life
> If this is true I promise that 343 didn’t intentionally put that system in the game. Its just bug that they will address. Don’t freak this game is only in its second day of life
343i’s probably flooded with complaints, questions, bugs, etc. right now, as with any blockbuster game release. Hopefully this gets addressed quickly and not overlooked.
This is driving me nuts I have posted in several topics but no answer. Every time I switch to another lobby or go to change my loadout it says I go into the next game and get a DNF where I have never quit a game. Pleaseeeeeeeeeeeeeeeeeee can we get something on this? People are whining about unreadable discs (take it bck to store) and button placement (get used to it) but this is a real issue. We were booted in the past for DNF. What is going on here?
> op you’re wrong
>
> if you leave a match in progress it’s a quit
>
> if all the players have been found and you leave it’s a quit
>
> if a match has just ended and you leave it’s not a quit
> > op you’re wrong
> >
> > if you leave a match in progress it’s a quit
> >
> > if all the players have been found and you leave it’s a quit
> >
> > if a match has just ended and you leave it’s not a quit
>
> ^This