Various looks for loadout guns

Here is something I think could make things a bit more interesting; various looks for loadout guns.

Each loadout gun like the BR carbine AR etc, can have 3-4 different looks to pick from. Just as they have looked different from game to game. Players may select the look that they like the best.

Also important is they would each sound slightly different. I grow tired of the monotonous drone of battle rifles game in and out, and I think this could really help solve that.

No changes to gameplay, they all still function exactly the same.

I’m kind of in love with this idea. I suggested a similar thing a while back and I’ll stick to it. We should have models of the previous weapons. This means I should be able to chose between the Halo 3 BR and Halo 4 BR. They would have the same traits as each other but different cosmetic appearances. Not sure I agree with designed completely new weapon designs for each weapon though.

To top this off, I think it would be really cool to have to work towards something to actually unlock these previous models. IDK though. I think it’s a neat idea.

I think this is a pretty cool idea, should they be based on previous Halo designs. I think running around with a Halo CE Assault Rifle would be pretty neat.

I’ve heard that the Assault rifle’s Ammo counter and Compass covers up some iron sights, which is how Marines without a HUD or eyepiece use the weapon effectively. I’d like to see the iron sights version come in, just for aesthetics.

But if it’s just from past models, that’s cool also.
Reach AR catches my eye a bit, and I Hate the sound of H4’s magnum, so i might pick a H3 or H2 magnum.
:confused:

If only you could choose which audio you prefer on each weapon, without necessarily changing the appearance, then i’d be super excited. For example, i would be very happy with changing the audio of the Magnum to that of the Halo CE/A pistol, while retaining the same functionality as the Halo 4 counterpart. That would be swell.

> If only you could choose which audio you prefer on each weapon, without necessarily changing the appearance, then i’d be super excited. For example, i would be very happy with changing the audio of the Magnum to that of the Halo CE/A pistol, while retaining the same functionality as the Halo 4 counterpart. That would be swell.

How about being able to choose both a particular look and sound. You pick these separately and can mix and match each of them. I could have a CE looking pistol that sounds like halo 4 or a halo 4 looking pistol that sounds like it did in CE.

This is new but…

A sammy thread that i actually agree with.

I would love to use a Halo 2-version of the BR or Reach version of the DMR as a ‘skin’ for the weapon. Kinda like the next step for the weapon skins we have in H4.

But, knowing Microsoft, these sort of things would most likely be DLC instead of on-disc content…

I’ll give ya credit on this one Sammy, you read my mind. This is basically an advanced skin system, and a perfect way to take that aspect forward and separate it from other games. Other games have the same camos over and over again, freaking blue tiger and urban camo or something, but this is good because it changes the physical silhouette of the gun as well as the sound rather than just changing the color.

I can finally have a black br again or ar rather than the shinny grey that is on almost every human gun now.

I think it at least makes sense. One of the tiny pet peeves I had was that all the BRs on the forward unto dawn looked like Halo 4 BRs instead of Halo 3.

Also if they keep loadouts I would like to at least have something to work towards. Just unlocking things by rank or commendations gets old.

I like this idea, but it would most likely be a separate dlc to be bought.

> If only you could choose which audio you prefer on each weapon, without necessarily changing the appearance, then i’d be super excited. For example, i would be very happy with changing the audio of the Magnum to that of the Halo CE/A pistol, while retaining the same functionality as the Halo 4 counterpart. That would be swell.

I wouldn’t go as far as to allow audio changing mainly because of how having an indistinguishable sound when a weapon is used allows players to decide on how to prepare for the incoming encounter.

For example, the sound that a Boltshot or a Plasma Pistol makes when charging is a key part of being able to counter it. When you hear the sound, you know that you must prepare to run or fight. However, if there are several different sounds for these weapons charging, how will you know what is coming?

Things would get complicated… fast.

This also applies to being able to change the appearance of the projectile (I’m aware that this has yet to be mentioned in this thread) that your weapon fires, as players need to be able to know what’s being shot at them.

If there are blue projectiles heading towards you, you’ll instantly know that someone’s shooting you with a Storm Rifle, a weapon that does extra shield damage. However, if the player is offered the ability to change the color of the projectiles, you’ll never know if that person that’s shooting you has an Assault Rifle, or the green bolts from a Plasma Pistol.

> This is new but…
>
> A sammy thread that i actually agree with.

There were those who thought that this day would never come…

> > This is new but…
> >
> > A sammy thread that i actually agree with.
>
> There were those who thought that this day would never come…

Well when you throw enough of it at the wall, something is bound to stick sooner or later.

> > If only you could choose which audio you prefer on each weapon, without necessarily changing the appearance, then i’d be super excited. For example, i would be very happy with changing the audio of the Magnum to that of the Halo CE/A pistol, while retaining the same functionality as the Halo 4 counterpart. That would be swell.
>
> I wouldn’t go as far as to allow audio changing mainly because of how having an indistinguishable sound when a weapon is used allows players to decide on how to prepare for the incoming encounter.
>
> For example, the sound that a Boltshot or a Plasma Pistol makes when charging is a key part of being able to counter it. When you hear the sound, you know that you must prepare to run or fight. However, if there are several different sounds for these weapons charging, how will you know what is coming?
>
> Things would get complicated… fast.
>
> This also applies to being able to change the appearance of the projectile (I’m aware that this has yet to be mentioned in this thread) that your weapon fires, as players need to be able to know what’s being shot at them.
>
> If there are blue projectiles heading towards you, you’ll instantly know that someone’s shooting you with a Storm Rifle, a weapon that does extra shield damage. However, if the player is offered the ability to change the color of the projectiles, you’ll never know if that person that’s shooting you has an Assault Rifle, or the green bolts from a Plasma Pistol.

