Vehicle gameplay is one of my favorite aspects of the Halo games, and one of those things that really separates it from generic military shooters like Call of Dooty.
Now, each Halo game adds one brand-new new vehicle or another; in Halo 2 we had the Spectre. In Halo 3 we had the Chopper, Hornet, and Mongoose. In Reach, we got the Falcon and Revenant. In Halo 4, we got the Mantis.
Unfortunately, these new vehicles are always gone by the next game. Only the Warthog variants, the Mongoose, and the Wraith have stayed with the series since first being introduced. I’d like to see 343i bring back all of the old favorites; and add in some new toys while their at it.
As far as I’m concerned, the more variety, the better. I’d like to see as many weapons, enemies, and vehicles in Halo 5 as 343i can possibly fit without breaking things. So here’s my vehicular wish list:
NOTE: Be sure to read before you complain about certain vehicles being way too overpowered for multiplayer; I already noted below which vehicles should probably be exclusive Campaign, Spartan Ops, and Firefight, and which should be featured in all game modes:
All Game Modes (Campaign, Firefight/Spartan Ops, Multiplayer, Forge)
-Mantis
-Chopper
-Spectre
-Revenant
-Falcon
-Locust
Restricted (Single-player/Co-op and Forge Only)
-Grizzly
-Wolverine
-AA Wraith
-Hornet
-Pelican
-Broadsword
NOTE: Vehicles labeled as “Restricted” would most likely NOT be in matchmaking by default; but they would be available in Forge and Custom Games. There’s always the possibility that skilled Forgers could get these vehicles to work one way or another; I say give 'em a chance.
Otherwise, they should be there for your crazy custom games and machinima makers.
Mantis - If this thing is gone in Halo 5, I’m going to blow a gasket. 343i, DO NOT throw away the Mantis, I’m begging you.
Chopper - A single-seat light vehicle that could actually hold its own against heavier vehicles like the Warthog and sometimes even the Wraith; something the Ghost has never been able to do. Not to mention, its unique ability to Splatter other light vehicles; was there anything more satisfying than splattering a fully-loaded Warthog and earning a Triple Kill in the process?
Spectre & Revenant - The Covenant need more vehicles; let’s start with something that can match the Warthog for firepower and versatility. The Revenant was lots of fun, as was the the Spectre; though the latter would probably need a buff, as I don’t ever recall its main gun being all that powerful. Having a wider variety of enemy vehicles to fight (or otherwise highjack) would also make big vehicle battles more interesting in Campaign, Spartan Ops, and Firefight.
Hornet & Falcon - The UNSC needs an aircraft of its own to match the Banshee. The Hornet was great fun in Campaign, but way overpowered in multiplayer (except for the transport variant on the map “Avalanche”). The Falcon worked well across all game modes; I can’t believe they took it out. I’d love to see the Falcon return at the least, but I wouldn’t say no to the Hornet so long as it stays in Campaign, Spartan Ops, and Firefight (unless of course 343i can balance it for multiplayer).
Grizzly - I got to drive this in Spartan Assault, and I LOVE it. I’ve always loved the Scorpion, and this thing is basically a Scorpion on steroids. It would probably be a bit overpowered for multiplayer, but I see no problem with including it in the single-player/co-op modes in the game. In which case, I also think this tank should have both the main guns AND the secondary machine-gun controlled by the pilot (like with the Scorpion in Halo 2), as to further distinguish it from the Scorpion and Wraith with their useless secondary turret guns.
Wolverine & AA Wraith - Once again, I would make these Campaign/Spartan Ops/Firefight exclusives (but they should still be available in Forge for players who want to use them for unique maps & gametypes). Anti-aircraft vehicles could make the large-scale vehicle battles more interesting by allowing players more options; maybe you’d get tired of always using the Hornet every time you replay a mission, in which case it would be nice if you could take the Wolverine or AA Wraith for a spin instead, don’t you think? The more variety, the better.
Locust - Driving a Scarab might be a bit unrealistic, but how about the next best thing? I say again, the Covenant need more vehicles, and this little walking tank from Halo Wars would make a nice addition; and it would give the Covenant a light mech to compete with the Mantis.
Pelican & Broadsword - I wouldn’t mind seeing these two again in Campaign and Spartan Ops, so long as 343i does it right this time. The Pelican mission (Shutdown) was a big let-down, as there wasn’t much you could do with the Pelican. You blow up two groups of Phantoms, and then you go the rest of the mission on foot; unlike the Falcon mission in Reach (New Alexandria) where you have some side-objectives to tackle while piloting the Falcon, as well as plenty of Banshee & Phantom patrols to tangle with if you just feel like blowing off steam and having some fun in the Falcon.
The Broadsword wasn’t too bad, but it pales in comparison to it’s Reach counterpart, the Sabre. In the Sabre you could dogfight with Banshees and Seraphs, blow up Phantoms, and take on a Covenant Corvette; in the Broadsword, all you do is fly in a straight line and blast stationary turrets. This part of the mission is a cakewalk even on LASO; where as piloting the Sabre could be more challenging as you turned on skulls and cranked up the difficulty.
Naturally, all the classics (all Warthog variants, the Mongoose, Ghost, Scorpion, Wraith, and Banshee) should stick around. After 10 years of putting up with this, I’m tired of Bungie & 343i adding awesome new vehicles only to take them away in the next game.