I would not mind if every vehicle in Halo’s past showed up in some way in Halo 4. I mean the sandbox for forge, customs, and just general maps and even Campaign (if done right of course) would be awesome. Imagine having Forge with
Warthog (LAAG)
Warthog (Gauss)
Warthog (Rocket)
Warthog (Transport)
Ghost
Wraith
Scorpion
Mangoose
Hornet
Banshee
Falcon
Chopper
Prowler
Spectre
Revenant
Shade Turret
I say, Why not? Or at least a good amount of these. For example maybe the Spectre OR the Prowler, or something between a Hornet and a Falcon.
General Balance
Warthog_
Pretty good armor. However low side protection. Small arms fire is pretty useless however hitting the player(s) in will do signifacant damage. However a team of BR’s will not be able to destroy a warthog by just shooting the warthog
MG=OverHeat is fine with this weapon. However it needs more range and damage. For something that can overheat it should be at least 5% stronger then Halo Reach.
Gauss=This needs some good balance. It is literally so OP it’s not even funny. Simply put, slower ROF, but still very strong. It’s really more the same as Halo2,3 and Reach but with twice the wait time per shot.
Rocket=A good mix of PC and Reach. I would say 6 well powered rockets with small splash damage. Better tracking against aerial vehicles, Slightly less wait time per shot.
Ghost/Revenant
Ghost=A lot of front armor, Little side/back cover. More like it’s Halo:CE type, the Ghost would be able to stun bigger vehicles. However would still have limited boost, and overall “weak” cannons. Each Cannon would do about the same damage as a Plasma Rifle does. However with the stun factor and unlimited fire rate it would easily make up for that.
Revenant=Twice as much front armor as a Ghost. The weapon would be a similar fashion to Reach. However more splash damage. Overall just a stronger Revenant.
Chopper
Chopper=Can’t think of much on this. Pretty much the same as Halo 3. Of course some better controlling. Yet weapons work fine. Same “Smashing” feel. Of course better sounds and if anything more spikey and deadly looking.
Prowler/Spectre
Prowler=A more nimble vehicle compared to the other hovering types. Even against the Ghost. However it will have the same UBER GLIDE it had in Halo 3. Yet a stronger weapon.
Spectre=Almost a breed between a Revenant and a Warthog. Turret would be weaker then the Warthog LMG yet would be over faster and have better armor for it’s driver.
Wraith/Scorpion
Wraith=Most powerful weapon on any vehicle. More then twice as much blast radius then the scorpion. However a slower ROF. It has powerful armor however it’s back side is literally uncovered and easily destroyed.
Scorpion=A much weaker tank compared to the Wraith. Yet what it lacks in general power it gains in general speed and ROF. It’s armor is second best to that of the Wraith. Yet being able to dish out 2 shots for every 1 shot wraith shot.
Falcon/Hornet
Hornet=A single piloted vehicle. With no side seats anymore. The two machine guns are about as powerful as the SMG (similar to how the ghost is like two plasma rifles). However it has more range, unlimited ammo, and of course more stream line. It is nible, fast, easy to use and can easily trick any ground vehicle not good enough to take it out.
Falcon=Warthog of the sky. But the way it should be. Replace machine guns with Gatling Guns. With higher ROF and more power. The general lay out is the same as Halo Reaches however more armor against small arms. As well as SIDE SEATS IN MULTIPLAYER.
Falcons should be able to carry 5 players. However the two side seats have no offensive measures (i.e no guns)
Other vehicles or variats
Just general ideas.
Spectre with FRG
Prowler with Brute Shot Turret
Falcon with Rocket Turrets
