I played the BETA since it was ready to play but what i noticed is that the air unit vultures are one of the most powerful units in the entire beta i don t know if it s only me or is there anyone who also agrees with my point.
I hope you can balance this issue or if i am wrong continue with the fantastic development of this game sequel.
Also you could try to extend the range that the elites honor guards have the ones with kind off carbines to have a balance between the snipers of the UNSC.
I agree the vultures are really op all they have to do is spam a whole group of them for them to completely win the game
Wolverines work wonders if used right with marines and hero. Add a couple hornets.
Everything has a counter.
Least it aint 3 spartan tank games.
I usually deploy 4 vultures with my other units (whatever I chose they be). They do work as excellent bullet sponge type distractions and deal decent damage, but fall prey to their AA Weaknesses. From my experience of the Beta, the game is very much more sticking to the rock, paper, scissors ruling, so you HAVE to counter correctly or suffer, as opposed to HW1, that claimed to follow these rules yet made Wolverine hordes capable of defeating everything lol.
Well thank you for your help i will consider this points when playing 
I do think air units seem a little to powerful. But the wolverines in game had not upgrade option. Mine got destroyed pretty badly defending my base. But its a beta.