I hope the plot doesn’t focus too much on the brawling between the 2 teams. I hope the main plot is something a lot more intense than that. I’m loosing the “dark” feeling I had due to John not being alone. Don’t get me wrong, I’ve been wishing for for Blue Team for a long time. But I feel John needs to be alone for the most part of the game.
I agree that if he were alone for most of the game, it would really add to that feeling of dread from being hunted by ONI. With his compadres by his side, the danger doesn’t seem as real. “Oh no, guys, Locke and his team of newly-minted Spartan IVs has caught up to us! What ever should we - the most deadly, effective, and revered team of Spartan IIs - do?!” It doesn’t really have the same effect as if Chief were alone and being hunted by Locke and company.
That said, I cannot freaking wait for Blue Team.
But we need co-op characters to, you know, co-op
> 2533274810150284;2:
> I agree that if he were alone for most of the game, it would really add to that feeling of dread from being hunted by ONI. With his compadres by his side, the danger doesn’t seem as real. “Oh no, guys, Locke and his team of newly-minted Spartan IVs has caught up to us! What ever should we - the most deadly, effective, and revered team of Spartan IIs - do?!” It doesn’t really have the same effect as if Chief were alone and being hunted by Locke and company.
>
> That said, I cannot freaking wait for Blue Team.
You sumed it up pretty well.
> 2533274886246836;3:
> But we need co-op characters to, you know, co-op
Co-op can be as it always been. Unless you want to canon the co-op too. Wasn’t Halo 4’s canonical to the max multiplayer enough?
I think the flip side of that though is defeating the Didact very nearly killed Chief (twice) and in fact he hasn’t been able to do so without help. Whatever the “evil” in Halo 5 ultimately is, I think it’s going to dwarf the Didact and seeing the combined strength of Blue Team still not being enough to stop it also adds to that dread. Chief being hunted by ONI is only one aspect of the game
Reach had a dark feel too it and that had a team of 6 Spartans, 343i and Microsofts marketing for this game so far seems to be very centered and a more intense darker drama and so i wouldn’t worry.
> 2533274814635636;5:
> > 2533274886246836;3:
> > But we need co-op characters to, you know, co-op
>
>
> Co-op can be as it always been. Unless you want to canon the co-op too. Wasn’t Halo 4’s canonical to the max multiplayer enough?
Or it could be better playing as actual characters. Loved it in Halo 3.
I don’t care what they do with multiplayer because no matter what, any multiplayer game won’t be canon
Maybe they’ll concentrate the plot on the forerunner army, rapresented by that war sphinx in the cover art.
> 2533274865941136;9:
> Maybe they’ll concentrate the plot on the forerunner army, represented by that Guardian Sentinel in the cover art.
Fixed it.
I just want to see Locke’s team get obliterated, with only Buck surviving. Good thing I never applied to be a storyboarder at 343.
> 2533274802521991;7:
> Reach had a dark feel too it and that had a team of 6 Spartans, 343i and Microsofts marketing for this game so far seems to be very centered and a more intense darker drama and so i wouldn’t worry.
Good point. Looking forward to a combined flurry of fanboy boners and tears.
The game can still feel dark with 4 people. If 343i makes the lighting dark and the music be slow and dramatic, it can still deliver that feel when playing as Blue Team.
Regardless of what I said, I know that this story is going to be intense, I just wish that it doesn’t focus too much on the Chief vs Locke part. Its leaving me with the impression that I’m going to watch a football game, its just that.
> 2533274877056440;13:
> The game can still feel dark with 4 people. If 343i makes the lighting dark and the music be slow and dramatic, it can still deliver that feel when playing as Blue Team.
What they meant about dark wasn’t the aspect, I feel it was more about the conflicts happening everywhere. Meaning the poop is hitting the fan.
> 2533274802521991;7:
> Reach had a dark feel too it and that had a team of 6 Spartans, 343i and Microsofts marketing for this game so far seems to be very centered and a more intense darker drama and so i wouldn’t worry.
It seems like 5 and Reach would be dark for very different reasons. Reach was dark because looming over the entire scenario was the assured destruction of Reach. Noble was just caught up in it and couldn’t get out. Reach was dark because any player worth his salt understood the impending doom upon the Human race.
