"Utility" Customization Options

I may be in the minority here, but I thought that the selection of armor permutations in Reach that had arrays of utility pouches really lent a greater sense of realism to the armor, made it feel like a setup that the user had fully tweaked for their preference in combat. I like some of the new armor designs in Halo 4, but I think they’d look even better if you could, say, put a belt, a set of chest pouches, or a thigh pouch on to add a more utilitarian feel.
Thoughts?

I liked the idea of the customization some of the armor actually brought to the table in Reach… The problem is…

None of it DID anything. Nobody even noticed what you were wearing half the time. You didn’t notice what others were wearing half of the time. And it was just playing “Dress Up” with Master Chief.

To me… It’s a bit silly. In Halo 3, you noticed it a lot more because of the MAJOR differences in armor types. Halo Reach? Not so much.

I want the armor and armor pieces to actually do things.

Like the Flight stuff perhaps gives you an extra second in the air. Perhaps equipping ALL the flight stuff together adds 4 seconds or something.

Putting on the extra grenade pouch thing should give you maybe one or two more grenades so your total is 4 instead of 2. Maybe the extra sniper/shotgun rounds would give you extra ammo with those weapons. Maybe the different “knife” holsters would change your knife kill animations.

I just want it to do SOMETHING. I mean, I’m not fond of playing “Dress Up” to begin with. And “costume unlocks” have been a stupid idea since the days fighting games used to (and still do) have those be unlockables.

If armor actually did something… People would care what you were wearing a bit more. Some strategy might actually come into play in the game. Just saying. I don’t mean we need “overpowered” things like melee instant-kills now instead of just damages… Or rockets now start with max ammo when you pick them up… Just tiny things like “I can ping an enemy for 3 seconds so my allies can spot him on the field by looking for the waypoint”. Things that might change gameplay a LITTLE, but don’t take away from the skill involved.

I agree, I like the idea of the permutations having small effects as well, and I believe they’ve stated that that will be the case in some game modes, but I’d like the options regardless.

> I liked the idea of the customization some of the armor actually brought to the table in Reach… The problem is…
>
> None of it DID anything. Nobody even noticed what you were wearing half the time. You didn’t notice what others were wearing half of the time. And it was just playing “Dress Up” with Master Chief.
>
> To me… It’s a bit silly. In Halo 3, you noticed it a lot more because of the MAJOR differences in armor types. Halo Reach? Not so much.
>
> I want the armor and armor pieces to actually do things.
>
> Like the Flight stuff perhaps gives you an extra second in the air. Perhaps equipping ALL the flight stuff together adds 4 seconds or something.
>
> Putting on the extra grenade pouch thing should give you maybe one or two more grenades so your total is 4 instead of 2. Maybe the extra sniper/shotgun rounds would give you extra ammo with those weapons. Maybe the different “knife” holsters would change your knife kill animations.
>
> I just want it to do SOMETHING. I mean, I’m not fond of playing “Dress Up” to begin with. And “costume unlocks” have been a stupid idea since the days fighting games used to (and still do) have those be unlockables.
>
> If armor actually did something… People would care what you were wearing a bit more. Some strategy might actually come into play in the game. Just saying. I don’t mean we need “overpowered” things like melee instant-kills now instead of just damages… Or rockets now start with max ammo when you pick them up… Just tiny things like “I can ping an enemy for 3 seconds so my allies can spot him on the field by looking for the waypoint”. Things that might change gameplay a LITTLE, but don’t take away from the skill involved.

No, no, no, no, no…AA’s do enough to change up the gameplay. Armor customization should not do the same. It needs to remain purely cosmetic.

> I liked the idea of the customization some of the armor actually brought to the table in Reach… The problem is…
>
> None of it DID anything. Nobody even noticed what you were wearing half the time. You didn’t notice what others were wearing half of the time. And it was just playing “Dress Up” with Master Chief.
>
> To me… It’s a bit silly. In Halo 3, you noticed it a lot more because of the MAJOR differences in armor types. Halo Reach? Not so much.
>
> I want the armor and armor pieces to actually do things.
>
> <mark>Like the Flight stuff perhaps gives you an extra second in the air. Perhaps equipping ALL the flight stuff together adds 4 seconds or something.</mark>
> <mark>Putting on the extra grenade pouch thing should give you maybe one or two more grenades so your total is 4 instead of 2. Maybe the extra sniper/shotgun rounds would give you extra ammo with those weapons. Maybe the different “knife” holsters would change your knife kill animations.</mark>
>
> I just want it to do SOMETHING. I mean, I’m not fond of playing “Dress Up” to begin with. And “costume unlocks” have been a stupid idea since the days fighting games used to (and still do) have those be unlockables.
>
> If armor actually did something… People would care what you were wearing a bit more. Some strategy might actually come into play in the game. Just saying. I don’t mean we need “overpowered” things like melee instant-kills now instead of just damages… Or rockets now start with max ammo when you pick them up… Just tiny things like “I can ping an enemy for 3 seconds so my allies can spot him on the field by looking for the waypoint”. Things that might change gameplay a LITTLE, but don’t take away from the skill involved.

No. Never should ANYONE start off with 4 grenades. oh God… the possibilities.

A poor grenade thrower will throw poorly with 1 grenade or 4.

Grenade spam exists regardless of how many you start with. I can’t see how this would be any kind of issue that doesn’t already exist.

Plus, with the other armor permutations and stuff that they could possibly do… Why would you ALWAYS WANT 4 grenades? Surely you’d pick something to cater to your playstyle.

EDIT: Perhaps introduce a “trade off” system to it. Start with 4 frags… But you are unable to pick up sticky grenades at all. You can only carry frags.

The flight suit makes you take more damage while jetpacking because it’s lightly armored.

Etcetera.

