VK78 Commando Nerf?

They seriously nerfed my new favorite weapon? I did not see anyone asking for this. Did anyone else watch the competitive settings overview match? I think only one person in the whole entire game scored a Commando kill and most players passed it up every time in favor of their BR. How is this encouraging and incentivizing scavenging?

Quote from today’s Tech Preview 2 feedback response:
“…the VK78 actually started to do a little too well. we reduced the damage on it so now it requires one more bullet to secure a kill. Given that can be a pretty large change, we opted not to alter its bloom and will continue to monitor how it plays.”

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They have all the data from the flight, information that we don’t have. They wouldn’t have nerfed it if the data didn’t show that it was outperforming other weapons too often.

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Thanks. I forgot for a moment that they were infallible.

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They aren’t infallible, but your opinion here holds less weight than theirs because you’re operating from significantly less information than they are.

If you don’t agree with what I said, why do you think they nerfed it? To upset you specifically?

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Yeah the nerf will mean much more in competitive play than in regular, that much is certain. If Commando is only marginally better than a BR (in terms of TTK) then obviously its not as good of a pickup. That being said it could still have some use, in particular against a Sniper.

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This confused me too. Everyone I played the flight with agreed that the Commando felt off, and they passed it up quite often because it took so many shots to kill and felt inaccurate. We’re all Halo comp vets. Why make it take more shots to kill? This seems like a mistake.

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I really enjoyed that iteration of the VK78 too, I knew somehow one of the weapons and feeling of the game would be drastically changed on release. 1 more shot to kill someone isn’t bad but a big change, enough to maybe even adding the DMR back to the game in its weapon palette.

If you felt like the commando was harder to us than the BR then you likely weren’t tap firing it. It had a much shorter ttk than the BR and was easy to use as long as you didn’t hold down the trigger.

I think if they want to balance it better it should keep this ttk nerf but get a bit better full auto accuracy to compensate, so that people don’t hate it just because they use it full auto.

I too agree it feels like a mistake. While they do have access to the data, that data definitely needs a bit more time, because making the gun perform worse will skew the data further.

Players who do not use or pick up the commando are NOT good with the commando. And then the players who DO pick it up ARE Good. You are also dealing with familiarity. Halo Players are Unfamiliar with the Commando, so you will quickly see a drop in its use by those who aren’t used to it. But those who WILL try it are not necessarily looking for familiarity. See where I’m going with this? Good players with the weapon CAN BE skewing the numbers because players who aren’t necessarily good with the gun or the game choose familiarity, causing data sets between the weapon family to become misrepresentative of actual performance. Which is why I say it needs more time in the oven before balance adjustments. I do have faith that 343 knows how to balance their weapons well, but I do feel we could have waited a month post launch.

That being said, yo 343 plasma pistol be kinda bad.

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At least they did not increase the bloom as a part of the nerf. The bloom is terrible and should go, but it could be worse.

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The commando was actually insanely good in time-to-kill. The only thing that puts it on the same playing field as the other weapons is the huge amount of bloom. There was a tactic on the last flight where if you tap-fired the commando you could shoot at full speed with no bloom and it was pretty powerful. (I wish I found it out before the flight ended :()

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Watch someone that can actually aim well use… It was an absolute monster in the flight.

Lxthul, Frosty, etc. just absolute dominated with it.

Good. They’re who you want to be dominating with the harder weapons.

its not a “harder” weapon though, if you miss one shot in another split second you fire another. Its less punishing than the BR is frankly.

Commando isn’t like a noob weapon, but I’d argue its the easiest to use precision weapon in Infinite.

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Thing is it’s both nerfed and buffed at the same time.
It is nerfed literally by 1 bullet of damage, and it’s an automatic weapon, which still has very high damage.
But it’s also buffed in the sense that it is made easier to use.

I can not say for sure how it will play yet. But I found it a bit over powered in damage, and if they make it easier to use it is completely needed to nerf the damage. If the 1 bullet nerf matches the handling buff, I can not say.

Soooo. The gun that most games I was in people ignored got nerfed? Well, if we’re gonna make a gun not worth a pickup, might as well go all the way I guess.

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No… The BR is much easier to use. It doesn’t have aggressive bloom and has intense autoaim…

The AR is stronger than both though, and I don’t see anyone complaining about it… So what’s even the problem with the Commando…

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This, I think most people just haven’t quite figured out the best ways to use the weapon yet. Mid-Long Range Tap, close go full auto. The hard part is recognizing which fire rate is the best for the overlapping ranges and your situation.

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This upsets me, the commando has been my favorite weapon. I thought it was well balance this last flight. It did take some time to get good with it. However spending the time to master all three levels for the weapon drills helped. The weapons Drills will be most likely be the first thing I do when Halo Infinite releases. It will be a great tool to get to know how the weapons work.

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So now the AR has a faster ttk then the Commando, wth?

AR going for the head multiplier is 1.15s
Body was 1.4s
The Commando for headshots WAS 1s
Body was 1.4

But now if all they did was make the Commando take another bullet to kill, that means the AR, an easier to use starting weapon is inherently better… That’s just asenine.

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