Vehicles and damage mechanics.

Now I unlike many of you liked the Halo Reach vehicle style much better than the one of the trilogy. Vehicles were balanced by the fact that they were susceptible (not necessarily vulnerable) to smaller arms fire. Plus when your vehicle is shot the occupants aren’t cheaply damaged like they were in Halo 2 and 3. The vehicles took the damage.

Personally I think the mechanic should stay the way it is with a few changes mind you.

  1. Vehicles should gain a bit more health as they were quit easily destroyed, but the damage amount should still be reasonable.

  2. Vehicles should also gain some more stability like they did in Halo 3. Speed should stay the same since while Halo 3 had stability the vehicles were slower than a bad American made electric car.

That’s about it. :stuck_out_tongue:

Vehicles in Reach were horribly unbalanced. They need to go back to Halo 3-style RIGHT NOW.

> Vehicles in Reach were horribly unbalanced. They need to go back to Halo 3-style RIGHT NOW.

God no.

They were effectively indestructible in H3. Low on health? Fly/drive away and you’re vehicle magically regenerates to 100% health along with your shields even though it’s one fire and missing three of it’s four wheels.

To kill vehicles in H3 you basically needed Power Weapons to kill them. Which turned games like Valhalla into lopsided affairs when one team gained center map control and access to the only weapon that could stop them from dealing death from the heavens.

It’s arguable that vehicles need more health. But being whittled away by small arms fire? No. That needs to stay.

dude what are you talking about?

People prefered the H2/3 style way more. no one likes a glass banshee or a warthog that gets pushed around by a dmr and breaks apart like a 3rd world country put it together and sold it at walmart. No the style before was way better. this was worse then the Halo CE style. at least the vehicle game you health and it took a long time to destroy a banshee or ghost and inf boost on the ghost.

No Halo 2/3 was fine the way it was no overheating bs when a warthog has a cooldown system on it and the ghost and banshee get inf boost ability. it was fine the way it was it didnt need to be fixed. the saying goes “dont fix what isnt broken”. It was fine then they ruined it.

dude what are you talking about?

People prefered the H2/3 style way more. no one likes a glass banshee or a warthog that gets pushed around by a dmr and breaks apart like a 3rd world country put it together and sold it at walmart. No the style before was way better. this was worse then the Halo CE style. at least the vehicle game you health and it took a long time to destroy a banshee or ghost and inf boost on the ghost.

No Halo 2/3 was fine the way it was no overheating bs when a warthog has a cooldown system on it and the ghost and banshee get inf boost ability. it was fine the way it was it didnt need to be fixed. the saying goes “dont fix what isnt broken”. It was fine then they ruined it.

> > Vehicles in Reach were horribly unbalanced. They need to go back to Halo 3-style RIGHT NOW.
>
> God no.
>
> They were effectively indestructible in H3. Low on health? Fly/drive away and you’re vehicle magically regenerates to 100% health along with your shields even though it’s one fire and missing three of it’s four wheels.
>
> To kill vehicles in H3 you basically needed Power Weapons to kill them. Which turned games like Valhalla into lopsided affairs when one team gained center map control and access to the only weapon that could stop them from dealing death from the heavens.
>
> It’s arguable that vehicles need more health. But being whittled away by small arms fire? No. That needs to stay.

clearly you dont know how the vehicle worked in halo 2/3 you dont get 100% health the more damage you took the more it got weaker. your vehicle take 100% and down 50% and then if its smoking its not shot at for a while it will only go up to 75% it doesnt go back to 100%. idk what the actually percents are but thats not true what you are saying. you didnt need power weapons you could kill a vehicle with one plasma grenade. and if you guys got kicked that bad on Valhalla you dont just have vehicles to look out for. you have to worry about SL, SRs and every rout blocked. also a warthog takes 2 people so its not OP at all. The reach vehicle was garbage and if they did a survey on players that played every halo game you know that most would vote for the H2/3 version and win by a landslide

> People prefered the H2/3 style way more.

People also prefer Living Dead to be incredibly broken and lopsided so they can kill farm Zombies. Doesn’t mean it’s right and should stay that way.

> no one likes a glass banshee or a warthog that gets pushed around by a dmr

I didn’t say that the vehicle physics needed to remain. Flipping a Hog is just silly.

> No the style before was way better.

