v.5.1 - I don’t know English, google translator, maybe you will not understand everything. will be expanded later.
- Fast play (small maps)
- the number of players 5 vs 5. will increase the dynamics of the match and the development of beautiful new maps;
- time to kill. decrease by -20% (shield). will add more interest and passion to shooting. do not change if new low ttk match mode is added;
- middle speed of movement and jump height. no need to do high speed and parkour. high ttk and high speed of the character = panic and disgust (original is good);
- small maps. short and medium range collisions between opponents. competent placement of objects on the map;
- add the mode as in CS/Valorant. Installation and protection of the object. low ttk, no respawn. by rounds;
- add an all versus all mode. without allies
- Battle of big teams (big maps)
- the number of players is 13 vs 13 (or 14 vs 14);
- original time to kill (no changes);
- team battle with respawn (already in the game);
- add an all versus all mode. without allies;
- add the ability to spawn vehicles of your choice. with a cooldown to avoid spam and the same technique. it will also allow you to customize your vehicle in the garage;
- included in the ranked mode at the request of the user. to choose from (optional).
- PVE mode. contains small missions or special operations. for 1-3 players. you can add small portions of stories there. can be linked to a Battle Pass. free and paid rewards for walkthrough. must have a separate menu in the interface (1-PVP, 2-PVE).
General recommendations
- Requires a 60-reward Battle Pass. this will lower development costs, increase the speed and quality of rewards (100 = trash);
- melee damage of guns decrease by -30/35% or lower the speed of the second hit (fire gun);
- system of pumping and progress of the account. partly it does: daily and weekly challenges and battle pass;
- different playable characters. will increase interest and the ability to create customizations;
- save daily and weekly challenges. tell its conditions and give the opportunity to choose a mode for its implementation;
- new “battle pass”. don’t make the “battle pass” too easy and fast (reinforce in the future);
- Old “battle pass”. increase the speed of progress for archive BP. save free (low) and paid (high) busters;
- keeping the minimum number of weapons in the game. very slowly introduce new weapons. this is necessary to save the game core and balance;
- if a lot of weapons are gathered. you can rotate availability by seasons;
- it is desirable to make a clan system. clan chat. playing together in a party;
- completely independent, standalone multiplayer client. maximum protection against hacking and mods, close all doors for “second/outside hands”;
- massive disconnect. add the ability to reconnect to a match or add a new player. the level of technical problems is very high, because of them online is dropping super fast on PC (third party problems, different regions);
- custom lobbies and clan wars. you need to make a separate menu for this. choose a match mode, map, kick players from the custom lobby. it will bring many benefits: organizing clan battles, friendly battles, completing challenges for progress, favorite match modes and maps. all created lobbies should be displayed in the menu list;
- option to separate players into keyboard/mouse and gamepad during matchmaking. required in ranked mode. in other modes - crossplay;
- disable the execution of challenges for the battle pass in the ranked mode;
- don’t leave beta status until early next year;
- filter feedback. a large amount of feedback can be stupid or sabotage with a bad purpose.
Alternative option (not necessary):
- Fast game mode (5 vs 5): 1) similar to classic shooters (CS/Valorant). low ttk, no respawn, by rounds. 2) team deathmatch (Slayer)
- Battle of big teams: 12 vs 12, team battle with respawn (already in the game).