Halo: Spectacularly fun. The campaign was unique at the time and my first experience on the Xbox generation of consoles. Lan parties were crazy fun, but people forget how worthless some of the weapons were and the balancing issues.
Halo 2: Big disappointment because it didn’t live up to the most astounding E3 presentation of all time (which didn’t make it in the actual game). Xbox live was a huge addition, but networking issues and cheating were HUGE problems. Gameplay incredibly fun, but the problems would make you put a controller through the wall today.
Halo 3: My favorite Halo multiplayer experience. Thank god they removed the invisible Arbiter levels. The pit is my favorite Halo multiplayer map of all time. Duel wielding was fun for me, and equipment added just enough variety to gameplay to spice things up without turning into crutches. I have very few complaints with Halo 3. Trueskill seemed to work well, and for the most parts i found games VERY well balanced.
Halo Reach: I’m not a fan of armor abilities, but I crutched sprint hard core in Halo Reach. Noone will ever know the number of times I was literally squealing like a pig as I made it around a corner with no shields. Jet pack and armor lock completely broke game play on many maps. That being said, I enjoyed the weapon sand box and the grenade launcher is my favorite Halo weapon. Map design felt poor, but the level to which the jet pack was abusable has a lot to do with it.
Halo 4: Still not a huge fan of armor abilities. I use jet pack as a mobility enhancer now that it isn’t contemptably broken and I don’t have to sacrifice sprint. I don’t HATE personal ordinance, but I don’t like the snow ball effect where if a team is sucessful they get weapon advantage which helps them to then be more successful and get a larger weapon advantage. I much prefer preordained map spawns (opus has reminded me of that), though they need to implement a system where it has a countdown timer ahead of time if they are going to make way points. Instant respawn is a minor mistake, imo. Kill times FEEL much faster than previous Halos to me, though apparently hard data disputes this. This may just be because Reach made me used to having a massive mobility advantage.
Here is my big complaint with Halo 4. The “beta” complaints seem more and more accurate. No CSR, no death X, only a few maps at launch, theater with nerfed functionality, poor custom game options. Now they are doing pretty huge weapon tuning adjustments to try and rebalance things.
Halo 5: The gameplay in Halo 4 is still super fun for me, and my complaints are those of a loving friend trying to help you reach your potential. Instead of innovating for Halo 5, I would like to see them find a middle ground between Halo 4 and Halo 3. Bring back map spawns (use ordinance markers if you must), get rid of personal ordinance in the standard game types, I want a ranked hoppers and social hoppers seperate. 4vs4 ranked team slayer using something akin to the Halo 3 trueskill system. PLEASE.