vehicles and a.i bs

i have a few complaints i want to get off my chest. all of this is being directed to warzone firefight.

  1. i’m getting frustrated with random players attempting to come in and drive off with my warthog when i placed it in a strategic spot.
  2. not being able to hijack vehicles but the bots can hijack us.
  3. bots always know where you are.
  4. bots have bottomless clip, noticeable with knight with the heartseeker.
  5. the bots seem to have aimbot when controlling air vehicles and wraiths are way to accurate.
  6. i reckon anything of elite minor rank on mythic should be 1-shots with normal scorpion tank.
  7. player warthog gunners die way to quickley, warthog gunners need smaller hitboxes.
  8. anti-air wraith needs a temple and ultra varients
  9. bots shoudl’nt beable to hijack player vehicles almost instantly.
  10. bots should’nt have aimbot and knights should’nt have their inceneration cannons instantley charged.
    how many of you players had that random player that goes to great lengths just to get in your strategicallly placed warthog and drive off with it.
  1. banshees one hiting scorpions and mantis with the banshee bomb.

> 2535448178577576;2:
> 11. banshees one hiting scorpions and mantis with the banshee bomb.

  1. Banshee (Urban) Raiders

> 2535448178577576;2:
> 11. banshees one hiting scorpions and mantis with the banshee bomb.

11.5 - Jackal Snipers doing this to you too. Pull out a vehicle on ARC, start driving it off, and the jackal over by the armory starts rapid-fire shooting your vehicle. If it’s not an ONI or Hannibal variant, it’s likely dead or about to die at this point. Assuming the banshee raiders didn’t do it in first.

Number 1 is on you.
Solution: find a MORE strategic spot.

Here’s another good one: You call in a vehicle and it decides that the best place to spawn your vehicle in isn’t at the Garage that you requested it at, but at the homebase where the Grunt Goblins or Swarmlords are, and they and their minions happily start taking shots at your vehicle as its being deployed. Once you’re given control of the vehicle, it’s already breaking into flames. If you’re lucky, you might make it to the overhanging bridges by the REQ stations before it explodes.

Most of your complaints seem to be saying “AI has infinite ammo and good aim and they can hijack me”. While getting hijacked by AIs in firefight can be incredibly annoying, I suggest reqing in a plasma pistol and getting your vehicle back, if that happens. The other issues you mentioned can mostly be solved by playing on Heroic, so give that a try. Unfortunately there isn’t much you can do about point #1.

> 2533274816299345;5:
> Number 1 is on you.
> Solution: find a MORE strategic spot.

Unfortunately this isn’t really good advice when it comes to other players driving you around when you don’t want them to. You’re either in a good spot, or not so much, and if you have to decide where to park based on where the other players are, it would just make it more difficult to help the team.

Personally I don’t hold anything against players who do this, because they are just trying to help and I always appreciate having a good driver. It just comes down to the fact that sometimes random people can’t tell whether or not you actually want them to drive you or not. Random players, random results, as they say.

> 2533274850869596;6:
> Here’s another good one: You call in a vehicle and it decides that the best place to spawn your vehicle in isn’t at the Garage that you requested it at, but at the homebase where the Grunt Goblins or Swarmlords are, and they and their minions happily start taking shots at your vehicle as its being deployed. Once you’re given control of the vehicle, it’s already breaking into flames. If you’re lucky, you might make it to the overhanging bridges by the REQ stations before it explodes.

Yeah or how about calling in a tank and having it spawn in the middle of three EMP-happy Wardens? At that point, you’re better off just getting out of the damn tank. Or calling in a Wasp and having it spawn right in front of two angry Banshees? Not to mention all those times I called in a tank and had to spend a full minute or two just driving across the map to the objective. It would be nice to be able to choose where we spawn.

