Need to have objects falling from the sky then constantly respawning (think raining blocks) in Forge. I could do it in Halo 3 but not sure how to now. Help please!
Really need help with this one! Thanks all.
Hmm… I haven’t tinkered in the new Forge to know exactly, but I think I know what to do.
Spawn the object you want to fall, then move it to where you want it to spawn at while its physics are set to fixed or phased, then deselect it, go into it’s object properties and change it’s physics state to normal and it’s respawn parameters. The two parameters being when/how it respawns and a timer.
Hope that helps. I assume you’re making a D-Day-esque map?
> 2533274887968151;3:
> Hmm… I haven’t tinkered in the new Forge to know exactly, but I think I know what to do.
> Spawn the object you want to fall, then move it to where you want it to spawn at while its physics are set to fixed or phased, then deselect it, go into it’s object properties and change it’s physics state to normal and it’s respawn parameters. The two parameters being when/how it respawns and a timer.
>
> Hope that helps. I assume you’re making a D-Day-esque map?
Thanks for replying. I’ve been playing around with various despawn & respawning scripts but they seem to be flat out not working. Can’t find anything online about this either. The object just doesn’t despawn or reset position.
> 2533274848285823;4:
> > 2533274887968151;3:
> > Hmm… I haven’t tinkered in the new Forge to know exactly, but I think I know what to do.
> > Spawn the object you want to fall, then move it to where you want it to spawn at while its physics are set to fixed or phased, then deselect it, go into it’s object properties and change it’s physics state to normal and it’s respawn parameters. The two parameters being when/how it respawns and a timer.
> >
> > Hope that helps. I assume you’re making a D-Day-esque map?
>
>
> Thanks for replying. I’ve been playing around with various despawn & respawning scripts but they seem to be flat out not working. Can’t find anything online about this either. The object just doesn’t despawn or reset position.
Make sure the spawn point isn’t being reset when it falls. That’s why I said to make sure to deselect it before setting its physics to normal.
That’s all I can do that might help. Good luck.
> 2533274848285823;4:
> > 2533274887968151;3:
> > Hmm… I haven’t tinkered in the new Forge to know exactly, but I think I know what to do.
> > Spawn the object you want to fall, then move it to where you want it to spawn at while its physics are set to fixed or phased, then deselect it, go into it’s object properties and change it’s physics state to normal and it’s respawn parameters. The two parameters being when/how it respawns and a timer.
> >
> > Hope that helps. I assume you’re making a D-Day-esque map?
>
>
> Thanks for replying. I’ve been playing around with various despawn & respawning scripts but they seem to be flat out not working. Can’t find anything online about this either. The object just doesn’t despawn or reset position.
Thats because the object doesn’t despawn in Forge games, however im not sure of this is true. I would make a prototype of the map and do a custom game and see if normal set objects can be despawned and respawned. If not try a timer script? Have the rock with 3(or 4) scripts:
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Condition: Match start and action DESPAWN
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(if you are doing a round based gametype) Condition: Round Start and action DESPAWN
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Condition: Power set : ON and the action as SPAWN
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Condition: Power set: OFF and the action : DESPAWN
And now using a script brain use one script -
Condition: On timer and use 5 seconds repeat timer and the Action set as : POWER SET TOGGLEThat way every 5 seconds the rock should spawn and despawn and since it is on normal is should fall and work. The first two scripts are optional but they work so that the beginning of the game rocks don’t immediately start falling