Just wanted to say, a week in advance, that I think Halo 4 having invisible ranks is a poor move for the the most passionate and hardcore Halo 4 followers. The fact that the progression system is visible but skilled ranks are not, is defintly big hypocrisy. We love the game but visible skill, allows us to appreciate it to the most full effect.
I really want to see Halo 4 rewards its players for team work and common goals, not just credits. Visible skilled ranks were the best way to do this. People always put in their headsets in Halo 3, games were closer as people called out shots, hoping to win, to rank up.
A good comparison to the importance of ranks is a track and field athlete needs to check his stopwatch after every race to track his progress, for better or for worse. He also check’s his competitors times in order to get a perspective of how he relates to the competition and what he can do to continue to improve.
343 you have delivered at every turn but the you’ve upset the competitive community. All forums everywhere are complaining about this issue. People have the right to voice their concerns.
Please consider visible ranks, or at least split playlists into ranked and social, like on Halo 3. All the current polls have showed that people greatly favour the choice of ranked playlists.
Also remember that as fans of the franchise, we are the most passionate and most loyal. We buy Halo consoles, Limited Edition bundles, map packs, Dew XP, Halo branded merchandise, use waypoint reguarly and visit these forums daily to keep up to date with the news. We are instrumental in the game’s success. We spread the games popularity through word of mouth, friends, colleagues, associates, forums, therefore our satisfaction and support should be considered as valuable as the game itself.