> 2533274904158628;7:
> Most of your complaints seem to be saying “AI has infinite ammo and good aim and they can hijack me”. While getting hijacked by AIs in firefight can be incredibly annoying, I suggest reqing in a plasma pistol and getting your vehicle back, if that happens. The other issues you mentioned can mostly be solved by playing on Heroic, so give that a try. Unfortunately there isn’t much you can do about point #1.
>
>
> > 2533274816299345;5:
> > Number 1 is on you.
> > Solution: find a MORE strategic spot.
>
> Unfortunately this isn’t really good advice when it comes to other players driving you around when you don’t want them to. You’re either in a good spot, or not so much, and if you have to decide where to park based on where the other players are, it would just make it more difficult to help the team.
>
> Personally I don’t hold anything against players who do this, because they are just trying to help and I always appreciate having a good driver. It just comes down to the fact that sometimes random people can’t tell whether or not you actually want them to drive you or not. Random players, random results, as they say.
>
>
> > 2533274850869596;6:
> > Here’s another good one: You call in a vehicle and it decides that the best place to spawn your vehicle in isn’t at the Garage that you requested it at, but at the homebase where the Grunt Goblins or Swarmlords are, and they and their minions happily start taking shots at your vehicle as its being deployed. Once you’re given control of the vehicle, it’s already breaking into flames. If you’re lucky, you might make it to the overhanging bridges by the REQ stations before it explodes.
>
> Yeah or how about calling in a tank and having it spawn in the middle of three EMP-happy Wardens? At that point, you’re better off just getting out of the damn tank. Or calling in a Wasp and having it spawn right in front of two angry Banshees? Not to mention all those times I called in a tank and had to spend a full minute or two just driving across the map to the objective. It would be nice to be able to choose where we spawn.

Oooh boy, I had a case of being perfectly positioned in a rocket hog for defending the artifact on Mythic ARC earlier, and this guy tries jumping into the warthog so I qucikly change seats. Unfortunately I ended up hitting it a second time and jumped back into the turret, so he got into the driver’s seat annnnnnnnnnnndddddddd… Drove us right up to the stairs, got stuck, and we both died. We of course failed the objective. I checked the guy’s level and such after the game, he wasn’t even level 30 and only had five kills. The one warthog kill he had was from when he made that suicide charge toward the artifact as if it was Heroic Firefight - where this tactic may have actually worked.

Oy, and yeah being able to pick what base you spawn at would be a nice thing. On that note, I remember spawning in on teammates in Reach’s invasion only to result in a suicide or glitching into places you shouldn’t… Good times.

> 2533274922636274;1:
> 2. not being able to hijack vehicles but the bots can hijack us.
> 3. bots always know where you are.
> 4. bots have bottomless clip, noticeable with knight with the heartseeker.
> 5. the bots seem to have aimbot when controlling air vehicles and wraiths are way to accurate.
> 6. i reckon anything of elite minor rank on mythic should be 1-shots with normal scorpion tank.
> 7. player warthog gunners die way to quickley, warthog gunners need smaller hitboxes.
> 8. anti-air wraith needs a temple and ultra varients
> 9. bots shoudl’nt beable to hijack player vehicles almost instantly.
> 10. bots should’nt have aimbot and knights should’nt have their inceneration cannons instantley charged.

This, also alongside:

  1. One hit kill melee from Elites, Soldiers, Knights despite full health.
  2. Too many powerful & homing weapons.
  3. Knights with Incineration Cannons being absurd bullet sponges & too dangerous when in a vehicle, where you cannot kill them easily or sooner as when on foot.
  4. Vehicles being a bit more fragile to small arms fire in this game (the range of attack of the enemies also doesn’t help).
  5. Mythic skull being enabled on round 5 of MWZFF, which makes most rounds almost impossible to finish, let alone winning the whole match.
  6. Mantis Bosses are too strong in armor.
  7. Hunters, and their improved reaction skills & reflexes with melee.
  8. Classic sniper jackals are back!

How much more do we all got to offer here?

This seems like a thread concerning some problems with Warzone Firefight at the moment…

> 2533274850869596;8:
> Oooh boy, I had a case of being perfectly positioned in a rocket hog for defending the artifact on Mythic ARC earlier, and this guy tries jumping into the warthog so I qucikly change seats. Unfortunately I ended up hitting it a second time and jumped back into the turret, so he got into the driver’s seat annnnnnnnnnnndddddddd… Drove us right up to the stairs, got stuck, and we both died. We of course failed the objective. I checked the guy’s level and such after the game, he wasn’t even level 30 and only had five kills. The one warthog kill he had was from when he made that suicide charge toward the artifact as if it was Heroic Firefight - where this tactic may have actually worked.
>
> Oy, and yeah being able to pick what base you spawn at would be a nice thing. On that note, I remember spawning in on teammates in Reach’s invasion only to result in a suicide or glitching into places you shouldn’t… Good times.

