VK78 Commando Nerf?

Exactly. So if people are getting beamed at spawn by the VK78, then a nerf would be in order. I think it’s more so just that the Commando was seen to be dominating the other weapons during the flight and someone with a Commando was winning engagements more often than someone who had, say, a BR75. 343 noticed this weapon was a tad too strong and they made a tune to make it require one more shot for a kill than before so that the weapon wouldn’t lord over the battlefield.

In the old days of Halo, the sandbox had a disgusting meta revolving around the BR and DMR. If you didn’t have one you would die, and that’s not how a proper sandbox is supposed to work. A go-to, main weapon that always beats all the others is not supposed to exist.

So the real problem here is we just want an AR meta… Can’t have a Commando beat and AR at longer range so let’s nerf its overall damage and have the AR have one of the fastest ttks in the game.

I still can’t believe that the Commando was becoming “meta”. Half the time the map didn’t even have it.

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The nerf was minimal and the VK78 will still dominate the AR at long range if you know how to use it. As far as the AR being able to kill people who have rack weapons, that is by design so that people don’t get spawntrapped by a-holes with rack weapons. AR is supposed to give you an actual fighting chance against people with other weapons. You shouldn’t be using the VK78 at close range anyway, thats not what it’s for. It’s a long range weapon meant for long rang engagements.

343 Industries has access to all the information from every match and every player from the flights. They know where a nerf is needed when they see it. And when I say meta I simply meant the VK78 was out-performing the other weapons in majority of engagements, which is not good. If later down the line the AR starts to melt every other weapon and the majority of players stop going for rack weapons, it’ll be nerfed too.

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the VK78 actually started to do a little too well […] In the case of the VK78, we reduced the damage on it so now it requires one more bullet to secure a kill.

Ugh. The Commando was WAY too hard to aim and consistently get hits, and I was even firing in bursts. For me, it was better than an AR at longer range when I didn’t have a BR, but I would otherwise never choose to use this weapon. BTB felt kind of crappy a lot of the technical test because I couldn’t find an available BR and the Commando was NEVER, in any situation, as good as a BR. That’s broken IMO. There should be at least a sweet spot where it’s better than the BR and it should be more obviously better than the AR at mid range.

the nerf isnt a bad idea, because mnk players, like myself, would have an advantage tap firing and console players would not be able to keep up. Mnk players can also control recoili much better than console or controller players. I think that is their reason to doing so.

I’m sick of hearing about how and why 343 continues to make using a controller less enjoyable because of MnK players. If they cannot make the game a great experience on controller while balancing with MnK, then they should stop trying to balance with MnK and let people turn on input-based matchmaking. Making the experience great on controller needs to be a higher priority for 343 than balancing the game with MnK.

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Correct. Imho the people should take crossplay between Input devices as a “goodwill” from the devs for cases like if some friends want to play toghether but ueses different input devices, for there crossplay between Input devices is possible. ← It will be never possible to balance such different input devices.

Since it exists (at least for Ranked, i hope for social too) different seperated playlists, it’s not necessary to try to balance that ← Again, it’s not possible and at least one side will be frustrated anyway with the situation.

Since Infinite is F2P nobody should fear a too small playerbase. It’s just impoortant the game itself is good, get good ratings and resonance and a good support in it’s lifetime.

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Tapping the trigger it was much easier to use and once the rhythm was achieved it’s optimal TTK was silly fast. One more bullet is not much of a nerf and should have it sitting in a good place.

To be fair the Commando is like a Long Magnum in some scenarios, so it doesn’t surprise me that it was nerfed.

If this change messes up the Commando’s place in the sandbox, that will reflect in the data they’re constantly collecting, and if it’s prominent enough of an issue, they’ll rebalance it. There’s infrastructure in place for this sort of thing.

I’m starting to wonder if, when they nerfed the Commando, whether or not they adjusted the Weapon Drills accordingly. Spending a bunch of time trying to get to 19k on the Stationary Drill and can barely hit 18k when everything lines up and I’m not missing things.

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I just dropped by to say that I now just COMPLETELY ignore the commando. Man the BR and any other gun was just so much more naturally easy or…felt normal to use to me. A friend said tap fire it but why? I have the almighty BR in ranked. What’s the point? In the test flights I actually picked up the commando every chance I had and idk maybe it was too good? It felt good for sure. Now it feels terrible.

Is there a skill gap to that gun? Maybe? But with the almighty BR? Dude What’s even the point? Team shots all day with the BR who cares about that gun. The other weapons in the sandbox provided way more benefit as a secondary for me in my experience

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I agree with this assessment. I find myself lacking a reason to pick up the Commando when a BR absolutely does the job, and feels like it does it faster, which I feel is the opposite of what is wanted. When I picked up a Commando I expected to be like… “Okay shoot from the hip but make it count, there’s not a large clip but the shots that hit, hurt” Instead I got 'Here is the slower BR"

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Bump x1000

This gun needs to be fixed ASAP because it’s one of the most common in the game yet it has no advantage over any gun. AR/BR destroy it at all ranges. I posted in another topic that it either needs more bullets at this damage or a bump in damage/bullet. I little mixture of both I think would work very well.

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Based on what my friends are saying on PC. The Commando was great and still usable on K&M but for controller it just sucks.

I actually didn’t mind the slight nerf to the commando when I read the post, but now it’s clear that was a major mistake, I’ve only gotten a handful of kills with it in the 5 or so hours I’ve played, it’s almost as bad as the pulse carbine.

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Just get rid of the bloom lol. Have the gun be shit close range with a small reticle with the same damage output. Be the closest thing to a sniper without it being a sniper. Only if you hold down the rapid-fire then bloom should come in.

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At first I wasn’t sure whether I would be on board with the nerf (I didn’t like the tech test’s faster TTK) or against it (because it would kill slower than the pistol and even AR.)

Now that I’ve played a bit with the Commando I hate it now. The AR was already much more consistent and easy to use out to midrange. Now the Commando takes so many shots to kill that especially when tap-firing for the best accuracy I just get hosed down by a plethora of other weapons. It already wasn’t very forgiving, now it doesn’t even reward you all that much for using it.

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They have nerf the commando way to much, I have stopped going for it and it was my favorite new weapon during the flights. I get kills faster with the AR than I do the commando, shame it has a good look and it felt awesome in the flights.

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What i want to know, is who the heck is the person who’s basically testing it before the final patch saying

“Hmmm…alright…yea…ok…alriiiight. NAILED it guys! THIS… is EXACTLY where we want the commando to perform.”

Fire this guy. Seriously. FIRE HIM!!!..or her…or…yea…

Ok light hearted joking but…the point is made. Like Seriously wth were they thinking?

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