<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>
*Original post. Click at your own discretion.
Etc etc…
Sorry, just doing my impression of the average rctard on here.
<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>
*Original post. Click at your own discretion.
Etc etc…
Sorry, just doing my impression of the average rctard on here.
Report for discriminatory post, deliberately bypassing the word filter or non-constructive behaviour and then move along folks.
No way this thread is going anywhere good 
What doesn´t look like COD these days?
Dragon…oh wait.
Allow me to articulate the thoughts of the long time, and rightfully disappointed fans. The battle rifle fires so quickly and accurately that it doesn’t feel like the battle rifle anymore. The DMR got a damage buff and does not rely on headshots anymore. The aim assist has become so great that the game requires no learning of weapon behavior, just point and shoot. The 9,000 armor abilities hardly fit in the game in a nonchalant manner, both in with respect to gameplay and control schemes. The killcam is obnoxious because the map isn’t massive and no one is wearing a ghillie suit, I watch a guy 15 feet away shoot me, only for my screen to quickly fade to black and show me it again from his perspective. I KNOW.
The previous required you to play the game and learn the maps, whereas in this game, they just put a waypoint marker, AND an announcer to point out and remind every -Yoink- hole where the power weapons are, which results in massive camping of the power weapons. So much fun to play, really, sit on sword, rocket, or sniper! So many -Yoinking!- options! Not like you could go into forge OR custom games in any of the three previous Halo games to learn the maps if you really felt that disadvantaged by not knowing where the power weapons are. Oh wait. And this arena gameplay BS has me trying to figure out how to play with the rehashed control schemes that are anything but fluid because they tried to squeeze more armor abilities into the game than my controller has room for. I am glad they showed me this however, because if the storytelling is not 110% top notch, then I will regrettably have to abandon the franchise I loved so much for the last 12 years. This just isn’t Halo anymore, it may not be CoD, but it has enough CoD elements, among other things, that it certainly does not feel like a Halo game.
Go ahead, give me a rebuttal.
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> Allow me to articulate the thoughts of the long time, and rightfully disappointed fans. The battle rifle fires so quickly and accurately that it doesn’t feel like the battle rifle anymore. The DMR got a damage buff and does not rely on headshots anymore. The aim assist has become so great that the game requires no learning of weapon behavior, just point and shoot. The 9,000 armor abilities hardly fit in the game in a nonchalant manner, both in with respect to gameplay and control schemes. The killcam is obnoxious because the map isn’t massive and no one is wearing a ghillie suit, I watch a guy 15 feet away shoot me, only for my screen to quickly fade to black and show me it again from his perspective. I KNOW.
>
> The previous required you to play the game and learn the maps, whereas in this game, they just put a waypoint marker, AND an announcer to point out and remind every -Yoink- hole where the power weapons are, which results in massive camping of the power weapons. So much fun to play, really, sit on sword, rocket, or sniper! So many -Yoinking!- options! Not like you could go into forge OR custom games in any of the three previous Halo games to learn the maps if you really felt that disadvantaged by not knowing where the power weapons are. Oh wait. And this arena gameplay BS has me trying to figure out how to play with the rehashed control schemes that are anything but fluid because they tried to squeeze more armor abilities into the game than my controller has room for. I am glad they showed me this however, because if the storytelling is not 110% top notch, then I will regrettably have to abandon the franchise I loved so much for the last 12 years. This just isn’t Halo anymore, it may not be CoD, but it has enough CoD elements, among other things, that it certainly does not feel like a Halo game.
> Go ahead, give me a rebuttal.
Thoughtful criticism for a change - a thing in seemingly short supply around these parts.
First, gotta disagree on the aim assist. Maybe they’re giving it to some players and not to others. I didn’t get any. Can’t hit anything. Nothing. Ever. With any weapon. Perfectly competent in the nicely assisted Halo 4, but Halo 5 may as well tie a blindfold around my head. CAN’T HIT ANYTHING. And I’ve tried the little experiment where I just point the gun to see if it moves when an enemy crosses my path. It doesn’t. Is there some way that I could be doing that wrong???
