I’m going to start this out by saying I’m a big fan of Halo 5 and this isn’t really a “343 plz” and more of just a simple discussion starter. I’m not a game developer. I don’t know what the specific philosophy behind Halo 5’s game design is. I know how hard balancing a game is and how seemingly minor changes can have much larger consequences down the road as the metagame develops.
That being said, after hearing and reading many complaints/ comments both online and off regarding the state of vehicle combat in Halo 5, I’ve been thinking as a sort of thought experiment how I would go about addressing what I’ve interpreted as reoccurring issues with vehicle combat. This is just my opinion after all, and I’m sure there are some flaws with this idea, but I’m going to put it out there and see what you guys think. Here goes:
For the sake of simplicity, I’m going to define terms I will use in advance:
"Heavy Weapons" refers to the following weapons:
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Rocket Launcher/ SPNKr - Sniper - Railgun - Spartan Laser - Scorpion’s Main Gun - Gungoose’s Grenades - Gauss Turret - Rocket Turret - Mantis Rockets - Mantis Chaingun - Beam Rifle - Charged Plasma Caster Shot - Fuel Rod Gun (Banshee too) - Plasma Nade Stuck to Vehicle - Wraith Plasma Mortar - Binary Rifle - Incineration Cannon - Chaingun - Plasma Cannon (Ghost/ Banshee too) - Splinter Turret - Phaeton Hard Light Cannons - Phaeton Rockets - Anything with explosive bullets (Ex: The Answer)“Small Arms” refers to the following weapons
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Magnum - AR - BR/ H2 BR - DMR - SMG - SAW - Shotgun - Hydra - Frag Grenade Explosion - Storm Rifle - Plasma Pistol (can still critically damage vehicle weak spots however) - Needler (Except Talon of the Lost) - Carbine - Energy Sword - Uncharged Plasma Caster Shot - Non-stuck Plasma Grenade Explosion - Boltshot - Supressor - Lightrifle - Scattershot - Splinter Grenade**“Tanks”** refers to the Scorpion and Wraith
"Aircraft" refers to the Phaeton and Banshee
"Standard Vehicles" are everything else (except the Mantis)
NOTE: The following figures are rough estimates, and would probably need to be tailored to each individual vehicle.
-All Tanks should have a flat increase to resistance from small arms regardless of health, in the neighborhood of 60%, except on weak spots.
They have no additional resistance to heavy weapons
-For the first 50% of Standard Vehicle’s health, their resistance to damage from small arms should be increased by at least 50%, except on weak spots. Once they take more than 50% damage, it takes standard damage until it explodes.
They have no additional resistance to heavy weapons.
-Aircraft should be slightly more susceptible to Heavy Weapon Damage
-The Spartan Laser’s damage should be buffed
-The Mantis should not be boardable from the front, its weapons should do more damage, and its shields strength should be vastly increased
-This is a bit more of a stretch, but Players should not be able to plant a Grenade on a vehicle without any in their inventory. They should be forced to melee it again to plant a nade too.
-If a weapon has a Kinetic Bolt attachment, it ignores Small Arms damage resistance and does standard damage to the vehicle.
That’s all I got, what do you think?