If we are talking about changing all weapon sounds without limits, then i agree with you wholeheartedly. But, my initial idea was that changing the audio could only be applicable to weapons of the same category which the player would be presently holding. E.g. Magnum sounds can only cycle between other magnum sounds from previous games…A PP therefore, cannot adopt the sound of a Boltshot, or Magnum, but rather its own sound from other games. This would eliminate any confusion of what weapon you are up against.

> If there are blue projectiles heading towards you, you’ll instantly know that someone’s shooting you with a Storm Rifle, a weapon that does extra shield damage. However, if the player is offered the ability to change the color of the projectiles, you’ll never know if that person that’s shooting you has an Assault Rifle, or the green bolts from a Plasma Pistol.

Personally, I don’t think the game would be affected in this way nearly as much as you seem too. 343 would just need to make sure to make each projectile type and color distinctive, so that it would be impossible to mimic the shots of another weapon.

If I see red blobs of energy flying at me in Halo 3: ODST, I don’t get all confused. It’s obviously plasma, and only (Brute) plasma rifles fire red plasma.

Anyways, how often does color help you identify a weapon anyways? Can your really distinguish the bullet trails of an AR from a SAW or BR?

> > If there are blue projectiles heading towards you, you’ll instantly know that someone’s shooting you with a Storm Rifle, a weapon that does extra shield damage. However, if the player is offered the ability to change the color of the projectiles, you’ll never know if that person that’s shooting you has an Assault Rifle, or the green bolts from a Plasma Pistol.
>
> Personally, I don’t think the game would be affected in this way nearly as much as you seem too. 343 would just need to make sure to make each projectile type and color distinctive, so that it would be impossible to mimic the shots of another weapon.

Which would lead to a lot of redundancy given that most of the colors in existence are used by a specific weapon.

> Anyways, how often does color help you identify a weapon anyways? Can your really distinguish the bullet trails of an AR from a SAW or BR?

Generally it occurs with Covenant weapons, most of which have different colors per projectile.

The Plasma Rifle is blue. The Plasma Pistol is green. The Needler is pink. The Beam Rifle is purple. The Spiker is orange. The Brute Plasma Rifle is red.

If I see someone using a weapon with green projectiles, I instantly know that someone’s using a Plasma Pistol and I must be prepared for the possibility of them EMP’ing the vehicle that I’m using. However, since people can change the color of the projectile that their weapon fires, I would have no way to know if I’m running the risk of being disabled or not.

That’s a significant problem. And in my opinion, being able to change what color your weapon shoots is a little redundant and doesn’t adds more confusion than customization.

Phew, seems like people are liking this! I was a bit nervous yet hopeful as always when posting an idea, gald this one turned out good!

What if the game had a default setting, for example the Halo 4 Battle Rifle but when i change it to lets say the Halo 3 model all it does is change it client side for me only, so when i see a Battle Rifle it looks like a Halo 3 Battle Rifle but when you see one its whatever model you chose.

Then lets say there is a sub category for audio and and if i pick the Halo 2 Battle Rifle sounds it only effects me. Maybe we can choose vehicle sounds as well.

Minecraft does this if you play on a server you can have a different resource pack than everyone else,with different models and sounds. Yes i know Minecraft textures are low res but 343i should have all the audio and models of previous halos, just a thought. And im not saying just that because minecraft can do it halo can, i know its more that likely a big undertaking but it just sounds like a great option to have.

Have you seen the Halo: Reach SMG type Assault Rifle, I’m in love with it.

(Look up some Reach concept art, it’s the AR with the weird stock)

> > > If there are blue projectiles heading towards you, you’ll instantly know that someone’s shooting you with a Storm Rifle, a weapon that does extra shield damage. However, if the player is offered the ability to change the color of the projectiles, you’ll never know if that person that’s shooting you has an Assault Rifle, or the green bolts from a Plasma Pistol.
> >
> > Personally, I don’t think the game would be affected in this way nearly as much as you seem too. 343 would just need to make sure to make each projectile type and color distinctive, so that it would be impossible to mimic the shots of another weapon.
>
> Which would lead to a lot of redundancy given that most of the colors in existence are used by a specific weapon.
>
>
>
> > Anyways, how often does color help you identify a weapon anyways? Can your really distinguish the bullet trails of an AR from a SAW or BR?
>
> Generally it occurs with Covenant weapons, most of which have different colors per projectile.
>
> The Plasma Rifle is blue. The Plasma Pistol is green. The Needler is pink. The Beam Rifle is purple. The Spiker is orange. The Brute Plasma Rifle is red.
>
> If I see someone using a weapon with green projectiles, I instantly know that someone’s using a Plasma Pistol and I must be prepared for the possibility of them EMP’ing the vehicle that I’m using. However, since people can change the color of the projectile that their weapon fires, I would have no way to know if I’m running the risk of being disabled or not.
>
> That’s a significant problem. And in my opinion, being able to change what color your weapon shoots is a little redundant and doesn’t adds more confusion than customization.

But the trick would be to make any color customization limited, keeping certain colors unique to the weapons. IE- either the classic neon green or a light yellow/gold for the plasma pistol, classic electric blue or brute red for the Storm/plasma rifle, etc.

Is it redundant and unnecessary? Sure. It’s aesthetic customization. By definition it is redundant and unnecessary.