vote for the multiplayer system

I’m curios about the most popular Halo style for Halo 5

I voted for the Halo 3 style back to basics. It makes sense that if they’re going back to competitive arena style they’d look at how Bungie did Halo 3 with a level playing field. Halo 4 made the memorization of how the maps were layed out and where the weapons were useless since they added ordnance. If they can get back to the classic slayer then it will once again be let the most skilled team win.

I don’t just want a repeat of an older game in 1080p and 60fps. We already will have that with the MCC.

I want 343i to use the gameplay principles from H2/H3, but redesign it in a manner that is unique to H5.

Equal / equitable starts is a must, though. That is one CE/H2/H3 element I want them to explicitly retain.

You must remember the opinions on these forums aren’t completely true to the majority of the Halo community.

I would say we have to be VERY careful about going all-out ‘back-to-basics’ Halo 3 style with Halo 5, as in the past they’ve added newer and more current elements as seen in other modern FPS’.

In some ways it is good to return Halo to it’s Arena-style format. However, once we go back, there is (probably) no going foreword; there is no adding Armour Abilities etc. back in down the line. We are stuck with it. And we don’t want a repeat of the CoD series.

I think 343 needs to find a balance, but I’m just saying it is important we don’t just blindly go back for purely nostalgic reasons as this could kill Halo (in time) just as much as features such as Custom Load-outs and Armour Abilities are now!

Don’t let nostalgia blind you guys.

> You must remember the opinions on these forums aren’t completely true to the majority of the Halo community.
>
> I would say we have to be VERY careful about going all-out ‘back-to-basics’ Halo 3 style with Halo 5, as in the past they’ve added newer and more current elements as seen in other modern FPS’.
>
> In some ways it is good to return Halo to it’s Arena-style format. However, once we go back, there is (probably) no going foreword; there is no adding Armour Abilities etc. back in down the line. We are stuck with it. And we don’t want a repeat of the CoD series.
>
> I think 343 needs to find a balance, but I’m just saying it is important we don’t just blindly go back for purely nostalgic reasons as this could kill Halo (in time) just as much as features such as Custom Load-outs and Armour Abilities are now!
>
> Don’t let nostalgia blind you guys.

I agree. Most people on here just blurt out senseless ideas most of the time and it’s hard to have a decent debate over things.

However, I do think we need to go back in the sense of the CORE game. Like equal starts equipment wise. Everyone has the exact same stuff starting out. Although forums are way too late in swaying minds until the beta (if they have any weight at all), I think 343 has the right things in mind this time around (hopefully). They already said that Loadouts and AAs are gone and honestly, I don’t think they will be missed by the majority of the community. Making minor changes is what would keep the game going. That’s all COD does. Same weapons, just new era in time and attributes to show that. It’s still just a bunch of snipers, assault rifles, smgs, etc…

imo… All they need to do is keep the game very similar each time, but new maps each time around (obviously), new assets for the weapons, vehicles, etc…, maybe a new gun or new type of gun as long as it doesn’t destroy the balance of things. Like the hammer or Mauler in H3, and new gametypes they want to try out. Reach did amazing with it’s gametypes. The put a spin on CTF with that flag game (i forget the name of it), Invasion, headhunter… All in my opinion were great gametypes, but now they are gone. Then there were custom games that people made that were just as fun.

Off Topic… One thing they should really put back in is the ability to grenade jump. That alone kept me busy for hours in the old Halos. trying to get to places or perfect them so I could utilize them in game. There is nothing wrong with gaining position at the cost of some shielding for a temporary moment as long as it isn’t stupid like the top spawns of the Pit in Social H3

> You must remember the opinions on these forums aren’t completely true to the majority of the Halo community.
>
> I would say we have to be VERY careful about going all-out ‘back-to-basics’ Halo 3 style with Halo 5, as in the past they’ve added newer and more current elements as seen in other modern FPS’.
>
> In some ways it is good to return Halo to it’s Arena-style format. However, once we go back, there is (probably) no going foreword; there is no adding Armour Abilities etc. back in down the line. We are stuck with it. And we don’t want a repeat of the CoD series.
>
> I think 343 needs to find a balance, but I’m just saying it is important we don’t just blindly go back for purely nostalgic reasons as this could kill Halo (in time) just as much as features such as Custom Load-outs and Armour Abilities are now!
>
> Don’t let nostalgia blind you guys.

Because halo reach and 4 did so well right. I still play halo3 online. I haven’t bothered with 4 in a while

All I want is for them to make classic gametypes, and Halo 4 style gametypes that way everyone can be happy.