100% agreed that there are far too many new motion mechanics for the controller. Or for my brain. Or for both.
My biggest gripe, and feel free to disagree, is that the game is just too fast. Not absolutely too fast, just too fast for me. I’m too old and too tired and I don’t want to work that hard anymore. I’m tired of grinding at a game which offers you, as a best case scenario, kill trading. So I certainly wouldn’t want the game moved to slow motion just for my sake, but boy oh boy there had better be some serious BTB maps.
Lastly: Ranking system. It is needed and evil all at the same time. I’d hoped they would find a way to make it better than previous versions, but it isn’t. When the game rolls out with this system, these forums will swell with the bitter and disaffected - mostly the people who begged for a ranking system only to discover that it’s “broken” because it has awarded 50s to others but not to them. What a train wreck.
Agree with paragraph two completely except for the part about leaving Halo. Honestly, why? What else is there?
In their defense, it DOES share quite a lot in common with Advanced Warfare and Destiny (shoulder charge, thruster ability, ADS, sprint, kill cams, objective callouts, slide, etc…)
I mean; I don’t know… Why is that suddenly the worst argument of all time, when it’s not exactly wrong?
<mark>This post has been edited by a moderator. Please do not engage users who are trolling.</mark>
*Original post. Click at your own discretion.
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Don’t be sorry…If you didn’t I would…!
Its great
> 2533274810251697;1:
>
A game relying too heavily off of the popular games around it is a valid complaint.
> 2533274873843883;5:
> Thoughtful criticism for a change - a thing in seemingly short supply around these parts.
>
> First, gotta disagree on the aim assist. Maybe they’re giving it to some players and not to others. I didn’t get any. Can’t hit anything. Nothing. Ever. With any weapon. Perfectly competent in the nicely assisted Halo 4, but Halo 5 may as well tie a blindfold around my head. CAN’T HIT ANYTHING. And I’ve tried the little experiment where I just point the gun to see if it moves when an enemy crosses my path. It doesn’t. Is there some way that I could be doing that wrong???
>
> 100% agreed that there are far too many new motion mechanics for the controller. Or for my brain. Or for both.
>
> My biggest gripe, and feel free to disagree, is that the game is just too fast. Not absolutely too fast, just too fast for me. I’m too old and too tired and I don’t want to work that hard anymore. I’m tired of grinding at a game which offers you, as a best case scenario, kill trading. So I certainly wouldn’t want the game moved to slow motion just for my sake, but boy oh boy there had better be some serious BTB maps.
>
> Lastly: Ranking system. It is needed and evil all at the same time. I’d hoped they would find a way to make it better than previous versions, but it isn’t. When the game rolls out with this system, these forums will swell with the bitter and disaffected - mostly the people who begged for a ranking system only to discover that it’s “broken” because it has awarded 50s to others but not to them. What a train wreck.
>
> Agree with paragraph two completely except for the part about leaving Halo. Honestly, why? What else is there?
Mass Effect has a much more rich universe and has not disappointed me, if you still have your 360 I would check it out the triolgy if you haven’t already, stands up well to time. I am far more immersed in that. Ever since Microsoft created 343, they just wrote preposterous lore licensed out to whatever authors would write it and then used that to justify the Halo 4 campaign, which my grievances with it aside, was poorly told and directly contradictory to the history of the game. If the Didact genetically set humans back in evolution PRIOR to the activation of the Halo rings, we would all be dead right? You’d think. Anyways, I agree that the pacing is too quick for Halo, it worked for Titanfall but most definitely does not belong in Halo. The Halo 3 ranking system was perfect, they should have left it alone. I really hope they don’t disappoint with the BTB because the Halo 2 anniversary was just Halo 2 with Halo 4 engine and literally just made up vehicles, like the gungoose, and vehicles that weren’t in the original like the Hornet, which was removed in Halo 3 matchmaking because it was OP.
They took a lot of liberties that annoy me in MCC but overall I’m happy that they gave me a next gen way to play Halo the way it should be, in 1-3. 4 is the -Yoink- child of the bunch, but I can begrudgingly accept it, but Halo 5 has just gone too far away from the core gameplay that is Halo.