Vehicles (Mostly Warthog) Need a Health Buff

After a good bit of vehicle experience in BTB I found the vehicles to be particularly weak. In terms of firepower they were all great, they didn’t dominate and they weren’t useless.
However they all pooped out pretty quick even from fairly light weapons fire. The Warthog in particular can not take a beating, and the destruct sequence on all vehicles triggers too fast (and only lasts long enough to bail out before dying).
With so many new ways to dispose of vehicles they could do with a health buff.
Also, each vehicles needs to communicate damage more clearly. Obviously losing a tire is obvious, but bring back the flaming engines we’ve had since 2 that let you know you were close to blowing up.

I did notice that the worthog didn’t seem as concerning throughout my experience on the flight. Just a couple skewer shots and you’re oblitorated. Maybe a small buff would be nice, but I’m not upset. At least it’s not a glass cannon.

This is tricky because you have a valid point. With BTB now being 12v12 it makes sense that vehicles go down quicker, but as a counter argument I would like to point out that we again have vehicles in 4v4. I’m a little concerned that vehicles could be too strong in 4v4 if they received a health buff.

Until you remove the chip damage system and go back to something like Halo 2/3’s system vehicles will always suck whether you give them a moderate health buff or not.

> 2533274833164531;3:
> This is tricky because you have a valid point. With BTB now being 12v12 it makes sense that vehicles go down quicker, but as a counter argument I would like to point out that we again have vehicles in 4v4. I’m a little concerned that vehicles could be too strong in 4v4 if they received a health buff.

In 4v4 I think they pose even less of a threat because they have so little room to maneuver. It’s much easier to take them out with grenades or even hijack them. Something like the Gauss Hog might be too powerful, but we haven’t seen how it plays yet.

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> Until you remove the chip damage system and go back to something like Halo 2/3’s system vehicles will always suck whether you give them a moderate health buff or not.

I think chip damage is not a bad idea to a point. I do like that infantry with small arms aren’t completely defenseless against a vehicle outside of precisely shooting the pilot(s). However Reach accidentally overshot the chip damage imo and weapons have since gotten increasingly more accurate which means more long range chip damage. I feel like all vehicles should have a small shield like the H5 Banshee and Wasp. That way the first couple of small arms bullets don’t do permanent damage but concentrated fire will quickly pop the shield and add up. It would be a good middle good between the awesome H3 vehicles and the slightly more tactical/vulnerable post-Reach vehicles.

> 2533274833164531;3:
> This is tricky because you have a valid point. With BTB now being 12v12 it makes sense that vehicles go down quicker, but as a counter argument I would like to point out that we again have vehicles in 4v4. I’m a little concerned that vehicles could be too strong in 4v4 if they received a health buff.

I would hope for this reason that they could tune the values of the playlists separately. I feel that way even for infantry combat on 4v4 that the weapons should be tuned slightly different. I think they are just a bit too different to balance the same.

I noticed that as well. Also the vehicles were almost slippery in their handling. Honestly like driving on ice in the mongoose, it was too fast with basically no grip.

True, the Warthog is too light on the armor. Please buff :muscle:t2: to allow better vehicle play. Plus, as we started playing better players the grapple dominates vehicles. It instantly allows a player to hijack your vehicle.

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> > 2533274819446242;4:
> > Until you remove the chip damage system and go back to something like Halo 2/3’s system vehicles will always suck whether you give them a moderate health buff or not.
>
> I think chip damage is not a bad idea to a point. I do like that infantry with small arms aren’t completely defenseless against a vehicle outside of precisely shooting the pilot(s). However Reach accidentally overshot the chip damage imo and weapons have since gotten increasingly more accurate which means more long range chip damage. I feel like all vehicles should have a small shield like the H5 Banshee and Wasp. That way the first couple of small arms bullets don’t do permanent damage but concentrated fire will quickly pop the shield and add up. It would be a good middle good between the awesome H3 vehicles and the slightly more tactical/vulnerable post-Reach vehicles.

Small arms always damaged vehicles, they just didn’t permanently cripple them and turn them into deathtraps. This isn’t a matter of weapons becoming “too accurate” hitting vehicle sized targets with small arms has been easy in every Halo game, there isn’t any practical way to change that.

