Disruptor is a 6 shot kill. Afte the 6th shot, the enemy will die after a few seconds from electrica damage.
After 3 shots the distuptor does chain damage. So in your scenario you’d actually be able to damage both enemies at the same time for an easy pickup for your team mates. If you had a BR or something, at most you could kill 1 of them, leaving the other undamaged (assuming they are equal skill to you).
I’d have to test it but I wouldn’t be surprised that if you did 4-5 shots each, both would die after a few seconds
Well no, actually… I’m a team player so my tactics tend to support my team over myself, meaning I get a little better when my teammates are better. I mean I like to think I’m adequate in solos but when I’ve got an assaulter, a sniper, a melee rusher, and myself clearing the flanks, that’s when I’m at my best.
I just don’t see how any of your counter arguments are a problem here. If people want to boost by getting their buddies online, what’s the problem? It feels good to get a little extra for winning, that alone is good enough reason to add it. Currently there is no reward for winning, and that suuuucks when you’re just in the mood for getting BP ranks.
Usually what happens is you’ll land 3 shots on one guy, cause him to panic, then you’re free to handle the other one.
But normally you won’t be getting charged by two guys with BR’s unless you’re trying to be a lone wolf for some reason.
I mean the whole point of the arguing about the system is free pass gives almost nothing and you start with almost nothing. They have hundreds of helmets in halo 5 - there’s absolutely no good reason why they didn’t give us 5-10 “cores” free to begin with and include another 1-2 free on each battle pass instead of 40 chalenge swaps and xp boosts. They could still have some locked behind the pay wall without issue, but they have to give more for free to begin with especially if they really want to claim most customizable halo ever. Basic colors aren’t available.
Some of those challenges though suck with the RNG of not being able to pick game types, having to use subpar weapons to complete them, do things in certain modes you normally wouldn’t - like ignore the flag to get that last sword kill you needed for the last 5 matches when the game only spawned hammer twice and no sword/hammer the other 2 times before.
I don’t think the system is awful because i don’t care about the cosmetics that much and gameplay is much more important to me and 343 finally made a halo that doesn’t suck. If you care about the cosmetic stuff though, I’d say this system sucks. Doesn’t matter how it compares to other games either, as all those companies are just trying to see what they can get away with.
I mean, I didn’t pay any extra for the xp boosts. They’re giving them to me as part of the BP progression so imma use them at the most optimum times.
And still, it could be better, but it’s not as bad as I first thought. That’s all. I’m already lvl 16 and I didn’t pay a dime explicitly to increase my rank, just the cost of the battle pass, which was to be expected.
Your win percentage should go down when competition is higher, is all I’m saying.
What about basing XP gain on your Rank level instead? I still don’t like that either though cause in the end, armor unlocks will still be based on who plays the most, so why discriminate against a players’ skill. You should want to encourage bad players to play the game more.
Note, you can also reward XP in different ways like by medals or various in-game actions that show you are helping the team. But, it’s very complicated to be balanced toward rewarding everyone equally and without criticism.
The issue for me is that you can only progress in time-gated segments. I am tier 46, and this is a 6-month long pass, so I am definitely moving through the pass very fast, but this speed is halted until the next delivery of weekly challenges. I would like this system more if they had enough challenges to last me a week. I completed the first week’s worth of challenges twice, and then this new week’s challenges in about 4 hours. If I had a say in how they should change the progression system, I would want XP to be tied to medals and in-game actions, but at the very least I wish I could earn XP at a steady rate, and that time-gating ANYTHING in the game would be removed.
Fixes are coming sometime down the road, so I am optimistic, but who knows what kind of fix they have in mind.
You confuse me so much.
Yes, if your opponent’s skill level is constantly stacked against you then you won’t win as often. But not everybody plays ranked, and outside of ranked it’s just a big melting pot of different skill levels, which is where most people hang out, and so that has no bearing on the argument.
idk why you’d bring up xp based on your rank level, that sounds horribly broken.
I’m a Dark Souls advocate. If you’re not motivated to win then you won’t get much no matter what. This isn’t casual-clicker 9000, it’s Halo. Win in fun ways is the point of the multiplayer, and if you don’t shoot and won’t play as a team, you won’t get very far in any game.
