1 Each base should receive the same vehicle
The map are always symetric with each team having his own base (excpet in slayer). As the pelican bring a vehicule to each team at the same time, it should’nt be difficult to distribute vehicles fairly. However, I see many times a team receive a tank and another receive a warthog ! This is absolutely outbalanced !
I remember a game where the ennemy gat a tank and they won long before we could receive a powerfull vehicle too.
Also, when a pelican drop a warthog, it’s very disappointing ! I hope to see a rare vehicule arrive, not some vehicule who is lready on the map
2 Vehicle base shouldn’t be destroy or steal by the ennemy
The vehicule who appered in a base (simple spawn or pelican) can be used or destroyed by the enemy. I see many times vehicles appear in the camps despite the enemy is there ! Some appear even in front of the base, making them easier to steal !
For example, in the map “Highpower”, it’s very easy to take the wasp when it appear and destroy the enemy wasp at the other side of the map
Here a video to show you how it’s easy : https://www.youtube.com/watch?v=2jtqAfh5aug&ab_channel=STiger
I think that vehicles that just appeared on the map should be indestructible until a player use it and players should not be able to use vehicles that just appeared in the enemy camp. At least, the vehicle should appear behind the base to be more protected.
I find those situation unfair and I wish the game to be more well-balanced. In a game, every team should have the same chance to fight. How is that fair for a team to have all his vehicles destroy or capture before the other team have the chance to get in ?
1 Like
Dude its beyond btb though. Btb is bad but its not the only playlist with this problem. Everyone complained about Behemoth but wheres the rightous anger towards Launch Site? One side gets power vehicles and the other side gets a chance to spawn the paper airplane aka the banshee.
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Both sides have a heavy vehicle spawn pad. The problem is the vehicles are random, so one side could get a tank, while the other gets a razorback.
2 Likes
Exactly. RNG is a total mess and ruins gameplay.
3 Likes
Yeah it’s a nightmare. I can typically bet money that when I hear “Scorpion inbound” in a pelican drop it’s going straight to the enemy team
Tanks should spawn at both teams bases for each time a point is scored. So, one team scores in ctf/total control/stockpile, a tank will spawn at both teams bases, not in the middle out in the open. Its very frustrating how especially on high power whoever manages to get the tank, the enemy team is already prepared to just blow it up before you can shoot a few times. Players being able to grapple onto it and melee it 5 times to blow it up. Btb maps in general having way too many choke points to where a tank is almost always shooting at people who are close enough that your own rounds damage the vehicle. Way too many anti vehicle weapons mainly shock damage weapons that, on top of the amount of choke points, players can just lock down your vehicle and kill you or blow it up. Its not a fun experience getting a tank.
I suggest
- Like the above, have a tank spawn at both teams bases after a point is scored. If another point is scored too fast the tanks wont spawn.
- Remove the ability to grapple onto tanks.
- Give tanks shock damage resistance. It should take 2 dynamos to stun the vehicle, or 4 shock rifle shots.
- Make bigger btb maps. On all 3 btb maps currently the tanks are always shooting at people who are close enough to just spam grenades at you or jump onto the back and melee it 5 times.
- Remove the ability to shoot the hatch off. All someone has to do is snipe the hatch and then you are exposed to all enemy weapons.
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