VSR - What should it be?

Visible Skill Rank

OK. Obviously you want some sort of visual indication of your individual skill, which in itself is a tall order given that Halo is a team game. Each release of a Halo game publishes more stats than the last. There are apparently even more stats that are not published. Which stats determine, or help determine, individual skill?

Win/Loss? That’s a team dependent statistic. Kill/Death? I would be tempted to consider that one if it was only calculated for ranked matches. BPR? Not by itself but maybe it could be a modifier?

How about average score?

The one thing that is absolutely true about every Halo match is that each indivual in the match gets a score. Unless there is something else that I’m not aware of, this is the best indicator of individual performance in a given match. Whether your team wins or loses you get an individual score. After every match you can see how well, or how badly, each player in the game performed.

So, if you’re that guy that always carries your team, especially with randoms, you are technically the most skilled player. Even if your team lost you still showed the best overall performance. Doesn’t even really matter how you did it, but you couldn’t do it by AFKing, camping, hiding, or any other form of non-participation.

What if your average individual score was tracked and you were given some sort of visible “rank”? A number or some sort of symbol?

Would this work, or at least be a starting point?

> Visible Skill Rank
>
> OK. Obviously you want some sort of visual indication of your individual skill, which in itself is a tall order given that Halo is a team game. Each release of a Halo game publishes more stats than the last. There are apparently even more stats that are not published. Which stats determine, or help determine, individual skill?
>
> Win/Loss? That’s a team dependent statistic. Kill/Death? I would be tempted to consider that one if it was only calculated for ranked matches. BPR? Not by itself but maybe it could be a modifier?
>
> How about average score?
>
> The one thing that is absolutely true about every Halo match is that each indivual in the match gets a score. Unless there is something else that I’m not aware of, this is the best indicator of individual performance in a given match. Whether your team wins or loses you get an individual score. After every match you can see how well, or how badly, each player in the game performed.
>
> So, if you’re that guy that always carries your team, especially with randoms, you are technically the most skilled player. Even if your team lost you still showed the best overall performance. Doesn’t even really matter how you did it, but you couldn’t do it by AFKing, camping, hiding, or any other form of non-participation.
>
> What if your average individual score was tracked and you were given some sort of visible “rank”? A number or some sort of symbol?
>
> Would this work, or at least be a starting point?

I’d like to see something similar to Halo 2’s ranking system, but at the same time I would like to see something new, and innovative that would have less flaws than the previous titles have had.

> I’d like to see something similar to Halo 2’s ranking system, but at the same time I would like to see something new, and innovative that would have less flaws than the previous titles have had.

My understanding is that Halo 2 used ELO (don’t know what that means) that was developed for ranking chess players, which always involves 1v1 matches. I didn’t get Halo 2 until it was out about a year and by the time I tried going online it was clear to me that modders were rampant and there was no way I was going to get anywhere. It appears you either loved or hated that system, from what I read.

Anyway, that’s a matchmaking system and I’m talking about a skill rating system.

> > I’d like to see something similar to Halo 2’s ranking system, but at the same time I would like to see something new, and innovative that would have less flaws than the previous titles have had.
>
> My understanding is that Halo 2 used ELO (don’t know what that means) that was developed for ranking chess players, which always involves 1v1 matches. I didn’t get Halo 2 until it was out about a year and by the time I tried going online it was clear to me that modders were rampant and there was no way I was going to get anywhere. It appears you either loved or hated that system, from what I read.
>
> Anyway, that’s a matchmaking system and I’m talking about a skill rating system.

Modding was rampant on halo 2. But only because it was so easy. Modding and cheating has definitely taken a nose dive since H3 and Reach. I believe a system could be put in place that could perform with little problems. Problems such as modding/cheating, host booting and boosting. It can be done and should be done.

> Modding was rampant on halo 2. But only because it was so easy. Modding and cheating has definitely taken a nose dive since H3 and Reach. I believe a system could be put in place that could perform with little problems. Problems such as modding/cheating, host booting and boosting. It can be done and should be done.

Don’t know what games you’re playing, but modding and cheating were very common in Halo 3 too, maybe even more then Halo 2, and Reach is far from clean. Modding and cheating is easier then ever before thanks to vivid communities and well known exploits on the xbox, especially since MS doesn’t care to ban those who cheat.
Maybe the 720 will be cheat proof, at least for a month or two, but Halo 4 is built on teh same engine as Halo 3 and Reach, and is more likely then not, open to the same exploits with minor changes. MS doesn’t care, since banning a modder means 1 customer less. 343i doesn’t care, since a modder might as well buy DLC and keeps the population higher. Loose/loose to honest players.

OnT:
K/D is way to easy to exploit and manipulate. W/L is harder, and hence should be the major factor, Halo is a team game. Still, individual performance should mater, especially taking or defending objectives. No one needs an incitement to get kills, people camp for kills anyhow.

As long as the return of % or Seasons Never happens / im ok with what ever 343i might be putting out.
Also the service record is getting more detailed I would expect to see visible rank per playlist and would the to something similar to Halo 3’s Xp per playlist … I loved that it showed how much you played that playlist …
Im looking forward to seeing more info about HALO 4 / I just hope its good info …

Id like to see something completely new. Halo 3’s rank had its problems and Reach’s had even more. Halo 4 is a fresh start with a new trilogy, a new company making it and i trust 343 to make a ranking system that will work.

I think that the game should immediately kick people who try to cheat, boost or ruin the game for other players out of the game. With the new join in session feature this can work.

If someone is playing ranked and is trying to let the other team win my jumping off the map, does it more than three times the game kicks him. Or if someone is afk for more than 2 minutes they get kicked, actually I think two is too long, make it one. I think this will help in knocking off people who want to ruin the game for others who like to play honestly.

> > Modding was rampant on halo 2. But only because it was so easy. Modding and cheating has definitely taken a nose dive since H3 and Reach. I believe a system could be put in place that could perform with little problems. Problems such as modding/cheating, host booting and boosting. It can be done and should be done.
>
> Don’t know what games you’re playing, but modding and cheating were very common in Halo 3 too, maybe even more then Halo 2, and Reach is far from clean. Modding and cheating is easier then ever before thanks to vivid communities and well known exploits on the xbox, especially since MS doesn’t care to ban those who cheat.
> Maybe the 720 will be cheat proof, at least for a month or two, but Halo 4 is built on teh same engine as Halo 3 and Reach, and is more likely then not, open to the same exploits with minor changes. MS doesn’t care, since banning a modder means 1 customer less. 343i doesn’t care, since a modder might as well buy DLC and keeps the population higher. Loose/loose to honest players.
>
> OnT:
> K/D is way to easy to exploit and manipulate. W/L is harder, and hence should be the major factor, Halo is a team game. Still, individual performance should mater, especially taking or defending objectives. No one needs an incitement to get kills, people camp for kills anyhow.

Your absolutely mental if you think modding was worse in Halo 3 than in Halo 2. Absolutely mental.

Even the entire spectrum of cheating in Halo 3 was overshadowed by just modding in Halo 2, let alone the rest of the cheating that went on in that game.

I can easily look at my stats and have a cut and dry visual description of my skill.

What I was trying to get at here in thread is that “number next to your name” thing. I was thinking that your average score would be a good indicator of your individual skill. This number would not be dependent on how well the other players do or whether or not your team wins. Betraying your teammates won’t help your score, nor will AFKing, hiding or camping.

This would be the number that let’s you know how good you are and how good the other players are.