Because getting nuked by fuel rod bombs before you can move 10 yards past your base with no ability to retaliate is so awesome right?

> No Halo 2/3 was fine the way it was

No it wasn’t.

Vehicles are Power Weapons with infinite ammo. Infinite Ammo Power Weapons in Team Slayer would be horribly overpowered and broken. Why is it excusable now that it’s a vehicle?

> no overheating bs when a warthog has a cooldown system on it

Because the best kinds of Warthog gunners are the ones that forget there’s an off function to the turret…

> and the ghost and banshee get inf boost ability.

Not the least bit overpowered.

> it was fine the way it was it didnt need to be fixed. the saying goes “dont fix what isnt broken”. It was fine then they ruined it.

Yeah. Just copy and paste like Infinity Ward and get reamed on Metacritic and by everyone else in the industry for copying and pasting while ignoring any and all legitimate complaints and attempts to balance or improve the game.

> you didnt need power weapons you could kill a vehicle with one plasma grenade.

Good luck landing a stick on any competent driver.

> also a warthog takes 2 people so its not OP at all.

That completely makes it not overpowered at all…

> The reach vehicle was garbage and if they did a survey on players that played every halo game you know that most would vote for the H2/3 version and win by a landslide

Gross assumption.

And just because people like getting easy kills while being nearly invulnerable doesn’t mean they should get easy kills while being nearly invulnerable.

> People also prefer Living Dead to be incredibly broken and lopsided so they can kill farm Zombies. Doesn’t mean it’s right and should stay that way.

OMG you are one of those people thats never played Halo 2 zombies. you are so screwed lol

> I didn’t say that the vehicle physics needed to remain. Flipping a Hog is just silly.

Im telling you the whole concept of the Reach vehicles sucked and the H2/3 was fine no one ever complained at all about it so it was unneccesary to change it

> No the style before was way better. Because getting nuked by fuel rod bombs before you can move 10 yards past your base with no ability to retaliate is so awesome right?

The banshee had a ROF cap so idk what you are talking about and also moved faster. also the blast radius was way smaller then the one in reach. they had to add that to the reach banshee because it sucked in the beta

> No it wasn’t.

Yes it was

> Vehicles are Power Weapons with infinite ammo. Infinite Ammo Power Weapons in Team Slayer would be horribly overpowered and broken. Why is it excusable now that it’s a vehicle?

2 people have to manually use a warthog how is that OP? you have to use teamwork also you have to only use 1 PG to destroy it.

> Because the best kinds of Warthog gunners are the ones that forget there’s an off function to the turret…

No the wartohs had a cooling system that cooled the turret as it fired so it never overheated. read the H2 info

> Not the least bit overpowered.

That was not even op the banshee turned slower while boosting and the ghost had less control to trun aswell really op? you are gonna try this “thats op and thats op etc” cod bs with me?"

> Yeah. Just copy and paste like Infinity Ward and get reamed on Metacritic and by everyone else in the industry for copying and pasting while ignoring any and all legitimate complaints and attempts to balance or improve the game.

MW3 never changed because they maxed it out thats why the graphics never Yoinking! changed. also no one complained about the vehicles before. If 343 made the SR replaced with a bolt action even though no one complained about the 4 shot you will develop the idiots that agree and say that the orginal SR was OP even though they never complained before it.

> Good luck landing a stick on any competent driver.

are you really that bad you cant stick a warthog? boy if you cant stick that you got more problems then just vehicles

> That completely makes it not overpowered at all…

Taking 2 people while one driver sees an enemy while the gunner is looking somewhere else so they arent coordinating makes them a huge target and unless they communicate with each then they are using tactics and thats not overpowered because they were thinkings and talking to each other on who to engage.

> Gross assumption.

Not even, not even a tiny bot over exageration if i got people that play H1-HR they will overwhelming vote for the H2/3 version

> And just because people like getting easy kills while being nearly invulnerable doesn’t mean they should get easy kills while being nearly invulnerable.

They arent invulnerable, learn to counter a vehicle properly instead of head on rushing it. a vehicle will always win against an infantry R.P.S.!!!

I think small arms fire should be able to damage vehicles, like in Reach. But such fire shouldn’t be able to cause a vehicle to go off balance. And the health of vehicles needs adjusting, because some vehicles can be considered too weak against a player that is proficient with the DMR or Magnum.