Yes, I do think small xp bonuses for medals would be a good alternative to just wins, because if you did well then it doesn’t matter. But I like encouraging people to win, not just get a cheesy quad-kill. Rewarding wins is easy to do, and so I push for them to at least do that, if they won’t change the reward system.
I do have to agree that time-gating overall is kinda hard to deal with. Pretty -Yoink!- if you completed the challenges in a 4 hour span and then have NOTHING to do until next week, progression-wise.
It’s designed to tempt you to buy stuff, but most of us Halo boys were reluctant to purchase the battle pass to begin with, so good luck getting us to buy levels or xp boosts at $2 a piece lol
Here it is: (halowaypoint) /news/tech-preview-2-outcomes
"We’re aware that there are some desired changes for a broader progression system outside of the Battle Pass. After last flight, we have adjusted our Daily Challenges to be more focused on a per match play model. The other big issue was making Double XP boosts more time-efficient in match on usage, this is something we agree with and are looking at a solution we can provide at a future date. While we explore those changes, which could be larger undertakings, we’re also looking into faster options such as ways to increase how frequently XP is given out via Challenges and potentially tying XP Boosts to matches played rather than time.*
Beyond that, there’s been a large number of requests for an additional career progression system. We want this too and it’s our team’s top priority, but doing it right will take time and that may mean it won’t come as quickly as many of you would like. As we look at what our team needs to build, adding an entirely new progression system on top of everything else is a lot. Building a progression system with solid design, good implementation, top-tier UXUI presentation, thorough testing, and time for polish will take some time and we want to do it right."
I guess it could be argued that it is my own fault for completing all of the challenges in such a short time span, but I genuinely don’t feel like 21 challenges are a huge amount. Especially for someone coming from COD camo challenges. I’m not comparing the two, but just two very different levels of grinding. Especially when Halos challenges are the one way to progress through anything.
Yeah I feel like that is the biggest problem, the fact that we’re totally reliant on the weekly challenges, and some people can just clear them all in an afternoon if they’re motivated enough.
Outside the challenges, without xp boosts, it costs 20 matches to move up one stage.
It’s clear that they have a very-specific goal for maximum xp gains per week without paid advancement, it’s just much smaller than most of us expected.
But again, you’re at stage 46 already and I’m assuming that was all through grinding and making optimal use of the free xp boosts in conjunction with the weeklies and Fractures grants. For a battle pass, to be half way through it already after 9 days of the game being released is almost ridiculous.
But it also cuts down all the counter-arguments for adding performance-based rewards. If there are people like you who will FIND a way to beat the battle pass early anyway, then they may as well open the floodgates and start rewarding good performance on top of the other stuff.
I don’t think encouraging players to play in the Ranked playlist is a bad thing. It sounds like you want XP to be indicative of your skill. However, rewarding wins would motivate players to exclusively play in non-Ranked playlists, especially if it takes a long time to progress. This also goes against those critical of how challenges are implemented, where it encourages you to play the game a certain way in order to progress.
Like I said though, I don’t think using Rank for additional XP is a good plan either. You could go by placement on the team, calculated by kills+assists+deaths+medals+objectives etc. It would reward players more dynamically, but at the same time I’m no fan of discriminating against bad players who should have the same opportunity to unlock majority of cosmetics.
It’s not just about the progression time. An issue is that challenges can encourage you to play wrong. For instance, since the Fracture event only occurs a certain number of times, I was worried about completing all my fracture challenges. But some were to get headshots and kills with particular weapons I wasn’t good at. So what did I do instead of playing my best? I went for kills with only those weapons, and tried to get headshots whenever I could. Now, I know getting headshots isn’t a bad way to play, but if I’ve got a sword and a rocket launcher I shouldn’t be focused on getting a headshot capable weapon in close quarters. You can blame me for choosing to play worse, but the challenges and FOMO the event created did exactly that.
And it’s not just the event challenges. You may have noticed people in objectives completely ignoring the objective. Well, sometimes it may have to do with them not wanting to play objective gametypes, but not having a playlist selector. But also, the challenges often encourage this behavior. Want a cool weekly coating? Want XP? Well then you better get those banshee kill instead of trying to help capture the flag.
Moral of my too long post, challenges can allow you to level up fast. Probably faster than some of is initially thought. But they still encourage bad behavior. And that’s a problem.