What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
Tundra/Woodland/Urban Scorpion
ONI/Hannibal Scorpion
Ghosts:
> 2535416474113375;1:
> What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
> It’ll be broken down to Railgun, Rocket Launcher, Arclight, BR, and Kinetic Bolt BR total shots.
> So, let’s begin.
> Scorpions:
> Standard Scorpion
> Railgun charge impacts before exploding: 5
> Railgun charge impacts before exploding (weak point): 3
> Arclight charge impacts before exploding: 3
> Arclight charge impacts before exploding (weak point): 3
> Rocket Launcher rocket impacts before exploding: 5
> Rocket Launcher rocket impacts before exploding (weak point): 3
> Battle Rifle shots before exploding: 109
> Battle Rifle shots before exploding (weak point): 76
> Kinetic BR shots before exploding: 87
> Kinetic BR shots before exploding (weak point): 63
> –
> I’ll be back to update this post in a little while.
Good info to have. Thanks!
> 2533274983431281;2:
> > 2535416474113375;1:
> > What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
> > It’ll be broken down to Railgun, Rocket Launcher, Arclight, BR, and Kinetic Bolt BR total shots.
> > So, let’s begin.
> > Scorpions:
> > Standard Scorpion
> > Railgun charge impacts before exploding: 5
> > Railgun charge impacts before exploding (weak point): 3
> > Arclight charge impacts before exploding: 3
> > Arclight charge impacts before exploding (weak point): 3
> > Rocket Launcher rocket impacts before exploding: 5
> > Rocket Launcher rocket impacts before exploding (weak point): 3
> > Battle Rifle shots before exploding: 109
> > Battle Rifle shots before exploding (weak point): 76
> > Kinetic BR shots before exploding: 87
> > Kinetic BR shots before exploding (weak point): 63
> > –
> > I’ll be back to update this post in a little while.
>
>
> Good info to have. Thanks!
Yeah, thought it might be useful. Think I should include melee attacks, or no?
> 2535416474113375;3:
> > 2533274983431281;2:
> > > 2535416474113375;1:
> > > What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
> > > It’ll be broken down to Railgun, Rocket Launcher, Arclight, BR, and Kinetic Bolt BR total shots.
> > > So, let’s begin.
> > > Scorpions:
> > > Standard Scorpion
> > > Railgun charge impacts before exploding: 5
> > > Railgun charge impacts before exploding (weak point): 3
> > > Arclight charge impacts before exploding: 3
> > > Arclight charge impacts before exploding (weak point): 3
> > > Rocket Launcher rocket impacts before exploding: 5
> > > Rocket Launcher rocket impacts before exploding (weak point): 3
> > > Battle Rifle shots before exploding: 109
> > > Battle Rifle shots before exploding (weak point): 76
> > > Kinetic BR shots before exploding: 87
> > > Kinetic BR shots before exploding (weak point): 63
> > > –
> > > I’ll be back to update this post in a little while.
> >
> >
> > Good info to have. Thanks!
>
>
> Yeah, thought it might be useful. Think I should include melee attacks, or no?
I think you should, simply because then you can compare standard melee with bayonet and knight blade.
Probably yes. Especially with a knight blade since its ment for meleeing vehicles.
Edit: crap I forgot to quote. Lol. I’m too used to the role play threads.
> 2533274879407634;5:
> Probably yes. Especially with a knight blade since its ment for meleeing vehicles.
>
> Edit: crap I forgot to quote. Lol. I’m too used to the role play threads.
RP threads? Those exist on Waypoint? Didn’t know.
If you excuse me, I must go spam RB against a tank in forge.
> 2535416474113375;6:
> > 2533274879407634;5:
> > Probably yes. Especially with a knight blade since its ment for meleeing vehicles.
> >
> > Edit: crap I forgot to quote. Lol. I’m too used to the role play threads.
>
>
> RP threads? Those exist on Waypoint? Didn’t know.
> If you excuse me, I must go spam RB against a tank in forge.
Yeah there’s a lot of rp threads in the community creations section of waypoint. Usually you don’t quote in them and I’m too used to that.
BTW, meleeing the weak point actually does more damage, too.
Did not know Knight Blades did so much damage. Just thought they were a minor improvement to damage than the Bayonet to vehicles.
Does Melee/Bayonet/Knight Blade do any extra damage stat-wise? EDIT: Thanks Cizlin.
I was going to ask you how you tested this, but I forgot there were REQ Vehicles in Forge. facepalm
ANOTHER EDIT: Wait, doesn’t the Corp Scorpion’s REQ card say that it has extra armor? omg 434 lied to us wow they are really terrible people THIS IS FALSE ADVERTISING I WILL SUE THEM
/s I don’t really use Corp Scorpions anyway
Good god, how long did this take?
> 2533274809541057;10:
> Good god, how long did this take?
not too long
I had a template featuring every single vehicle and weapon, so I just decided to damage test some vehicles
to gather all this info, may about a collective 30 min
> 2533274983431281;8:
> BTW, meleeing the weak point actually does more damage, too.
oh -Yoink- forgot to include this
will next time I hop on my xbox
> 2535416474113375;1:
> What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
> It’ll be broken down to Railgun, Rocket Launcher, Arclight, BR, and Kinetic Bolt BR total shots.
> So, let’s begin.