I think 5 would be dark for the opposite reason. Who’s the traitor, Locke or Chief? We don’t know, so we’ll have to watch both blur the line between protagonist and antagonist. 5 would be dark because no one knows WTF is going to happen and the pivotal center of this is Chief. Surrounding Chief with buddies, at a glance, messes that up.
So to reiterate, Noble team in Reach were inconsequential to Reach being dark, however Locke and Chief are the reasons Halo 5 would be dark, and I would think that giving Chief his old team back would -Yoink- with just how dark that is.
> 2533274810150284;2:
> I agree that if he were alone for most of the game, it would really add to that feeling of dread from being hunted by ONI. With his compadres by his side, the danger doesn’t seem as real. “Oh no, guys, Locke and his team of newly-minted Spartan IVs has caught up to us! What ever should we - the most deadly, effective, and revered team of Spartan IIs - do?!” It doesn’t really have the same effect as if Chief were alone and being hunted by Locke and company.
>
> That said, I cannot freaking wait for Blue Team.
That’s more on you than it is the story. More on you and your failure to acknowledge Locke’s team as a worthy adversary rather than fodder destined to get stepped on.
Anyway, while I think the Locke vs Chief plot will be a part in why Halo 5 is dark and gritty, it’ll probably be the big adversary that brings Lock and Chief together in order to stop that’ll really show how dark the game is going to be.
> 2535421619942348;16:
> > 2533274802521991;7:
> > Reach had a dark feel too it and that had a team of 6 Spartans, 343i and Microsofts marketing for this game so far seems to be very centered and a more intense darker drama and so i wouldn’t worry.
>
>
> It seems like 5 and Reach would be dark for very different reasons. Reach was dark because looming over the entire scenario was the assured destruction of Reach. Noble was just caught up in it and couldn’t get out. Reach was dark because any player worth his salt understood the impending doom upon the Human race.
>
> I think 5 would be dark for the opposite reason. Who’s the traitor, Locke or Chief? We don’t know, so we’ll have to watch both blur the line between protagonist and antagonist. 5 would be dark because no one knows WTF is going to happen and the pivotal center of this is Chief. Surrounding Chief with buddies, at a glance, messes that up.
>
> So to reiterate, Noble team in Reach were inconsequential to Reach being dark, however Locke and Chief are the reasons Halo 5 would be dark, and I would think that giving Chief his old team back would -Yoink- with just how dark that is.
So does that mean you are against Blue Team appearing in Halo 5?
Though we just have to wait and see how 343 handles this without going GoT style.
> 2533274873310828;18:
> > 2535421619942348;16:
> > > 2533274802521991;7:
> > > Reach had a dark feel too it and that had a team of 6 Spartans, 343i and Microsofts marketing for this game so far seems to be very centered and a more intense darker drama and so i wouldn’t worry.
> >
> >
> > It seems like 5 and Reach would be dark for very different reasons. Reach was dark because looming over the entire scenario was the assured destruction of Reach. Noble was just caught up in it and couldn’t get out. Reach was dark because any player worth his salt understood the impending doom upon the Human race.
> >
> > I think 5 would be dark for the opposite reason. Who’s the traitor, Locke or Chief? We don’t know, so we’ll have to watch both blur the line between protagonist and antagonist. 5 would be dark because no one knows WTF is going to happen and the pivotal center of this is Chief. Surrounding Chief with buddies, at a glance, messes that up.
> >
> > So to reiterate, Noble team in Reach were inconsequential to Reach being dark, however Locke and Chief are the reasons Halo 5 would be dark, and I would think that giving Chief his old team back would -Yoink- with just how dark that is.
>
>
> So does that mean you are against Blue Team appearing in Halo 5?
>
> Though we just have to wait and see how 343 handles this without going GoT style.
Eh…No. No. My training as a writer has taught me not to shoot down any narrative device based on so little information. My point is that it seems to destabilize the emotional stakes and atmospheric notes I thought 343 were going to try to hit. It’s not a bad idea. It’s just that I assumed Chief would be alone and on the run, detached from his friends with some vague notion of his destiny in his mind. At first glance, this revelation blows a hole right through what I thought would be the plot of H5. That’s not bad, not at all. It’s just unexpected. The story will probably be better with the inclusion of Blue Team, it just changes what I think I should anticipate.
Besides. Blue Team is badass. Who wouldn’t want them in a game - finally?