V.5.1 real important feedback to improve the multiplayer halo infinity

v.5.1 - I don’t know English, google translator, maybe you will not understand everything. will be expanded later.

  1. Fast play (small maps)
  • the number of players 5 vs 5. will increase the dynamics of the match and the development of beautiful new maps;
  • time to kill. decrease by -20% (shield). will add more interest and passion to shooting. do not change if new low ttk match mode is added;
  • middle speed of movement and jump height. no need to do high speed and parkour. high ttk and high speed of the character = panic and disgust (original is good);
  • small maps. short and medium range collisions between opponents. competent placement of objects on the map;
  • add the mode as in CS/Valorant. Installation and protection of the object. low ttk, no respawn. by rounds;
  • add an all versus all mode. without allies
  1. Battle of big teams (big maps)
  • the number of players is 13 vs 13 (or 14 vs 14);
  • original time to kill (no changes);
  • team battle with respawn (already in the game);
  • add an all versus all mode. without allies;
  • add the ability to spawn vehicles of your choice. with a cooldown to avoid spam and the same technique. it will also allow you to customize your vehicle in the garage;
  • included in the ranked mode at the request of the user. to choose from (optional).
  1. PVE mode. contains small missions or special operations. for 1-3 players. you can add small portions of stories there. can be linked to a Battle Pass. free and paid rewards for walkthrough. must have a separate menu in the interface (1-PVP, 2-PVE).

General recommendations

  • Requires a 60-reward Battle Pass. this will lower development costs, increase the speed and quality of rewards (100 = trash);
  • melee damage of guns decrease by -30/35% or lower the speed of the second hit (fire gun);
  • system of pumping and progress of the account. partly it does: daily and weekly challenges and battle pass;
  • different playable characters. will increase interest and the ability to create customizations;
  • save daily and weekly challenges. tell its conditions and give the opportunity to choose a mode for its implementation;
  • new “battle pass”. don’t make the “battle pass” too easy and fast (reinforce in the future);
  • Old “battle pass”. increase the speed of progress for archive BP. save free (low) and paid (high) busters;
  • keeping the minimum number of weapons in the game. very slowly introduce new weapons. this is necessary to save the game core and balance;
  • if a lot of weapons are gathered. you can rotate availability by seasons;
  • it is desirable to make a clan system. clan chat. playing together in a party;
  • completely independent, standalone multiplayer client. maximum protection against hacking and mods, close all doors for “second/outside hands”;
  • massive disconnect. add the ability to reconnect to a match or add a new player. the level of technical problems is very high, because of them online is dropping super fast on PC (third party problems, different regions);
  • custom lobbies and clan wars. you need to make a separate menu for this. choose a match mode, map, kick players from the custom lobby. it will bring many benefits: organizing clan battles, friendly battles, completing challenges for progress, favorite match modes and maps. all created lobbies should be displayed in the menu list;
  • option to separate players into keyboard/mouse and gamepad during matchmaking. required in ranked mode. in other modes - crossplay;
  • disable the execution of challenges for the battle pass in the ranked mode;
  • don’t leave beta status until early next year;
  • filter feedback. a large amount of feedback can be stupid or sabotage with a bad purpose.

Alternative option (not necessary):

  • Fast game mode (5 vs 5): 1) similar to classic shooters (CS/Valorant). low ttk, no respawn, by rounds. 2) team deathmatch (Slayer)
  • Battle of big teams: 12 vs 12, team battle with respawn (already in the game).

version 5. Final. thanks

added 1 important option. v.5.1

v.5.2 ready. little correct english & text.
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