Poor guy probably thought he was being helpful too. Either that, or he was trolling you.

> 2535447568744254;9:
> This, also alongside:
>
> 11. One hit kill melee from Elites, Soldiers, Knights despite full health.
> 12. Too many powerful & homing weapons.
> 13. Knights with Incineration Cannons being absurd bullet sponges & too dangerous when in a vehicle, where you cannot kill them easily or sooner as when on foot.
> 14. Vehicles being a bit more fragile to small arms fire in this game (the range of attack of the enemies also doesn’t help).
> 15. Mythic skull being enabled on round 5 of MWZFF, which makes most rounds almost impossible to finish, let alone winning the whole match.
> 16. Mantis Bosses are too strong in armor.
> 17. Hunters, and their improved reaction skills & reflexes with melee.
> 18. Classic sniper jackals are back!
>
> How much more do we all got to offer here?
>
> This seems like a thread concerning some problems with Warzone Firefight at the moment…

Of course enemies are going to be “absurd bullet sponges” in Mythic firefight. All of those problems you listed can be solved by simply playing on Heroic. Also, you shouldn’t be getting into melee fights with hunters under any circumstances

> 2533274904158628;10:
> > 2533274850869596;8:
> >
>
>
>
> > 2535447568744254;9:
> > This, also alongside:
> >
> > 11. One hit kill melee from Elites, Soldiers, Knights despite full health.
> > 12. Too many powerful & homing weapons.
> > 13. Knights with Incineration Cannons being absurd bullet sponges & too dangerous when in a vehicle, where you cannot kill them easily or sooner as when on foot.
> > 14. Vehicles being a bit more fragile to small arms fire in this game (the range of attack of the enemies also doesn’t help).
> > 15. Mythic skull being enabled on round 5 of MWZFF, which makes most rounds almost impossible to finish, let alone winning the whole match.
> > 16. Mantis Bosses are too strong in armor.
> > 17. Hunters, and their improved reaction skills & reflexes with melee.
> > 18. Classic sniper jackals are back!
> >
> > How much more do we all got to offer here?
> >
> > This seems like a thread concerning some problems with Warzone Firefight at the moment…
>
> …Also, you shouldn’t be getting into melee fights with hunters under any circumstances.

Most people view this as a bad thing, where you can no longer outmaneuver their attacks to shoot their weak spots like in past games. Hunters are big giants, but they are supposed to be slow too, as a turnoff, not combine their heavy mass with ridiculously fast & undodgeable melee attacks. At least the Hunters back in Reach would occasionally lead you with the melee such that you would be walking right into it, thus your death, which in my opinion was better off. I guess they intended the fast melee strikes for Warzone hunter boss purposes… then, because the enemies still use the same coding & scripts as in the campaign anyway.

The melee was the highlight that I really wanted to point out, but the Hunters alone are almost too tedious to fight due to their weapons & durability.

> 2535447568744254;9:
> > 2533274922636274;1:
> > 2. not being able to hijack vehicles but the bots can hijack us.
> > 3. bots always know where you are.
> > 4. bots have bottomless clip, noticeable with knight with the heartseeker.
> > 5. the bots seem to have aimbot when controlling air vehicles and wraiths are way to accurate.
> > 6. i reckon anything of elite minor rank on mythic should be 1-shots with normal scorpion tank.
> > 7. player warthog gunners die way to quickley, warthog gunners need smaller hitboxes.
> > 8. anti-air wraith needs a temple and ultra varients
> > 9. bots shoudl’nt beable to hijack player vehicles almost instantly.
> > 10. bots should’nt have aimbot and knights should’nt have their inceneration cannons instantley charged.
>
> This, also alongside:
>
> 11. One hit kill melee from Elites, Soldiers, Knights despite full health.
> 12. Too many powerful & homing weapons.
> 13. Knights with Incineration Cannons being absurd bullet sponges & too dangerous when in a vehicle, where you cannot kill them easily or sooner as when on foot.
> 14. Vehicles being a bit more fragile to small arms fire in this game (the range of attack of the enemies also doesn’t help).
> 15. Mythic skull being enabled on round 5 of MWZFF, which makes most rounds almost impossible to finish, let alone winning the whole match.
> 16. Mantis Bosses are too strong in armor.
> 17. Hunters, and their improved reaction skills & reflexes with melee.
> 18. Classic sniper jackals are back!
>
> How much more do we all got to offer here?
>
> This seems like a thread concerning some problems with Warzone Firefight at the moment…