Chip damage makes sense in a game like Battlefield where you can specifically repair vehicles, without that feature it just turns into attrition. This issue didn’t vanish in Halo 5 when Banshee’s and Wasps were given shields, all it did was highlight how bad the chip damage system. If you are letting vehicles rack up huge numbers of kills in Halo 3 that’s on you and your teammates. You had any number of tools to try and deal with them, use them. Why do you need to be able outright kill vehicles with just small arms?

YES! Warthog is way to weak! Full heartedly agree!

They should just go to the halo 3 vehicle health system…

A pivot back to Halo 3’s system might be an improvement. IDK what exactly they should do to fix the issue, but vehicles definitely felt like something to cower back with and take on enemies as they run at you rather than a run in and “try shooting my way out, mix things up.”

Obviously they shouldn’t be uber strong, but some buffs might help

No, I hate warthogs. Vehicles are stupid.

“Why do you need to be able outright kill vehicles with just small arms?”

So they don’t just sit 30 yards away from your spawn killing your entire team for free all game.

For as a far as I can judge with the time I had in vehicles I feel like health on the ghost, mongoose, scorpion and wasp are fine. The warthog and banshee are incredibly fragile vs infantry, a combat form at which at least the warthog should actually be king. Agreed that those could use a health buff.

Haven’t seen a wraith yet, anyone know how that handled and felt durability wise?

> 2533274824268736;15:
> “Why do you need to be able outright kill vehicles with just small arms?”
>
> So they don’t just sit 30 yards away from your spawn killing your entire team for free all game.

There’s probably close to 10 different vehicle counters in the game, and all you can muster the imagination to think of is spamming small arms at them? Well it’s no wonder you would think they should be weak against Assault Rifle’s and Pistols…

> 2533274819446242;10:
> > 2533274881560701;6:
> > > 2533274819446242;4:
> > > Until you remove the chip damage system and go back to something like Halo 2/3’s system vehicles will always suck whether you give them a moderate health buff or not.
> >
> > I think chip damage is not a bad idea to a point. I do like that infantry with small arms aren’t completely defenseless against a vehicle outside of precisely shooting the pilot(s). However Reach accidentally overshot the chip damage imo and weapons have since gotten increasingly more accurate which means more long range chip damage. I feel like all vehicles should have a small shield like the H5 Banshee and Wasp. That way the first couple of small arms bullets don’t do permanent damage but concentrated fire will quickly pop the shield and add up. It would be a good middle good between the awesome H3 vehicles and the slightly more tactical/vulnerable post-Reach vehicles.
>
> Small arms always damaged vehicles, they just didn’t permanently cripple them and turn them into deathtraps. This isn’t a matter of weapons becoming “too accurate” hitting vehicle sized targets with small arms has been easy in every Halo game, there isn’t any practical way to change that.
>
> Chip damage makes sense in a game like Battlefield where you can specifically repair vehicles, without that feature it just turns into attrition. This issue didn’t vanish in Halo 5 when Banshee’s and Wasps were given shields, all it did was highlight how bad the chip damage system. If you are letting vehicles rack up huge numbers of kills in Halo 3 that’s on you and your teammates. You had any number of tools to try and deal with them, use them. Why do you need to be able outright kill vehicles with just small arms?

That’s patently false. Chip damage never existed until Reach. You can drive a near completely destroyed warthog in 3 and it’ll only blow up when your shields are down. Step out of that warthog though and you’ll be able to destroy it in an instant. Vehicles destruction in classic Halo was completely visual while they were being piloted.

I agree the hog definitely needs a buff to its health/durability. Something small like a 5% or 10% increase.
The other vehicles probably could do the same except for the ghost. I feel like the ghost is a balanced spot.

The problem seems mostly to do with the Warthog, though I admit I don’t have much vehicle seat time. The ghost seems strong enough already (maybe too strong in 4v4).

Maybe the solution for the warthog is a very clear variant of the vehicle. I didn’t like that H5 had a million variations on every sandbox element, but I think 2 distinct variants wouldn’t be too much for players to understand or adjust to.

Maybe for 4v4 map without ghosts or multiple skewers and shock rifles (I’m looking at you Behemoth), the standard Hog would be good enough–maybe with a small buff still. But I think 12v12 needs a significantly buffed hog. The thing is 343 already designed a super armored hog in the razorback, so why not just combine the two? Give us Warthogs (transport, turret, rocket) and Razorbacks (transport, turret, rocket).

Maybe they wouldn’t all be viable for matchmaking but they’d certainly find some use in customs.