On to the Banshee…

The problem lies with the tricks. Compare the actual speed, tricking movement and the frequency of tricks of Halo: Reach’s Banshee with Halo 2 or 3’s. Tricking in Halo: Reach is horrifically overpowered by comparison… and abused. There’s an energy meter to try and reduce the amount of tricks being used. But since the energy returns in the time it takes to perform one trick, it may as well not exist. The meter is virtually redundant. xP

> I think small arms fire should be able to damage vehicles, like in Reach. But such fire shouldn’t be able to cause a vehicle to go off balance. And the health of vehicles needs adjusting, because some vehicles can be considered too weak against a player that is proficient with the DMR or Magnum.

small arm already does damage again vehicles in H2/3 its the human vehcicles in halo ce that didnt. and “such fire shouldn’t be able to cause a vehicle to go off balance” H2/3. in the end the H2/3 is what you are really thinking about.

> On to the Banshee…
>
> The problem lies with the tricks. Compare the actual speed, tricking movement and the frequency of tricks of Halo: Reach’s Banshee with Halo 2 or 3’s. Tricking in Halo: Reach is horrifically overpowered by comparison… and abused. There’s an energy meter to try and reduce the amount of tricks being used. But since the energy returns in the time it takes to perform one trick, it may as well not exist. The meter is virtually redundant. xP

personally i want the mix of the Halo ce and odst movements and halo 2/3s trick moving which was not rediculous like reach and the halo 3 banshee bomb which wasnt OP with that huge radius blast it has on reach.

> dude what are you talking about?
>
> People prefered the H2/3 style way more. no one likes a glass banshee or a warthog that gets pushed around by a dmr and breaks apart like a 3rd world country put it together and sold it at walmart. No the style before was way better. this was worse then the Halo CE style. at least the vehicle game you health and it took a long time to destroy a banshee or ghost and inf boost on the ghost.
>
> No Halo 2/3 was fine the way it was no overheating bs when a warthog has a cooldown system on it and the ghost and banshee get inf boost ability. it was fine the way it was it didnt need to be fixed. the saying goes “dont fix what isnt broken”. It was fine then they ruined it.

agreed

>

To pretty much everything you’ve typed: No.

> >
>
> To pretty much everything you’ve typed: No.

Warning you violated the guidelines you may want to stop before you might get banned

Anyways you have nothing to argue back with its clearly obvious that i won this arguement even tator agrees and this is just a forum

People who play halo expect regenerating health. Vehicles are a big part of halo, they need regenerating health to, even if it doesn’t make any scientific sense.

> People who play halo expect regenerating health. Vehicles are a big part of halo, they need regenerating health to, even if it doesn’t make any scientific sense.

exactly, you can fall from space and live but 20 feet and you are dead or hurt. doesnt have to make sense but it was for reasons. anyways halo 2 and halo 3 vehicles didnt 100% heal back all the way like if your vehicle was on fire it maybe had 50% damage resistance as a full health bar but people could shoot it and long as it didnt go to 0% it would regen to 50% again. i think Halo 2 had the best vehcles because i think getting jacked and take damage and stunned in Halo 3 was kinda annoying and it didnt get alot of laughs like Halo 2 watching 2 people constantly jacking each other over and over and chase them down was pretty funny. added some humor there.

Methew, you haven’t played much…of…anything, have you?

Vehicles are exactly supposed to be power weapons with unlimited ammo. That’s the whole (with the exception of transport vehicles). The Warthog, Ghost, and Banshee aren’t supposed to be things you can use to get from one place to another. They’re weapons.

When you climb into a vehicle you’re climbing into a solid metal cage. Somewhere in that cage is a box, and the box there freaking explosions. Just a few feet from where you are. Explosions. That are controlled. Not only controlled, but harnessed to make this solid metal cage move. Getting in a vehicle is turning God-mode on.

But in Reach, getting a vehicle is turning on a giant beacon that says “please shoot me i want to die.” That’s not how it should be.

Vehicles should be at the top of the food chain. You’ll say it’s overpowered and what not, but guess what? Your base has the same vehicles. And if the other team stole them you’re either pathetic or have pathetic teamates (my sympathies). And H3 always had a tool to counter them. You cited Valhalla. Well guess what? Missile Pod, Sniper, and Plasma Pistol in your base. Grav lifts for quick exits. It’s balanced.