“In July 2020, Microsoft Corp. showed a nine-minute trailer of Halo Infinite, the latest installment from its blockbuster gaming franchise, which has sold more than 81 million copies and brought in almost $6 billion.”
81mil copies btw.
“In July 2020, Microsoft Corp. showed a nine-minute trailer of Halo Infinite, the latest installment from its blockbuster gaming franchise, which has sold more than 81 million copies and brought in almost $6 billion.”
81mil copies btw.
H5 probably the worst in the series
I remember when Bungie said Destiny 1 was gonna be the game for 10 years. I thought they were nuts. Seems they immediately scrapped those plans at launch because destiny 2 comes out just 3 years later.
If 343 commits to this 10 year plan, they’ll make history as the first to do so. But we need monthly updates, not yearly ones.
This Halo has 0 chance of being getting back on top until desync is completely eradicated.
As best I can tell that’s the overall revenue for the Halo Franchise as a whole. It’s estimated that Infinite sold anywhere from 500,083 - 833,472 units in 2021, which is not counting digital downloads. I haven’t been able to find good numbers on Infinite’s sales, but in the same trend as fan reception, sales have only gone up.
In other words its doing pretty well.
I… don’t see how it is nonsense?
Reportedly, Halo Infinite had four builds made. We have seen footage from one of the earlier builds showcasing a cutscene in early production.
If I was working on a build for a game franchise that I felt passionate about, a build I dedicated long-and-hard hours into only for another build to be selected for the next phase of production and all my work to be scrapped; needless to say this might explain why a lot of developers are leaving the company and why production has been a bit lackluster.
People are not exactly motivated to fulfill their work since it is not how they envisioned it to be.
It also explains why this game with a reported budget of around $500,000,000 has so little to show for it. All $500,000,000 was not for just one build of the game and was reasonably divided up between the other builds of the game.
Not to mention the engine overhaul from Blam 5.0 to becoming Slipspace Engine 1.0.
I always try to do intense research when in regards to my favorite videogames and their development processes.
For example :
Halo CE was originally going to feature 25 missions in its earlier drafts when the game was decided to be an FPS title. But then their short deadline for the Xbox had Bungie cut it down to ten, with some ideas; such as the Prophets and Engineers and such, making a comeback in later titles.
_____https://www.youtube.com/watch?v=IhzeV57bNtQ
Halo 2’s final draft still had some edits made during production. Some missions were cut during the first and second acts of the story. And Act III was cut entirely from the game. Eventually Act III would be slightly modified and became what we now know as Halo 3. The modification that was made was the fact that the Ark was not on Earth but the portal to the Ark WAS on Earth. And while Halo CE hinted at Humans being the Forerunners, Halo 2 was to say it outright with the Arbiter finding that the Forerunners entombed in the Ark were actually Humans. With the final act scrapped and adjusted into Halo 3, they still had the Prophet of Truth and 343 Guilty Spark confirm that the Humans are Forerunners… … … and then Frank O’Connor decided to contradict that detail in the Halo 3 Terminals and when he became Franchise Director, he commissioned Greg Bear to have his ret-con be more solidified.
_____https://www.youtube.com/watch?v=TAW2F6oPYMc
_____https://www.artstation.com/artwork/68xkw5
Halo 4 had such a rushed development that many of their missions were bunched together into single chapters and shortened. Ever wonder why some chapters in Halo 4 advance the story oddly? Why conveniently the Forward Unto Dawn crash landed next to the Silent Cartographer of Requiem? Now you know. And though Halo 4 sold well due to the hype of it being another Halo game, the players didn’t like the gameplay and the population of players dropped. As a result, the post-launch content of Year 2 and Year 3 was scrapped. Map packs went down the drain that were in the works by Certain Affinity. Armor Packs were scrapped, though some being made available in Halo 5 such as the Mark IV and some accessories like Gauntlets and Legs for some armor sets (shame that the Hayabusa Gen-II was never implemented in Halo 4 or Halo 5). And Seasons 2 and 3 of Spartan-Ops were scrapped and made into the Halo Escalation comic series.
_____https://www.halopedia.org/Cut_Halo_4_levels
_____https://www.halopedia.org/Cut_Halo_4_customization
That is just to name a few examples.
Much of this you can even learn from the developers themselves as they do some commentaries, as I linked above with the bullet points.
I even will provide you with the story boards of Halo 2’s final script (sadly out of order).
But yeah, reportedly there are were four builds for Halo Infinite before we reached the final build. Whether this means that one of these four builds was selected as the final build or a fifth build was being developed and then selected to be the final build; I cannot say.