> Scorpions:
> Standard Scorpion
> Railgun charge impacts before exploding: 5
> Railgun charge impacts before exploding (weak point): 3
> Arclight charge impacts before exploding: 3
> Arclight charge impacts before exploding (weak point): 3
> Rocket Launcher rocket impacts before exploding: 5
> Rocket Launcher rocket impacts before exploding (weak point): 3
> Battle Rifle shots before exploding: 109
> Battle Rifle shots before exploding (weak point): 76
> Kinetic BR shots before exploding: 87
> Kinetic BR shots before exploding (weak point): 63
> Melee Hits: 54
> Melee Hits w/ Bayonet: 32
> Melee Hits w/ Knight Blade: 10
> results same as Corp Scorpion
> –
> Tundra/Woodland/Urban Scorpion
> Railgun charge impacts before exploding: 6
> Railgun charge impacts before exploding (weak point): 4
> Arclight charge impacts before exploding: 5
> Arclight charge impacts before exploding (weak point): 4
> Rocket Launcher rocket impacts before exploding: 5
> Rocket Launcher rocket impacts before exploding (weak point): 3
> Battle Rifle shots before exploding: 117 (heh)
> Battle Rifle shots before exploding (weak point): 76
> Kinetic BR shots before exploding: 88
> Kinetic BR shots before exploding (weak point): 63
> Melee Hits: 70
> Melee Hits w/ Bayonet: 41
> Melee Hits w/ Knight Blade: 13
> –
> ONI/Hannibal Scorpion
> Railgun charge impacts before exploding: 7
> Railgun charge impacts before exploding (weak point): 4
> Arclight charge impacts before exploding: 4
> Arclight charge impacts before exploding (weak point): 4
> Rocket Launcher rocket impacts before exploding: 6
> Rocket Launcher rocket impacts before exploding (weak point): 3
> Battle Rifle shots before exploding: 126
> Battle Rifle shots before exploding (weak point): 99
> Kinetic BR shots before exploding: 111
> Kinetic BR shots before exploding (weak point): 63
> Melee Hits: 70
> Melee Hits w/ Bayonet: 41
> Melee Hits w/ Knight Blade: 13
> –
Please continue with these statistics! I am very curious on seeing what the tally is up on the Banshee and Ghost! I always wonder if it’s worth investing my shots for players rather than helping taking down the vehicular threat on the field
> 2533274944624202;13:
> > 2535416474113375;1:
> > What is up, my dudes. This will be a thread where I’ll talk about how much damage each and every vehicle can sustain.
> > It’ll be broken down to Railgun, Rocket Launcher, Arclight, BR, and Kinetic Bolt BR total shots.
> > So, let’s begin.
> > Scorpions:
> > Standard Scorpion
> > Railgun charge impacts before exploding: 5
> > Railgun charge impacts before exploding (weak point): 3
> > Arclight charge impacts before exploding: 3
> > Arclight charge impacts before exploding (weak point): 3
> > Rocket Launcher rocket impacts before exploding: 5
> > Rocket Launcher rocket impacts before exploding (weak point): 3
> > Battle Rifle shots before exploding: 109
> > Battle Rifle shots before exploding (weak point): 76
> > Kinetic BR shots before exploding: 87
> > Kinetic BR shots before exploding (weak point): 63
> > Melee Hits: 54
> > Melee Hits w/ Bayonet: 32
> > Melee Hits w/ Knight Blade: 10
> > results same as Corp Scorpion
> > –
> > Tundra/Woodland/Urban Scorpion
> > Railgun charge impacts before exploding: 6
> > Railgun charge impacts before exploding (weak point): 4
> > Arclight charge impacts before exploding: 5
> > Arclight charge impacts before exploding (weak point): 4
> > Rocket Launcher rocket impacts before exploding: 5
> > Rocket Launcher rocket impacts before exploding (weak point): 3
> > Battle Rifle shots before exploding: 117 (heh)
> > Battle Rifle shots before exploding (weak point): 76
> > Kinetic BR shots before exploding: 88
> > Kinetic BR shots before exploding (weak point): 63
> > Melee Hits: 70
> > Melee Hits w/ Bayonet: 41
> > Melee Hits w/ Knight Blade: 13
> > –
> > ONI/Hannibal Scorpion
> > Railgun charge impacts before exploding: 7
> > Railgun charge impacts before exploding (weak point): 4
> > Arclight charge impacts before exploding: 4
> > Arclight charge impacts before exploding (weak point): 4
> > Rocket Launcher rocket impacts before exploding: 6
> > Rocket Launcher rocket impacts before exploding (weak point): 3
> > Battle Rifle shots before exploding: 126
> > Battle Rifle shots before exploding (weak point): 99
> > Kinetic BR shots before exploding: 111
> > Kinetic BR shots before exploding (weak point): 63
> > Melee Hits: 70
> > Melee Hits w/ Bayonet: 41
> > Melee Hits w/ Knight Blade: 13
> > –
>
>
> Please continue with these statistics! I am very curious on seeing what the tally is up on the Banshee and Ghost! I always wonder if it’s worth investing my shots for players rather than helping taking down the vehicular threat on the field
Sure thing. Covenant vehicles coming up next.
Okay, my dudes, the Ghost is up.
If you want to stay tune for the results, I suggest you follow the post, as it’ll notify you every time I update.
So the rocket launcher always kills in 3 shots to the weakpoint on scorpions?
Good to know.
Arclight is a good choice too!
> 2533274833569045;16:
> So the rocket launcher always kills in 3 shots to the weakpoint on scorpions?
> Good to know.
> Arclight is a good choice too!
Yeah, I’m actually surprised by how effective the Arclight is vs vehicles.
Don’t forget what the plasma pistol can do to weak points, shreds a ghost like 7 hits to its weakpoint, think of the firerate man. Spitfire and Voids kills a ghost in 6. Just think if ghost is near to you, EMP it then spam its weakspot.
For anyone wondering the Storm rifle and Fury kill in 9 while blissful slumber doesn’t get critical hits, all the plasma rifle variants kill a ghost in 9 hits