This is why we should have a visible ranking system, and it’s not for the reasons you think.
It’s pretty simple, actually. Back in Halo 2, I played ranked even though I knew I was bad. I never got past 25, and that’s because I wasn’t that great at the game. But do you know why I kept plugging away at it? Because with every rank, I knew I was getting better. After a really good winning streak where I knew I was playing better than I ever had, I was rewarded with a tick up on that counter.
Then, once I got that rank, I had to defend it. I had to keep playing at the top of my game. When this spilled into Halo 3, I charged in headfirst and managed to get a legit 47 before my other competitive friends stopped playing, and I started digging into custom games more.
Anyway, my point is that a visible ranking system gives you something to work for, and a standard to set yourself to. That number pushed me to get better. Now, there are arguments that if truskill is still working in the background, and you’re getting matched with similar opponents, it’s pretty much the same thing. It isn’t. It isn’t even close.
If I’m a new player and I’m unaware of this invisible truskill system, I’m going to start out in MM thinking I’m going up against randoms. Maybe I’m pretty good, and I do well my first few games. Then truskill kicks in and I start getting more even matches. All of a sudden I’m banging my head against this invisible wall. Every game is tough, but I don’t know if I’m getting any better or not. I have no way of knowing what my progress is. I could be really bad, but getting matched up with other bad players, and still struggling. Or I could have mastered the game and be playing with MLG pros by now.
My point is, I just wouldn’t know! And that’s what a visible ranking system gives us; We know how far along we are and we can strive to go higher.
I’m very sad to see that 343 has decided against a visible ranking system. The benefits outweigh the downsides 10 fold.