Recently re-brought to my attention was a very sudden concept made in The Thursday War. Pelicans safely going through slipspace on their own.
Tart-Cart had a slipspace drive installed when the Huragok repaired it.
Page 680:
“It’s bit of a stretch for Tart-Cart. But she’ll make it. She’s got a slipspace drive now.”
“Is Devereaux actually rated to fly that?”
“She’s got me, Captain.”
“I know, I know.”
“And who’s going to argue about it? We’re ONI.”
“Yes, its the work of Beelzebub. Isn’t it fabulous? Let’s order another one.”
Thats all the explanation we truly get. Which is incredibly strange since it was a big deal in First Strike that small vehicles using slipspace will likely tear themselves apart. This is shown when a heavily armored Spirit exits slipspace alone, it is heavily damaged.
So, what the hell did the Huragok do to Tart-Cart to make a dropship not rip itself to pieces and maintain its own stable slipspace field?
Extra armor with Forerunner enhancements? Would that even work?
Slipspace shielding?
This is incredibly important, and all we get is “Beelzebub!”. Where does a slipspace drive even effectively go?
And if this was done, quite easily it’d seem, why aren’t there more? Pelicans could have just slipspaced out of Requiem to get a warning out. Dropships can just slipspace underneath AA fire in combat zones and deploy forces or wreak havoc. Or both.
Well, the Tart-Cart was, at the time of Glasslands, already heavily alter for increased stealth and electronic surveillance, so it was unique to begin with. After some repairs on Sanghelios, after being damaged, it was properly repaired by the Huragok.
Prior to all this, Huragok had already improved the Port Stanley and Infinity’s slipspace drives, and gave both ship FLT communications abilities. I don’t see how it’s a stretch to believe that the Huragok could have figured a way to give a small ship slipspace capabilities.
> Well, the Tart-Cart was, at the time of Glasslands, already heavily alter for increased stealth and electronic surveillance, so it was unique to begin with. After some repairs on Sanghelios, after being damaged, it was properly repaired by the Huragok.
>
> Prior to all this, Huragok had already improved the Port Stanley and Infinity’s slipspace drives, and gave both ship FLT communications abilities. I don’t see how it’s a stretch to believe that the Huragok could have figured a way to give a small ship slipspace capabilities.
Considering a Spirit, already Covie tech, heavily reinforced with all kinds of armor, went through slipspace and came outheavily damaged… it does seem kind of a stretch that a UNSC dropship is absolutely fine.
And it would have to be a UNSC Slipspace drive. Not Forerunner. If it was Forerunner, ONI would shoot the Huragok that wasted it on aPelican. That, or the Forerunners are really bad with leaving things lying around.
And since its Human, it won’t be quite as stable as a Forerunner one. Not to mention placement. The one in Reach used up its back cargo area, and it was only used as a bomb. Now we’re trying to strap it on a combat Pelican, which means it will be taking fire and going through atmosphere and such. How do they secure and protect it?
And if they had shielding, you’d think it would have been applied to other ships and especially other dropships by Halo 4.
It seems like a lot of breakthrough stuff… wasted on a Pelican.
If this exists, or whatever it actually is… it seriously needs to be explained.
> Well, the Tart-Cart was, at the time of Glasslands, already heavily alter for increased stealth and electronic surveillance, so it was unique to begin with. After some repairs on Sanghelios, after being damaged, it was properly repaired by the Huragok.
>
> Prior to all this, Huragok had already improved the Port Stanley and Infinity’s slipspace drives, and gave both ship FLT communications abilities. I don’t see how it’s a stretch to believe that the Huragok could have figured a way to give a small ship slipspace capabilities.
All things considered, slipspace Pelicans aren’t all that bad as a concept. However, it could’ve had more time spent on it than “Engineer did it”. I mean, we know an Engineer modified Chief’s shielding, but we got some detail if I recall.
> > Didn’t a Pelican go through Slipspace once in Reach?
>
> No, but they do fly a Pelican in Slipspace in First Strike. Although it was the funky slipspace warped by the Forerunner crystal.
*A heavily reinforced Spirit that was heavily damaged upon exiting slipspace.
> > > Didn’t a Pelican go through Slipspace once in Reach?
> >
> > No, but they do fly a Pelican in Slipspace in First Strike. Although it was the funky slipspace warped by the Forerunner crystal.
>
> *A heavily reinforced Spirit that was heavily damaged upon exiting slipspace.
Damaged, not destroyed. It was also jury rigged by a few Spartans. The Pelican in Kilo-Five was worked over by Forerunner Huragok.
> Thats all the explanation we truly get. Which is incredibly strange since it was a big deal in First Strike that small vehicles using slipspace will likely tear themselves apart. This is shown when a heavily armored Spirit exits slipspace alone, it is heavily damaged.
>
> And if this was done, quite easily it’d seem, why aren’t there more? Pelicans could have just slipspaced out of Requiem to get a warning out. Dropships can just slipspace underneath AA fire in combat zones and deploy forces or wreak havoc. Or both.
In Ghosts of Onyx, they refer multiple times to a very expensive but new technology where tiny comms are shot into slipespace.
These were exceptionally smaller than a Pelican.
I just thought I’d point that out; it is not the first time the UNSC has successfully deployed a slip-space capable device that is very small
> > > Didn’t a Pelican go through Slipspace once in Reach?
> >
> > No, but they do fly a Pelican in Slipspace in First Strike. Although it was the funky slipspace warped by the Forerunner crystal.
>
> *A heavily reinforced Spirit that was heavily damaged upon exiting slipspace.
In First Strike, and later in Ghosts of Onyx, we are introduced to a class of ship known as a Chiroptera-class stealth vessel. About 50 meters long, it was slipspace-capable. A standard Pelican is 30.5 meters long, so not much smaller. While the Chiroptera weren’t terrible reliable, the were operational long before the Human-Covenant War, and most were decommissioned in 2512.
Again, I don’t see it as much of a stretch to imagine Forerunner Huragok upgrading and modifying a Pelican, in 2553, to be slipspace capable. I saw the point being made that, where would the Huragok get the parts to make a slipspace engine. Well, they were originally on Port Stanley to upgrade its slipspace drives and communications. Likely, there were “spare parts”, either on the ship or brought over from Infinity, to make the upgrades to the Port Stanley. From these, it could be possible to make a smaller drive for the Pelican.
TFW you necrobump because you remember a post from 2013 that you couldn’t respond to because the answer was in an un-released piece of fiction. A variant of the Condor, as it turns out. One of several small ship solutions we discussed for practical SlipSpace capable solutions and in a way, based on the aesthetics and “clumsiness” of refueling aircraft as well as nose-opening Boeing transport planes. The Condor set we built for Nightfall had a nose almost as big as a Jumbo.
The technology is not frequently used because the energy needs and practicality scale much better for ~ Frigate type solutions - that is to say that in 2552 - Slipspace technology is not trivial enough for people to send small packages. It’s a way better and more economical idea to send a LOT of stuff in one puncture.
Ironically I remembered this while working on some Booster Frame material that may or may not ever end up in something else.
technically a mod could ban me for this. I’d accept my fate.