End of argument people who complain sprint shouldn’t be a part of Halo 4 need to think about this. Why should a super soldier not be able to sprint when he can jump 20 feet in the air. I’m pretty sure that sprinting is a feat that any human can do let alone a super human.
> End of argument people who complain sprint shouldn’t be a part of Halo 4 need to think about this. Why should a super soldier not be able to sprint when he can jump 20 feet in the air. I’m pretty sure that sprinting is a feat that any human can do let alone a super human.
The opposing argument goes that since he’s a super soldier he should be moving at a dead run all the time.
Logic would dictate that the speed they are moving at is a sustainable speed that preserves the best balance of speed and accuracy while firing and that Sprint is an abandonment of that for the full monty.
People are complaining about it from a gameplay perspective, not a storyline perspective.
It’s not the canon part people are worried about. They are more worried about if the game won’t flow as well if players are moving too fast to kill due to small maps, or for other reasons.
Halo has never been about being realistic so I dont care about if a super soldier can or cant sprint. My preference would be no sprint. Thats just my opinion. I thought halo was better without sprint.
Ok I understand what you mean, my counter to this is that Reach was designed poorly in that a bunch of the maps were remakes from old games that weren’t designed to utilize sprint properly. Perhaps 343 can create maps better suited for it and maybe even tweak it a bit.
Well I don’t mean to pull the Canon Card, but…
Sprint is really something that bypasses all the safety limiters and actuators and whatnot of the armor and allows you to run quicker, but only for a moment so you don’t injure yourself.
Gameplay > Realism
Gameplay > Cannon (canon?)
Oh god, do I smell the revival of sprint war threads.
> Ok I understand what you mean, my counter to this is that Reach was designed poorly in that a bunch of the maps were remakes from old games that weren’t designed to utilize sprint properly. Perhaps 343 can create maps better suited for it and maybe even tweak it a bit.
Good luck telling that to everyone else. I’m fine with it so long as there is an actual need for it. Reach gave us an option for it. Halo 4 is making it mandatory.
Maybe killtimes are faster? :S
> Ok I understand what you mean, my counter to this is that Reach was designed poorly in that a bunch of the maps were remakes from old games that weren’t designed to utilize sprint properly. Perhaps 343 can create maps better suited for it and maybe even tweak it a bit.
SPRINT isnt designed for SPRINT.
what i mean by this is, people will just use it to run away. i really doubt 343 will implement a sprint system that will stop working when you receive damage. for this reason, in halo 4 we will likely outplay people only to see them run away.
FUN GAMEPLAY BRO.
Technically your spartan is always sprinting. In reach “sprint” was a hack for the armor that affected the motion restrictors on the armor that prevented the spartan from hurting themselves from moving too fast.
> > Ok I understand what you mean, my counter to this is that Reach was designed poorly in that a bunch of the maps were remakes from old games that weren’t designed to utilize sprint properly. Perhaps 343 can create maps better suited for it and maybe even tweak it a bit.
>
> Good luck telling that to everyone else. I’m fine with it so long as there is an actual need for it. Reach gave us an option for it. Halo 4 is making it mandatory.
>
> Maybe killtimes are faster? :S
I believe since it is mandatory and with the hopeful removal of armor lock that AA’s like Hologram will be more useful. But that being said it scares me for Invisibility. Im also hopeful Jet Packs are severely nerfed.
they can sprint because there armor allows them to.Plus there a gametype call sprint race so yeah there go
Why can’t a super soldier swim?
> Why can’t a super soldier swim?
Because the armor isn’t water tight and it absorbs water adding on to the ton of armor they are wearing.
there will in halo 5 return of the forerunner and because of the new gametype sprint
> I believe since it is mandatory and with the hopeful removal of armor lock that AA’s like Hologram will be more useful. But that being said it scares me for Invisibility. Im also hopeful Jet Packs are severely nerfed.
I doubt the invisibility would work well when sprinting. If anything, you’ll be seen as if you never turned it on. Same with jetpack, except this time you’re making noise prior to using the jetpack, so they’ll know you’re coming from somewhere.
I also don’t see how jetpacks would be nerfed. They’re already a bad choice in alot of scenarios, and misuse of it almost always leads to their death.
> SPRINT isnt designed for SPRINT.
>
> what i mean by this is, people will just use it to run away. i really doubt 343 will implement a sprint system that will stop working when you receive damage. for this reason, in halo 4 we will likely outplay people only to see them run away.
>
> FUN GAMEPLAY BRO.
Depends if kill times are too slow. Unless they plan to just flat out book it, a fast enough killtime can make that problem occur alot less frequently.
Of course, this depends if the maps are big enough as well, and not all scenarios work the same way. Add very limited info and we are pretty much speculating over nothing. 
I personally dont like sprint because of all the people that run away from me when im about to kill them…
but, I think that youre always running… like in halo 3