> > I liked the idea of the customization some of the armor actually brought to the table in Reach… The problem is…
> >
> > None of it DID anything. Nobody even noticed what you were wearing half the time. You didn’t notice what others were wearing half of the time. And it was just playing “Dress Up” with Master Chief.
> >
> > To me… It’s a bit silly. In Halo 3, you noticed it a lot more because of the MAJOR differences in armor types. Halo Reach? Not so much.
> >
> > I want the armor and armor pieces to actually do things.
> >
> > <mark>Like the Flight stuff perhaps gives you an extra second in the air. Perhaps equipping ALL the flight stuff together adds 4 seconds or something.</mark>
> > <mark>Putting on the extra grenade pouch thing should give you maybe one or two more grenades so your total is 4 instead of 2. Maybe the extra sniper/shotgun rounds would give you extra ammo with those weapons. Maybe the different “knife” holsters would change your knife kill animations.</mark>
> >
> > I just want it to do SOMETHING. I mean, I’m not fond of playing “Dress Up” to begin with. And “costume unlocks” have been a stupid idea since the days fighting games used to (and still do) have those be unlockables.
> >
> > If armor actually did something… People would care what you were wearing a bit more. Some strategy might actually come into play in the game. Just saying. I don’t mean we need “overpowered” things like melee instant-kills now instead of just damages… Or rockets now start with max ammo when you pick them up… Just tiny things like “I can ping an enemy for 3 seconds so my allies can spot him on the field by looking for the waypoint”. Things that might change gameplay a LITTLE, but don’t take away from the skill involved.
>
> No. Never should ANYONE start off with 4 grenades. oh God… the possibilities.

Exactly. Imagine an entire 4-man team starting with 4 grenades each. That means 16 perfectly spammable grenades. That, my friends, would be hell.

As for the flight stuff, the jetpack is already quite broken as it it. Granting it even more power will only break the gameplay even more.

With AAs, tactical, and support packages, we have enough game-altering customization without completely breaking gameplay. Perks from armor customization would push it over the limit, I’m afraid. You all should really think about these proposals before you make them.

> A poor grenade thrower will throw poorly with 1 grenade or 4.
>
> <mark>Grenade spam exists regardless of how many you start with. I can’t see how this would be any kind of issue that doesn’t already exist.</mark>
>
> Plus, with the other armor permutations and stuff that they could possibly do… Why would you ALWAYS WANT 4 grenades? Surely you’d pick something to cater to your playstyle.
>
> EDIT: Perhaps introduce a “trade off” system to it. Start with 4 frags… But you are unable to pick up sticky grenades at all. You can only carry frags.
>
> The flight suit makes you take more damage while jetpacking because it’s lightly armored.
>
> Etcetera.

That’s quite a strange, flawed logic you have there, my friend. Grenade spam is already an issue for many players, so why add something that would compound that issue?

That’s like saying, “I have bad health issues because I eat too many unhealthy foods, so I don’t see how eating even more unhealthy foods would be an issue.” You see the problem there?

A heroic style combat knife should be a utility strapped to your thigh. (must beat game on heroic or higher)

> > A poor grenade thrower will throw poorly with 1 grenade or 4.
> >
> > <mark>Grenade spam exists regardless of how many you start with. I can’t see how this would be any kind of issue that doesn’t already exist.</mark>
> >
> > Plus, with the other armor permutations and stuff that they could possibly do… Why would you ALWAYS WANT 4 grenades? Surely you’d pick something to cater to your playstyle.
> >
> > EDIT: Perhaps introduce a “trade off” system to it. Start with 4 frags… But you are unable to pick up sticky grenades at all. You can only carry frags.
> >
> > The flight suit makes you take more damage while jetpacking because it’s lightly armored.
> >
> > Etcetera.
>
> That’s quite a strange, flawed logic you have there, my friend. Grenade spam is already an issue for many players, so why add something that would compound that issue?
>
> That’s like saying, “I have bad health issues because I eat too many unhealthy foods, so I don’t see how eating even more unhealthy foods would be an issue.” You see the problem there?

I get the point… But for the same token… Does it REALLY compound the problem? Especially when players currently in Reach pick up dead peoples’ unused grenades and spam those? Sometimes throwing a bunch of them? If anything the whole “grenade spam” has taught me that camping where people know where you are is a VERY bad idea. Especially when you’re on defense.

Do you HONESTLY THINK that most players would pick the “4 grenades” all the time? I can’t see that they would. I know I’m asking a lot here, the use of imagination and etcetera. I’m just asking you to imagine that EVERY piece of armor has a unique effect that is mitigated by a “trade off” or by another piece of armor.

I can seriously go through EVERYTHING you can place on your character in Reach and think of unique things to make such armor do. Even adding “drawbacks”. Each of it would supplement a specific playstyle.

I don’t know about you, but I’m tired of unlocking costumes. Costumes NOBODY cares about (not even you once you’ve played your third game with it on) and is wasted disc space. I’d like armor to actually be SOMEWHAT useful. Not game-breakingly so, of course not. Just enough to cater to specific playstyles and nothing more. Perhaps you’re a CQC kind of guy, shouldn’t you be able to customize yourself for such things?

Perhaps a particular piece of armor offers more “damage resistance”. Like say 3%. Yeah, that’s a lot… So you trade it off with say “inability to heal” or “move 5% slower”. Perhaps a helmet gives you a much higher FOV than other helmets (fishbowl anyone?), but its trade-off would be that headshots do much more damage to you.

If the whole “tactical boosts” or whatever they are being called… Basically “Perks” from CoD weren’t in the game… I’d like to see the armor fill that role instead.

Obviously having BOTH in the game would be somewhat overpowered… But as an idea in and of itself… I think it could have some merit if handled correctly and balanced much like weapons are.