> All I want is for them to make classic gametypes, and Halo 4 style gametypes that way everyone can be happy.

I agree they should have a classic playlist that appeals to the style of Halo 3 and then have one with the more modern style of Halo. Then even perhaps a community playlist where you can bring custom maps and modes into matchmaking and it picks a random players game. Why can’t they appeal to everyone like in reach which still has around 20,000 players.

> > All I want is for them to make classic gametypes, and Halo 4 style gametypes that way everyone can be happy.
>
> I agree they should have a classic playlist that appeals to the style of Halo 3 and then have one with the more modern style of Halo. Then even perhaps a community playlist where you can bring custom maps and modes into matchmaking and it picks a random players game. Why can’t they appeal to everyone like in reach which still has around 20,000 players.

This sort of compromise however won’t work. Why? Because the question of what Halo should be isn’t one of new versus old. Neither is capable of supporting a healthy, vibrant online population because BOTH are merely different flavors along the same flawed themes. Remember that even with the modern style of Halo gameplay there are plenty of compromises designed to try to keep the more deeply entrenched fans happy. It’s not a separate experience, its the same once you get passed the few gimmicks that have passed for “progressive” gameplay in this franchise’s long life or at least not distinct enough to draw a line between where Halo came from and where it is today (pre Halo 5).

The same conventions, such as the total domination of the sandbox by precision semi-automatic weapons, are still obeyed regardless of what number each existing Halo release has seen thus far, and it are THOSE conventions that are presently hobbling the series because they can be either said to harken back to Bungie’s interpretation antiquated gameplay standards (ie. 90’s PC gaming) or the compromises that were necessary simply to get Halo out the door. Neither direction puts Halo in position to exploit the current market because that market exists now with much more impressive titles (See. Titanfall) than where ever envisioned when the series was being produced.

Standards have evolved and that evolution is NOT accounted for in any part of Halo’s past. NO previous Halo game represents a useful model for what a “good” Halo game should be, but instead a record of what WAS thought people wanted out of each respective release. We need 343 to create new standards, to evolve the series in new directions, if we’re to ever have anything again above the level of niche appeal. Hell that’s what made Halo good in the first place, progressive evolution from existing gameplay standards. We can’t do better by doing the same thing, even at the level of the game’s format, especially after the context for each game has long since past.

> > > All I want is for them to make classic gametypes, and Halo 4 style gametypes that way everyone can be happy.
> >
> > I agree they should have a classic playlist that appeals to the style of Halo 3 and then have one with the more modern style of Halo. Then even perhaps a community playlist where you can bring custom maps and modes into matchmaking and it picks a random players game. Why can’t they appeal to everyone like in reach which still has around 20,000 players.
>
> This sort of compromise however won’t work. Why? Because the question of what Halo should be isn’t one of new versus old. Neither is capable of supporting a healthy, vibrant online population because BOTH are merely different flavors along the same flawed themes. Remember that even with the modern style of Halo gameplay there are plenty of compromises designed to try to keep the more deeply entrenched fans happy. It’s not a separate experience, its the same once you get passed the few gimmicks that have passed for “progressive” gameplay in this franchise’s long life or at least not distinct enough to draw a line between where Halo came from and where it is today (pre Halo 5).
>
> The same conventions, such as the total domination of the sandbox by precision semi-automatic weapons, are still obeyed regardless of what number each existing Halo release has seen thus far, and it are THOSE conventions that are presently hobbling the series because they can be either said to harken back to Bungie’s interpretation antiquated gameplay standards (ie. 90’s PC gaming) or the compromises that were necessary simply to get Halo out the door. Neither direction puts Halo in position to exploit the current market because that market exists now with much more impressive titles (See. Titanfall) than where ever envisioned when the series was being produced.
>
> Standards have evolved and that evolution is NOT accounted for in any part of Halo’s past. NO previous Halo game represents a useful model for what a “good” Halo game should be, but instead a record of what WAS thought people wanted out of each respective release. We need 343 to create new standards, to evolve the series in new directions, if we’re to ever have anything again above the level of niche appeal. Hell that’s what made Halo good in the first place, progressive evolution from existing gameplay standards. We can’t do better by doing the same thing, even at the level of the game’s format, especially after the context for each game has long since past.

Yet counter strike is popular still even go which is still living in the 90s. It fun is why. Halo2 is still fun. I played some multiplayer on h2v earlier.