there are times i see a vehicle on fire and thingk “oh its doomed i wont get in / need to get out” only for it to drive off and not explode, in my mind fire = doomed but this isnt the case, and in the heat of battle this is hard to even notice given your focused on other things. The whine up noise is also too hard to notice ontop of game sounds so i usually dont have enough time to get out.
id preffer this feature was removed personally, more annoying and frustrating than anything
Agreed. the animation time to get out of a doomed vehicle is slow as heck. If kept in the game there should be an added animation of a desperate Spartan bailing out as fast as augmented humanly possible.
impending explosion… hmm, I’ll just casually hop out… boom… oh hello lord.
Personally the Halo 5 vehicle physics, looks, abilities etc were perfect. Just rather they be brought back with faster seat switching. You just get mowed down so fast with seat switching.
Frustrating to say the least.
yea, they tried it in reach beta and it didnt make it into the final game, to actually know i feel youd need a ui warning or somthing because i dont know what the visual indicator is for it being doomed, cant really notice in the heat of battle and yea by the time you hear the powering up whine for being doomed its usually too late to get out fully.
Really dont think this kind of feature makes much sesne in a halo game, let me just use a vehicle till it outright explodes, ive seen whole crews not get out of doomed hogs while i spray at em with with the ar (i presume they didnt realise) only for me to get rewarded with a tripple kill dispite contributing nothing lol
Is the alarm sound not obvious? I just hate how slow the bail out animation, or lack-thereof, and many others are just far too slow. “I’m in the middle of a fierce firefight, I’ll just very casually reload my rifle.” Though I do suppose that falls in line with the simulation vibe of Halo vs. play soldiers of other FPS games.
i find its obvious when out of combat, but when you have grenades and the turret being fired plus engine noises and ur crashing about, its not really somthing you easily pick up on or are looking for. at least in the reach beta, if the vehicle was on fire then it was doomed, seems for infinite its purely an audio cue
HeilSatin420 with all that is happening and how subtle the alarm is and then an immediate ramp up which is faster than the Spartan is able to exit the vehicle, then no. The alarm is not obvious. It’s almost to the point where as if you get some small arms fire you may as well bail out immediately. Although I’ve seen my team literally pepper and nade a few ghosts today, and the ghost took literally no damage. very odd, but there was some notable server issues today as well. So who knows.
Vehicles need a huge armour buff across the board. Ghosts and Banshees especially.
The doom mechanic is super poor in my opinion. It doesn’t add anything to the gameplay.
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> Vehicles need a huge armour buff across the board. Ghosts and Banshees especially.
That’s true. The banshee feels like it is made of paper mache and the ghost doesn’t last long under fire.
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> > 2533274852373759;7:
> > Vehicles need a huge armour buff across the board. Ghosts and Banshees especially.
>
> That’s true. The banshee feels like it is made of paper mache and the ghost doesn’t last long under fire.
So disappointing. Vehicle gameplay is my favourite part of Halo and I honestly don’t see myself touching infinite beyond a few days if this is how pathetic they’re gonna be.
I agree that the doom mechanic is poorly communicated. One moment I’m driving a full hog mowing down baddies, the next moment we spontaneously explode because someone shot us with a ravager 2 minutes ago.
Other than that I think the vehicles feel really good, it’s high risk, high reward. You can take total control of an area with a hog with guerrilla-hog warfare.
The ghost, and wasp deal brutal damage from a distance with their machine guns. Haven’t got hands on the banshee yet, although I haven’t been killed by one yet.