V.4.6 Real important feedback to improve the multiplayer halo infinity

v.4.6 - I don’t know English, google translator, maybe you will not understand everything. will be expanded later.

  1. Fast play (small maps)
  • the number of players 5 vs 5. will increase the dynamics of the match and the development of beautiful new maps;
  • time to kill. decrease by -25% (shield). will add more interest and passion to shooting (no need to make a low ttk, the uniqueness of the halo will be lost);
  • middle speed of movement and jump height. no need to do high speed and parkour (original good);
  • small maps. short and medium range collisions between opponents. competent placement of objects on the map;
  • add the mode as in CS/Valorant. Installation and protection of the object. no respawn. by rounds;
  • add an all versus all mode. without allies
  1. Battle of big teams (big maps)
  • the number of players is 14 vs 14 or 13 vs 13;
  • original time to kill (no changes);
  • team battle with respawn (already in the game);
  • add an all versus all mode. without allies;
  • add the ability to spawn vehicles of your choice. with a cooldown to avoid spam and the same technique. it will also allow you to customize your vehicle in the garage;
  • included in the ranked mode at the request of the user. to choose from (optional).
  1. PVE mode. contains small missions or special operations. for 1-3 players. you can add small portions of stories there.

General recommendations

  • Requires a 60-reward Battle Pass. this will lower development costs, increase the speed and quality of rewards (100 = trash);
  • melee damage of guns decrease by -30/35% or lower the speed of the second hit (close combat);
  • system of pumping and progress of the account. partly it does: daily and weekly challenges and battle pass;
  • different playable characters. will increase interest and the ability to create customizations;
  • save daily and weekly challenges. tell its conditions and give the opportunity to choose a mode for its implementation;
  • new “battle pass”. don’t make the “battle pass” too easy and fast (reinforce in the future);
  • Old “battle pass”. increase the speed of progress and save a booster for archive BP;
  • keeping the minimum number of weapons in the game. very slowly introduce new weapons. this is necessary to save the game core and balance;
  • it is desirable to make a clan system. clan chat. playing together in a party;
  • disable the execution of challenges for the battle pass in the ranked mode;
  • filter feedback. a large amount of feedback can be stupid or sabotage with a bad purpose.

Alternative option (not necessary):

  • Fast game mode (5 vs 5): 1) similar to classic shooters (CS/Valorant). low ttk, no respawn, by rounds. 2) team deathmatch (Slayer)
  • Battle of big teams: 12 vs 12, team battle with respawn (already in the game).

I think a 5v5 cs type mode could be neat for sure, but I think ttk is fine as it stands. halo has always had a fairly long ttk, its part of what makes it the kind of fps it is.

of course ttk is unique. but I want a little lower.

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this topic is not relevant. see final version 5. can delete