  1. Being shot instantly by tank master rok on spawn and dying in a banshee ultra.
  2. Using your best XP boosts in a game only to lose because the forerunner core you have to defend is on the opposite side of the map and the enemies are already there.
  3. Prometheans always spawning right on the objective especially the forerunner core. (I hate that freaking objective)
  4. Being in a slow tank (tank means heavily armored death machine!!!) and being swarmed by prometheans and dying because 343 thinks that tank means its made of paper.
  5. Rapid fire grunts.
  6. Insane turrets on phantoms.
  7. Enemies I a to fast ttk.
    I my edit more in later I’m not done punishing myself yet.

> 2533274911200879;12:
> > 2535447568744254;9:
> > > 2533274922636274;1:
> > > 2. not being able to hijack vehicles but the bots can hijack us.
> > > 3. bots always know where you are.
> > > 4. bots have bottomless clip, noticeable with knight with the heartseeker.
> > > 5. the bots seem to have aimbot when controlling air vehicles and wraiths are way to accurate.
> > > 6. i reckon anything of elite minor rank on mythic should be 1-shots with normal scorpion tank.
> > > 7. player warthog gunners die way to quickley, warthog gunners need smaller hitboxes.
> > > 8. anti-air wraith needs a temple and ultra varients
> > > 9. bots shoudl’nt beable to hijack player vehicles almost instantly.
> > > 10. bots should’nt have aimbot and knights should’nt have their inceneration cannons instantley charged.
> >
> > This, also alongside:
> >
> > 11. One hit kill melee from Elites, Soldiers, Knights despite full health.
> > 12. Too many powerful & homing weapons.
> > 13. Knights with Incineration Cannons being absurd bullet sponges & too dangerous when in a vehicle, where you cannot kill them easily or sooner as when on foot.
> > 14. Vehicles being a bit more fragile to small arms fire in this game (the range of attack of the enemies also doesn’t help).
> > 15. Mythic skull being enabled on round 5 of MWZFF, which makes most rounds almost impossible to finish, let alone winning the whole match.
> > 16. Mantis Bosses are too strong in armor.
> > 17. Hunters, and their improved reaction skills & reflexes with melee.
> > 18. Classic sniper jackals are back!
> >
> > How much more do we all got to offer here?
> >
> > This seems like a thread concerning some problems with Warzone Firefight at the moment…
>
> 19. Being shot instantly by tank master rok on spawn and dying in a banshee ultra.
> 20. Using your best XP boosts in a game only to lose because the forerunner core you have to defend is on the opposite side of the map and the enemies are already there.
> 21. Prometheans always spawning right on the objective especially the forerunner core. (I hate that freaking objective)
> 22. Being in a slow tank (tank means heavily armored death machine!!!) and being swarmed by prometheans and dying because 343 thinks that tank means its made of paper.
> 23. Rapid fire grunts.
> 24. Insane turrets on phantoms.
> 25. Enemies I a to fast ttk.
> I my edit more in later I’m not done punishing myself yet.

  1. Vehicle spawns will occasionally spawn you right at the sights, just at, or on top of enemies, and they will instantly start gunning you down before you can react.
  2. Inability to chose spawns between bases… it is all automatic and will often spawn your vehicle across the map, furthest away from the objective in question.
  3. Sometimes during rounds where enemies spawn in through forerunner spawn gates, not all the enemies will spawn, either leaving you to wait out the remaining time doing nothing only to complete the round illegitimately, or lose because you didn’t kill all the enemies.
  4. Soldiers frequently kill you with a melee, but without an animation, assuming they had been stunned by a melee of your own.
  5. Some of the soldier officers (non boss), in certain rounds, are massive bullet sponges almost immune to conventional weapons, as if they were tough as regular soldier bosses.
  6. Overcharged shots from the Void’s Tear, carried by White Ultra grunts with energy shields, will kill you instantly.
  7. Knight A.I. Incineration Cannon rapid fire glitch is still present, and occasionally happens when onto multiple players in vehicles.
  8. Raid on Apex 7 - Round 5, eliminate four elite bosses cramped up in a cave supported by crawlers & shielded grunts, then eliminate 3 mythic knights with OP heartseekers alongside dozens of ranged soldiers with heavy Phaeton support = Next to Impossible!

