Who remembers the glory days of Halo 3? I think Halo Wars should have a lobby system similar to that of Halo 3, where you join a standard ranked lobby as the game loads, you see the enemy players and their trueskill and possibly check their player profile. A player profile could have some fun stats like what their most played leader is, what their highest trueskill is and what playlist it’s in, number of wins and losses in the current playlist, and maybe more. In the same way, clicking on a gamertag while browsing the leaderboards could bring up the player’s profile as well. An RTS is not an FPS so I don’t think spreading the player base thin by creating a social playlist would be a good idea, so I’m planning for this to be applied to most if not all playlists. The intention is to make player skill more visible the way it was in previous Halo games.
What do you think?
Edit: Leaving a lobby would count as a game loss, and possibly not even have a button. It would require dashboarding. This would be necessary to prevent people from hand picking who their opponents are.
I never played Halo 3, so I don’t know what the lobbies looked like. It sounds like a good idea though. The only thing I can think could be a negative is that new players would get discouraged when they see impressive stats (because we all know the TS system is broken). Honestly, I think it would work out though if the TS system is fixed.
Showing rank in a lobby is a bad idea because then players will judge their opposition and quit out of the lobby if they think it won’t go their way.
If anything, do as Starcraft II does and not show ranks until the map is loading and quitting out from there results in a match loss (so to discourage backing out).
There are still games in Halo wars where people see a team of 3 generals, assume that means they are good, and then immediately quit.
> 2533274832089275;4:
> There are still games in Halo wars where people see a team of 3 generals, assume that means they are good, and then immediately quit.
A problem created by
- too few ranks
- General too easy to achieve
- FPS players playing an RTS (poorly) and assuming too much from visible ranks
> 2533274809541057;3:
> Showing rank in a lobby is a bad idea because then players will judge their opposition and quit out of the lobby if they think it won’t go their way.
>
> If anything, do as Starcraft II does and not show ranks until the map is loading and quitting out from there results in a match loss (so to discourage backing out).
But if the person is better you still lose so what does it matter?
> 2535406272231884;6:
> > 2533274809541057;3:
> > Showing rank in a lobby is a bad idea because then players will judge their opposition and quit out of the lobby if they think it won’t go their way.
> >
> > If anything, do as Starcraft II does and not show ranks until the map is loading and quitting out from there results in a match loss (so to discourage backing out).
>
>
> But if the person is better you still lose so what does it matter?
What kind of reasoning is this? In an RTS, your experience is everything and it’s shown off with the ranks. If you were new to the game and you see the symbol for the ranking of General, would you really want to play that game? No, you’d quit before it even begins.
> 2533274883849234;7:
> > 2535406272231884;6:
> > > 2533274809541057;3:
> > > Showing rank in a lobby is a bad idea because then players will judge their opposition and quit out of the lobby if they think it won’t go their way.
> > >
> > > If anything, do as Starcraft II does and not show ranks until the map is loading and quitting out from there results in a match loss (so to discourage backing out).
> >
> >
> > But if the person is better you still lose so what does it matter?
>
>
> What kind of reasoning is this? In an RTS, your experience is everything and it’s shown off with the ranks. If you were new to the game and you see the symbol for the ranking of General, would you really want to play that game? No, you’d quit before it even begins.
Directed at him or me?
If me…
Just because a player in Halo Wars has the rank of general does not make them a good player. It just means they’ve played a lot. Normally, lots of experience means that you should be good (so high rank = high skill). That is not the case with Halo Wars. Bad players easily achieve General rank because points are rewarded regardless of win/loss in addition the poor implementation of the efficiency modifier.
You may do all the heavy lifting for your teammates during early game, essentially winning the game for your team, but your teammates can still roll in with their fully upgraded armies (20 minutes too late) and mop the deck for easy points and unchallenging battles. You get peanuts for points because your unit efficiency modifier is shot, while they get high points for doing little work, but with a high and extremely unearned efficiency modifier.
As for matching noobs up against senior/high ranks… that shouldn’t happen in the first place. Obviously Halo Wars has to ignore that due to its lowered population due to its age and lack of dev support.
> 2533274809541057;8:
> > 2533274883849234;7:
> > > 2535406272231884;6:
> > > > 2533274809541057;3:
> > > > Showing rank in a lobby is a bad idea because then players will judge their opposition and quit out of the lobby if they think it won’t go their way.
> > > >
> > > > If anything, do as Starcraft II does and not show ranks until the map is loading and quitting out from there results in a match loss (so to discourage backing out).
> > >
> > >
> > > But if the person is better you still lose so what does it matter?
> >
> >
> > What kind of reasoning is this? In an RTS, your experience is everything and it’s shown off with the ranks. If you were new to the game and you see the symbol for the ranking of General, would you really want to play that game? No, you’d quit before it even begins.
>
>
> Directed at him or me?
>
> If me…
>
> Just because a player in Halo Wars has the rank of general does not make them a good player. It just means they’ve played a lot. Normally, lots of experience means that you should be good (so high rank = high skill). That is not the case with Halo Wars. Bad players easily achieve General rank because points are rewarded regardless of win/loss in addition the poor implementation of the efficiency modifier.
>
> You may do all the heavy lifting for your teammates during early game, essentially winning the game for your team, but your teammates can still roll in with their fully upgraded armies (20 minutes too late) and mop the deck for easy points and unchallenging battles. You get peanuts for points because your unit efficiency modifier is shot, while they get high points for doing little work, but with a high and extremely unearned efficiency modifier.
Because I’m going to argue with the only person on this forum who actually knows this game. I suck at RTS games but I enjoy playing them.
> 2533274832727838;1:
> Who remembers the glory days of Halo 3? I think Halo Wars should have a lobby system similar to that of Halo 3, where you join a standard ranked lobby as the game loads, you see the enemy players and their trueskill and possibly check their player profile. A player profile could have some fun stats like what their most played leader is, what their highest trueskill is and what playlist it’s in, number of wins and losses in the current playlist, and maybe more. In the same way, clicking on a gamertag while browsing the leaderboards could bring up the player’s profile as well. An RTS is not an FPS so I don’t think spreading the player base thin by creating a social playlist would be a good idea, so I’m planning for this to be applied to most if not all playlists. The intention is to make player skill more visible the way it was in previous Halo games.
> What do you think?
>
> Edit: Leaving a lobby would count as a game loss, and possibly not even have a button. It would require dashboarding. This would be necessary to prevent people from hand picking who their opponents are.
This would be good I think