Utility Weapon (Starting Rifles) Balancing

As most are probably aware, currently the DMR is the most impressive of the Rifles. This is largely due to its daunting statistics compared to the other rifles which can be seen in the links below:

Red-Reticule Range
Weapon Kill Times
THC Utility Weapon Statistics

In order to better balance the rifles, we will need to either buff the attributes of the other rifles or nerf the DMR. As I don’t wish to see the DMR nerfed drastically, and to keep the integrity of the current sandbox I would suggest something like the following:

BR Kill Time - 1.38s (Make 4 shot kill to Increase kill time; lower clip size to make 3 kills possible per clip, not 4; 11 out of 12 bullets from bursts to kill to make 5 shot kills happen more often)
DMR Kill Time - 1.47s (Unchanged/Marginal changes - perhaps reload speeds should be more marginalized)
LR Unscoped - 1.58s (Increase firing rate to increase kill time)
LR Scoped - 1.4s (Unchanged/Marginal Changes)
Carbine - 1.42s (Make 7 shot kill)

The DMR and LR will be the dominant and go to rifles at long range due to RRR (red-reticule range), but will leave the other rifles as being more favorable within their intended ranges. There would obviously be more things to work out besides this, but I think this would be a very good start at trying to balance the rifles in their intended ranges without simply nerfing the current DMR rendition.

What do you guys think of the current DMR paradigm and how we could potentially alleviate it? Or do you think that the DMR should be the defacto utility weapon as it stands right now?

PS: Please note that the BR does not need to be a 4SK but that I saw it as being the easiest way to drop its kill-time without affecting its firing speed.

You guys never seem to understand that the AR, Storm Rifle, and Suppressor exist too…

Buffing all the precision weapons just makes them all overpowered. When only one weapon is the problem, deal with that ONE weapon.

[double post]

I would prefer a slight reduction in rate of fire for the DMR as opposed to speeding up the kill-times for every other weapon.

I agree with the minor increase on the hip-fire kill-time of the Light Rifle.

The Carbine should remain and 8 shot, but should kill with only 4 body-shots after popping shields.

The best improvement I could see would be to return to the standard Halo feature where players are dropped out of scope after being hit, rather than 343’s implementation of flinch.

Dmr- Reduce bullet magnetism at least so part of your reticle needs to be on them to land the shots , same gun, little harder to use,
I’ll take anything you wanna give the carbine but it’s my best weapon by far as is, it’s touchy but if you get the feel of it…

Buffing the other rifles would only increase kill times and make the game too fast, trust me, the DMR needs to be needs to be nerfed not only for the fact it’s overpowered compared to the other starting rifles but for the fact it kills map flow and on any big map which halo 4 feature a lot of it just means BTB games consist of playing peek-aboo with the DMR and make the game much more dull and call of duty ish, the game is a lot more fun without the dmr as a load out weapon all together, any rifle with a considerabley longer effective range then the rest will always prevail on big maps, atleast the light rifle suffers slightly at medium range but is better at long, the DMR just destroy’s all other load out weapons bar some automatics in very specific circumstances

> You guys never seem to understand that the AR, Storm Rifle, and Suppressor exist too…
>
> Buffing all the precision weapons just makes them all overpowered. When only one weapon is the problem, deal with that ONE weapon.

People dont seem to understand that here for some reason. For the most part the percision rifles are balanced with one another with the exception of the DMR because the DMR invades the other’s niches and exceeds them while still maintaining it’s own.

I agree with toning down the DMR’s RoF, and most importantly the auto-aim and projectile magnetism.

As a bottom-level, occasional Regicide player, the DMR is boring to play against, and most of all, boring and disappointing to use.

The BR, Carbine, and Light Rifle are more worthwhile to use in comparison.

I dislike the DMR so much that I refuse to use it under almost under any circumstances when playing Regicide, and I don’t even like it in Spartan Ops.

It is excessively easy to use, thanks to its RoF, aim-assist, etc.

If a bottom-feeder like me hates the weapon, then surely there is something wrong with it.

The biggest issue with me is the range of the DMR.

Seriously, I can hardly enjoy BTB because of that weapon (never mind the incredibly weak vehicles, plasma pistols and plasma grenades… ugh)

I just think the DMR needs sorting.
Dunno about you guys but i’m bored of getting sniped from across the side of Ragnarok and pretty much all the maps.
I’m finding this style of game play pretty boring as my only way to counter this immediately is to do the same and its getting pretty boring.

There is no incentive to use any other weapon. On smaller maps like Adrift and some of the Forge Test Playlist are OK.

> You guys never seem to understand that the AR, Storm Rifle, and Suppressor exist too…
>
> Buffing all the precision weapons just makes them all overpowered. When only one weapon is the problem, deal with that ONE weapon.

I’ll agree with that point, and yes I realize that the assault rifles might need to be tweaked as well, but I find them harder to cover as their statistics are less known.

I just hope if they do nerf the DMR that they don’t do so drastically. :slight_smile:

Hopefully 343i will look at stuff like this and the statistics of the weapons in general from now on with a closer eye to balancing. Thanks for the posts guys.

Edit: And yes, vehicles feel like paper! D; I understand that they didn’t want them to be too overpowered, but the banshee is almost unusable. I’m afraid of even getting in the thing, lol. XD

Edit: And yes, vehicles feel like paper! D; I understand that they didn’t want them to be too overpowered, but the banshee is almost unusable. I’m afraid of even getting in the thing, lol. XD
[/quote]
I find banshee best suited to Exile plenty of quick escape routes to get you out of the enemy firing line.
Ragnarok on the other hand i don’t go near the thing.

> You guys never seem to understand that the AR, Storm Rifle, and Suppressor exist too…
>
> Buffing all the precision weapons just makes them all overpowered. When only one weapon is the problem, deal with that ONE weapon.

The AR, Suppressor, and Storm Rifle need to be secondary weapons, and the bolt shot / plasma pistol need to be removed from the load outs.
In this way the primary weapons will consist of four precision weapons, and secondary weapons will consist of three automatic weapons, and one precision weapon. (the magnum)

As far as my thoughts on precision weapons go I would like to see the range of the DMR, Light rifle, BR, and Carbine brought down to the same firing distance.
The DMR breaks maps too easily with it’s RRR (Red Reticle Range), and at the very least I would like to see it have the same RRR as that of the light rifle.

Also I have no real opinion on automatic weapons seeing as I do not use them outside of the AR, and I like the AR quite a bit in Halo 4, and would love it to be adopted intop the secondary weapon class like it used to be.

I also agree with the original posters thoughts on the Carbine, and battle rifle in terms of how many shots it should take to kill an opponent or DPC (damage per clip).