Have some early footage from one of the builds that cas called PROJECT // OLYMPUS, which showed that cutscenes were going to be interactive somewhat and that the game was going to be in the Halo 4/5 Art Style, probably indicating that this was from the first build.
Yep! They always are, I’m confident to say. Most nay-saying seems to rely on Multiplayer numbers (inaccurate, depending on how that metric is presented) and that it’s not in some “Top Spot” on leaderboards. Halo is alive and well.
Microsoft and their children companies don’t disclose that much data anymore. They stopped years ago when they realized it would be far more beneficial for them if they mostly left it up to speculation and estimations. We’ll never know Infinite’s true revenue until the real data gets released.
With that being said, I don’t care how much money Halo Infinite has made, that milestone is actually irrelevant to me and many other players when the product is still broken and unfinished nearly a year after it launched and it will most likely lead to more failures based on 343’s history of work. That’s what happens when you reward a company that serves half cooked meals, they think they are doing good things because the money just keeps piling in for some reason. It honestly just shows how complicit the gaming community has become, and how easily they can be duped by a few interviews or headlines filled with empty promises and sweet nothings release after release. The fans want Halo to be better so badly that they will fall for every trick in the book, all in the hopes of finally getting a completed Halo product. Isn’t it just a lovely time to be a fan of Halo? lol
Bambi.
Those were placeholder models.
I doubt that. Given that we had the announcement trailer in 2018 showcasing the armor design returning to a more classic style of Mark VI, I would have to assume that they would use that model for cutscene production; or at least a low-poly version of it.
Given the fact that 343 has stated that development for Halo Infinite started immediately after they finished up with Halo 5, it would make sense that their earliest build in 2016/2017 would feature the same art style until we eventually evolved into the more recognizable form we had in the 2018 announcement trailer.
I’m not entertaining this line of thought further, Rambo.
I’m just defending my reasoning behind this early footage is all.
It could very well be a placeholder using the Halo 5 model.
Though I still doubt it.
Companies do it all the time. Limit support for the current game while pooling most resources into a new game. This is absolutely possible and would explain the severe lack of support for Infinite. If they want people to think otherwise, they should act like it.
Yeah, but companies do that AFTER the game has been out for a year or two.
Not doing it since launch.
Interesting. Where’s this coming from? I’ve never read anything about actual revenue, just a bunch of rando’s estimations.
$6B is at least double what I would have guessed. I wonder if that includes promotional partnerships.
I’ve heard about “Halo 7: The Endless” leaks/rumors for months. Is it believable that 343 would abandon the disaster that is Halo Infinite before 10 years are up? Absolutely 100%. Is it a smart move to make a new game instead of DLC? Hell no. Absolutely nobody will buy it, and people will start a class action lawsuit demanding money back that was spent on Infinite if they abandon it.
I want to believe 343 isn’t foolish enough to brag for years about Infinite and just dump it after blowing half a billion dollars on it. MCC is finally good. The Campaign was only half anyway, since tons of content was cut. They need to add the rest, and add DLC.
If 343 dares to make a new game, people will riot more than they did with Infinite. 343 would be the laughing stock of the internet for decades, even moreso than already. They would never recover the money spent, nor the respect lost.
I like how people hear about how 343 Industries has copyrighted the tagline of “The Endless” and they are all hyping up saying it is a DLC or a game, when in actuality knowing 343’s track record when it comes to story-telling, it is more likely to be a novel or a comic book.
You know, since there are only 7 343 Videogames and they have released 26 novels since they took over the franchise.
Just a google search about it on my end, I’m certain I could find more.
Every time they communicate with us everyone loses their mind. I’d limit communication too.
They haven’t much to report 'til November and we all know it.
Any they know this. Which is exactly why nobody’s doing it.
…Rambo, you really need to re-assess.
I’m just pointing out the statistics.
Frank O’Connor commissioned Greg Bear to “elaborate” on the backstory of the Forerunners (and make a few retcons to boot).
Now we have The Endless as a faction, suddenly out of nowhere, with questions being opened up left-and-right.
It is entirely in 343i’s playbook to answer these questions by over explaining the backstory by way of a novel/comic book.
They already did it to the Forerunners and Flood.
Why not do the same to The Endless?
It is exactly what they have done for the past decade by having most of the story be in the transmedia and not in the videogames. Why change that pattern now?
I’ve never heard of an expansion to bare-bones lore be demeaned as “over explaining” before…
Go on, feed me your “missed the points”; I thrive on them at this point ![]()
Rambo, it’s going to be playable. You’d have to live on another planet to think otherwise.