This is my insight on Big Team Slayer, a game mode where, in my opinion, vehicles should play a larger role in the outcome of the match.
Let me start off by saying that most of the maps are far too small for vehicle play. The Warthog’s turret and Ghost’s plasma cannon are not precision weapons… In order to get kills, you need to drive within the range of the enemy. Unfortunately, when the other team has 6+ players, each with Plasma Pistols and Plasma Grenades, this is nearly impossible. The only way to survive and earn kills is to sneak up on lone wolves—an odd tactic for A VEHICLE. Unless I am mistaken, the whole purpose of a vehicle, especially those featured in Halo, is to provide superior firepower and occasionally transportation (the Mongoose is clearly an exception).
I will state, however, that it is the maps’ fault. These maps weren’t designed with vehicle combat in mind. The majority of Halo 4’s BTB maps are dwarfed in comparison to those featured in Halo 3 and Halo: Reach. Sure, some of the newer additions have been better, but having fair and balanced vehicles shouldn’t be limited to a couple of maps, let alone a small fraction of the community. There is a problem present and it needs to be fixed… soon.
On these small maps, even the most dominant vehicles (Gauss Hogs, Tanks, Wraiths, Banshees) are easily taken out. There is simply not enough room for the driver to move far enough away from their enemies.
I suggest that players only get ONE plasma grenade and the EMP disable time is reduced by a minute amount. This not only helps out vehicles, but will also encourage players to use the Frag Grenade and maybe even the Pulse Grenade. For the most part, both are currently forgotten and underused.
This works out nicely, because ordnance still exists. There are still power weapons that will and SHOULD BE the ones destroying vehicles.
I am not proposing for vehicles to become the ultimate death machine, nor am I proposing that we return to our previous Halo: Reach, Halo 3, or Halo 2 ways. All of these games had their own balancing problems, and the community needs to realize that. Halo 4 is Halo 4. It is, whether you like it or not, a true Halo game. Fortunately for us, some of these problems can still be fixed. Vehicles need to play a larger role in controlling and dominating parts of the map. In order to assure your team’s success, they should be one of the major deciding factors. With the game’s current settings, they are, to put it bluntly, an easy Triple Kill.
Please note that I do not claim to be a balancing genius, nor do I have the solution for all of Halo’s problems. But, I feel this topic is important to discuss, mostly because Big Team Battle is Halo’s most popular playlist. And whether you agree with me or not, your opinion matters and will work towards creating a better game. Complaining actually does something, surprisingly
I encourage you to leave your own take on the matter.