Anyone got more?

> 2533274904158628;7:
> > 2533274850869596;6:
> > Here’s another good one: You call in a vehicle and it decides that the best place to spawn your vehicle in isn’t at the Garage that you requested it at, but at the homebase where the Grunt Goblins or Swarmlords are, and they and their minions happily start taking shots at your vehicle as its being deployed. Once you’re given control of the vehicle, it’s already breaking into flames. If you’re lucky, you might make it to the overhanging bridges by the REQ stations before it explodes.
>
> Yeah or how about calling in a tank and having it spawn in the middle of three EMP-happy Wardens? At that point, you’re better off just getting out of the damn tank. Or calling in a Wasp and having it spawn right in front of two angry Banshees? Not to mention all those times I called in a tank and had to spend a full minute or two just driving across the map to the objective. It would be nice to be able to choose where we spawn.

mythic jackal snipers and banshee raiders are bad enough, invincible phantoms and phantom gunners are worse.
they couldve at least made their turrets destroyable & the gunners killable

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

W.G.A.F.

Round 2 Apex. Two banshees. Nuff said.

Do 80% of the damage to a boss he moves and someone else finishes him before you get another shot - Get no credit for the kill because you didn’t damage him in the last few seconds.

Bosses always spawning in locations where tanks can’t reach them. Usually in the back of a base or core room.

Mantis shield regen and rockets being far better than a player controlled equivalent.

Also not related to firefight but marines shred the absolute -Yoink- out of any vehicle that is unfortunate enough to get within range. Especially annoying during a heated wasp or banshee dogfight.

> 2535447568744254;11:
> Most people view this as a bad thing, where you can no longer outmaneuver their attacks to shoot their weak spots like in past games. Hunters are big giants, but they are supposed to be slow too, as a turnoff, not combine their heavy mass with ridiculously fast & undodgeable melee attacks. At least the Hunters back in Reach would occasionally lead you with the melee such that you would be walking right into it, thus your death, which in my opinion was better off. I guess they intended the fast melee strikes for Warzone hunter boss purposes… then, because the enemies still use the same coding & scripts as in the campaign anyway.
>
> The melee was the highlight that I really wanted to point out, but the Hunters alone are almost too tedious to fight due to their weapons & durability.

Maybe out maneuvering a hunter’s attacks is something you’d have to worry about if you had a shotgun or something, but in WZFF you’re much better off using vehicles anyway.

> 2533275008181400;14:
> - Oh boy, here’s a another reason why you shouldn’t spawn aircraft in a middle of a firefight. - And, there’s a time when the servers teleports you in the back - And unfortunately, I forgot to record a time when I called in a Hannibal Mantis to deal with the same Banshees you got shot down by and I got obliterated as soon as I exposed my Mantis out of the open

That’s painful :confused:

> 2533274922636274;15:
> mythic jackal snipers and banshee raiders are bad enough, invincible phantoms and phantom gunners are worse.
> they couldve at least made their turrets destroyable & the gunners killable

Couldn’t agree more

How about when a level 1 tries to drive your fresh splinter hog…

Or you get stuck the second you walk into the armoury… (this wasn’t so bad as I had nothing good, but it is still frustrating)

You could also include when the warden EMP’s you repeatedly…

On a happier note, we can all sometimes be triumphant…

Edit: Sorry about the manual links. I am not a high enough level to do word links.

> 2533274852373759;17:
> Do 80% of the damage to a boss he moves and someone else finishes him before you get another shot - Get no credit for the kill because you didn’t damage him in the last few seconds.

I feel like this is the most serious problem in WZFF. I’ve had so many matches where I spend half a round doing damage to a boss, then I die and I won’t make it in time to get the credit because of the ridiculously long respawn timer and teammates spraying their ARs and managing to steal the credit.