Vehicles in warzone assault

i think vehicles should not count towards the defenders numbers.

i just played a match and in the last min of the match the defending team just kept spawning scout warthogs and mongooses.

What do you mean, what advantage did spawning hogs and goosed give them? I’ve never encountered that before.

> 2533274796974117;2:
> What do you mean, what advantage did spawning hogs and goosed give them? I’ve never encountered that before.

its hard to kill one driver at that level of req let alone 3 or 4. plus it allows them to spawn in the fortress everytime

The problem I have with vehicles in Warzone is that sometime you come up against a better team and they get off to a good start with the AR/Pistol combo, then progress onto the BR’s, then before you know it your team is on the backfoot as the opposition all REQ level up and there are vehicles everywhere and their initial advantage is multiplied and it spawn killing time for them, total domination with massive negative K/D spreads for the hapless losers. Too unbalanced, but that’s ‘war’ I guess and perhaps its what 343 wanted from this playlist. New, or not as skilled players being hammered harder and harder as the game goes on. Adds to the dropout rate I’d guess.

> 2533274808712229;4:
> The problem I have with vehicles in Warzone is that sometime you come up against a better team and they get off to a good start with the AR/Pistol combo, then progress onto the BR’s, then before you know it your team is on the backfoot as the opposition all REQ level up and there are vehicles everywhere and their initial advantage is multiplied and it spawn killing time for them, total domination with massive negative K/D spreads for the hapless losers. Too unbalanced, but that’s ‘war’ I guess and perhaps its what 343 wanted from this playlist. New, or not as skilled players being hammered harder and harder as the game goes on. Adds to the dropout rate I’d guess.

I too wish they’d do something to balance the exponential slide of a victor. I’ve never played in a game of Warzone (normal or Assault) that ended as a close game. Almost always by nearly half the winners score. In Warzone Assault, I’ve run into a similar issue where defenders get a few Ghosts and a Warthog or two, and it’s rather frustrating getting spawn shot by BRs when all your team has to counter all of that is some pistols. It’s not impossible, but nearly.

I disagree, spawningvehicles is the only legit way to keep the attackers at bay after you’ve been rushed. It doesn’t always work, so it’s not unbeatable as far as a strategy. Simple solution is to hijack it at the spawn. It’s a legitimate strategy, please stop complaining about it.

> 2533274856493441;5:
> > 2533274808712229;4:
> > The problem I have with vehicles in Warzone is that sometime you come up against a better team and they get off to a good start with the AR/Pistol combo, then progress onto the BR’s, then before you know it your team is on the backfoot as the opposition all REQ level up and there are vehicles everywhere and their initial advantage is multiplied and it spawn killing time for them, total domination with massive negative K/D spreads for the hapless losers. Too unbalanced, but that’s ‘war’ I guess and perhaps its what 343 wanted from this playlist. New, or not as skilled players being hammered harder and harder as the game goes on. Adds to the dropout rate I’d guess.
>
>
> I too wish they’d do something to balance the exponential slide of a victor. I’ve never played in a game of Warzone (normal or Assault) that ended as a close game. Almost always by nearly half the winners score. In Warzone Assault, I’ve run into a similar issue where defenders get a few Ghosts and a Warthog or two, and it’s rather frustrating getting spawn shot by BRs when all your team has to counter all of that is some pistols. It’s not impossible, but nearly.

Just wanted to say that I’ve had plenty of games that have been very very close; some literally 1 kill away from win. I also had a tie game once.

But, I see what you mean. There’s an big element of frustration. The team that Reqs likely wins.

> 2533274856493441;5:
> > 2533274808712229;4:
> > The problem I have with vehicles in Warzone is that sometime you come up against a better team and they get off to a good start with the AR/Pistol combo, then progress onto the BR’s, then before you know it your team is on the backfoot as the opposition all REQ level up and there are vehicles everywhere and their initial advantage is multiplied and it spawn killing time for them, total domination with massive negative K/D spreads for the hapless losers. Too unbalanced, but that’s ‘war’ I guess and perhaps its what 343 wanted from this playlist. New, or not as skilled players being hammered harder and harder as the game goes on. Adds to the dropout rate I’d guess.
>
>
> I too wish they’d do something to balance the exponential slide of a victor. I’ve never played in a game of Warzone (normal or Assault) that ended as a close game. Almost always by nearly half the winners score. In Warzone Assault, I’ve run into a similar issue where defenders get a few Ghosts and a Warthog or two, and it’s rather frustrating getting spawn shot by BRs when all your team has to counter all of that is some pistols. It’s not impossible, but nearly.

Not only do I see games end very close all the time (within 150 points), but I’ve even had one warzone game end in a tie O.o