Moving underground while exploring the ring should increase difficulty through both level design and enemies.
If I follow those random sentinels underground the level design should change the deeper I am in the ring, because eventually the further down the ring you go you will notice, from cinematic trailers, that the only way to move through the inner ring efficiently would be through flight. However if I’m chief and I’m exploring the inner parts of the ring I’m expecting the grapple hook mechanics to shine
Don’t be afraid to kill us with traps as we explore the inner ring, keep in mind the ring is just as much used for killing and containing flood as it is for harboring life and that duality in level design should be emphasized through map and enemy design when you get underground
Basically, overworld game play should focus on shooting enemies in the face, with the terrain itself not really affecting the fight too much aside from being able to grapple a fuel rod battery and toss it at an enemy; but Underground spelunking game play could be more about platforming and exploration more so than killing hoards of sentinels. Grapple hooked onto that hard to reach ledge? Dope. Landing and blowing up because you landed too close to a sentinel trap? Even better.
Of course you would have to figure out spawning because if I die to a platform or a stray sentinel in a cave expedition I don’t want to be booted back to the entrance (unless…?)
> 2533274816803169;1:
> Moving underground while exploring the ring should increase difficulty through both level design and enemies.
>
> If I follow those random sentinels underground the level design should change the deeper I am in the ring, because eventually the further down the ring you go you will notice, from cinematic trailers, that the only way to move through the inner ring effectively would be through flight. However if I’m chief and I’m exploring the inner parts of the ring I’m expecting the grapple hook mechanics to shine
>
> Don’t be afraid to kill us with traps as we explore the inner ring, keep in mind the ring is just as much used for killing and containing flood as it is for harboring life and that duality in level design should be emphasized through map and enemy design when you get underground
>
> Basically, overworld game play should focus on shooting enemies in the face, with the terrain itself not really affecting the fight too much aside from being able to grapple a fuel rod battery and toss it at an enemy; but Underground game play could be more about platforming and exploration more so than killing hoards of sentinels. Grapple hooked onto that hard to reach ledge? Dope. Landing and blowing up because you landed too close to a sentinel trap? Even better.
>
> Of course you would have to figure out spawning because if I die to a platform or a stray sentinel in a cave expedition I don’t want to be booted back to the entrance
Not bad suggestions at all. I wonder if we’ll see that much ‘free roam’ under the surface though (at launch at least) as we’ve not heard or seen so much about it
> 2533274816803169;1:
> Moving underground while exploring the ring should increase difficulty through both level design and enemies.
>
> If I follow those random sentinels underground the level design should change the deeper I am in the ring, because eventually the further down the ring you go you will notice, from cinematic trailers, that the only way to move through the inner ring effectively would be through flight. However if I’m chief and I’m exploring the inner parts of the ring I’m expecting the grapple hook mechanics to shine
>
> Don’t be afraid to kill us with traps as we explore the inner ring, keep in mind the ring is just as much used for killing and containing flood as it is for harboring life and that duality in level design should be emphasized through map and enemy design when you get underground
>
> Basically, overworld game play should focus on shooting enemies in the face, with the terrain itself not really affecting the fight too much aside from being able to grapple a fuel rod battery and toss it at an enemy; but Underground game play could be more about platforming and exploration more so than killing hoards of sentinels. Grapple hooked onto that hard to reach ledge? Dope. Landing and blowing up because you landed too close to a sentinel trap? Even better.
>
> Of course you would have to figure out spawning because if I die to a platform or a stray sentinel in a cave expedition I don’t want to be booted back to the entrance
This all could be possible, maybe a forerunner cave could be part of the story
there should be at least some banished in there, since why are they controlling the ring if they don’t have some type of exploration camp in there. at least an abandoned one could do if they fought the sentinels and lost.
> 2535409171473129;3:
> > 2533274816803169;1:
> > Moving underground while exploring the ring should increase difficulty through both level design and enemies.
> >
> > If I follow those random sentinels underground the level design should change the deeper I am in the ring, because eventually the further down the ring you go you will notice, from cinematic trailers, that the only way to move through the inner ring effectively would be through flight. However if I’m chief and I’m exploring the inner parts of the ring I’m expecting the grapple hook mechanics to shine
> >
> > Don’t be afraid to kill us with traps as we explore the inner ring, keep in mind the ring is just as much used for killing and containing flood as it is for harboring life and that duality in level design should be emphasized through map and enemy design when you get underground
> >
> > Basically, overworld game play should focus on shooting enemies in the face, with the terrain itself not really affecting the fight too much aside from being able to grapple a fuel rod battery and toss it at an enemy; but Underground game play could be more about platforming and exploration more so than killing hoards of sentinels. Grapple hooked onto that hard to reach ledge? Dope. Landing and blowing up because you landed too close to a sentinel trap? Even better.
> >
> > Of course you would have to figure out spawning because if I die to a platform or a stray sentinel in a cave expedition I don’t want to be booted back to the entrance
>
> This all could be possible, maybe a forerunner cave could be part of the story
> there should be at least some banished in there, since why are they controlling the ring if they don’t have some type of exploration camp in there. at least an abandoned one could do if they fought the sentinels and lost.
I think it would also give 343 a reason to expand on the sentinels in general too. If you’re exploring the inner ring you should start seeing different and more dangerous sentinels
> 2533274816803169;4:
> > 2535409171473129;3:
> > > 2533274816803169;1:
> > > Moving underground while exploring the ring should increase difficulty through both level design and enemies.
> > >
> > > If I follow those random sentinels underground the level design should change the deeper I am in the ring, because eventually the further down the ring you go you will notice, from cinematic trailers, that the only way to move through the inner ring effectively would be through flight. However if I’m chief and I’m exploring the inner parts of the ring I’m expecting the grapple hook mechanics to shine
> > >
> > > Don’t be afraid to kill us with traps as we explore the inner ring, keep in mind the ring is just as much used for killing and containing flood as it is for harboring life and that duality in level design should be emphasized through map and enemy design when you get underground
> > >
> > > Basically, overworld game play should focus on shooting enemies in the face, with the terrain itself not really affecting the fight too much aside from being able to grapple a fuel rod battery and toss it at an enemy; but Underground game play could be more about platforming and exploration more so than killing hoards of sentinels. Grapple hooked onto that hard to reach ledge? Dope. Landing and blowing up because you landed too close to a sentinel trap? Even better.
> > >
> > > Of course you would have to figure out spawning because if I die to a platform or a stray sentinel in a cave expedition I don’t want to be booted back to the entrance
> >
> > This all could be possible, maybe a forerunner cave could be part of the story
> > there should be at least some banished in there, since why are they controlling the ring if they don’t have some type of exploration camp in there. at least an abandoned one could do if they fought the sentinels and lost.
>
> I think it would also give 343 a reason to expand on the sentinels in general too. If you’re exploring the inner ring you should start seeing different and more dangerous sentinels
I would like to see sentinels with different weapons than the sentinel beam, maybe more shielded sentinels? there needs to be enforcers though even though they were hard ish to fight, i liked seeing the variety