I think alot energy is focused on the shiny new object when it comes to gaming, but what I would like to see for H5 Guardians (I would love to see it for MCC, but I’m sure it’s too late) is innovation to improve the quality of online play in terms of dealing w/ player behavior.
It’s a sad fact that, in games, like in life, a small number of people make it their solemn goal in life to ruin things for other people, and Halo players have been victimized by these people for so long that, in general, we just accept it as a part of online life. I would like to see this changed.
I’ve seen so much bad online player conduct that I think we need a virtual police algorithm similar to those used to prevent credit card fraud. This functionality would be able to detect, (in real time, during a game) and punish, for example, the following types of behavior:
- AFK/Quit outs
- Deranking
- Shooting your team mates until they are one shot (but of course not actually betraying so they don’t get booted)
- “playing” (i.e., screwing around at your base w/ your team mate)
- Aimbots and other forms of blatant cheating
These are just some ideas of what to scan for. For punishments, what I think you ought to do is have a “slop” bin within each playlist that these types of player get dumped into during matchmaking so they can all play together. After a sufficient number of games in the slop bin they get placed back in general matchmaking, and each offense thereafter lands them for longer periods of time in the slop bin.
For betrayers, I think after the algorithm detects a sufficient number of friendly fire “accidents”, bullet reflection turns on for the offending player, where any shots against their team mates don’t hurt their team mates any more, but instead are “reflected” onto themselves for the rest of that game. Afterwords they are placed in the slop bin.
In any case, these are just ideas, but I would like to see innovation in dealing w/ the slag of the online world.
