Using the DMR proves nothing about your skill

Title says all.

People bragging about getting kills with what is clearly the better weapon in most scenarios is a bit pathetic.

Using a DMR against a BR for example, is a bit like washing your clothes through the washing machine (I am unaware of any other terms for ‘washing machine’ for anywhere outside of the UK) and washing them by hand; one is obviously harder and takes more effort. The other one is clearly easier, faster and overall more effective.

Loadouts cannot work like this. Each weapon should take an equal amount of skill to use, and there cannot be a ‘better’ choice. In Halo, those precious seconds count.

The DMR is overall more effective and reliable than the BR, Carbine and unscoped Light Rifle. That is not balance.

It’s also called a washing machine here in Canada. Outside the Commonwealth I think it’s still commonly known as a washing machine, but who knows?

I am almost done mastering my Battle Rifle. I started the game using the DMR and got it to within 700 kills of mastering it. It is definitely easier to use than the BR. I find the BR more rewarding, though. I am not looking forward to playing the last 700 kills with the DMR in order to master it. I will probably do it right after I am done with the BR to get it out of the way ASAP.

Overall, I agree with you.

So are you wanting the starting precision weapons to be different only in an aesthitic sense? Just curious here. I tend to agree with most of the commentary about the DMR. I dislike having to use a weapon to be competitive that I have some “issues” with.

Personally, I’d like to see the proper balance put in so that your selection of weapon was based upon the map and likely scenarios that would be faced.

It does indeed suck.

> So are you wanting the starting precision weapons to be different only in an aesthitic sense? Just curious here. I tend to agree with most of the commentary about the DMR. I dislike having to use a weapon to be competitive that I have some “issues” with.
>
> Personally, I’d like to see the proper balance put in so that your selection of weapon was based upon the map and likely scenarios that would be faced.

I believe that the loadouts CAN be balanced. But the direction we’re heading in right now is NOT the way to do it.

The DMR’s range alone is enough to make it powerful, let alone the faster kill time and lack of recoil/minimal bloom.

I could just as easily substitute DMR in the title for BR and make the point that BR doesn’t provide an accurate assessment of skill because it forces teamshooting due to slow kill times and random spread.

The BR is too poor of a weapon to seriously use competitively, yet as it stands with its extreme scoped red-reticle-range the DMR is too good of a weapon. Toning the RRR down would hopefully put this discussion to rest.

As for the whole loadouts shebang… Why do we even have these in the first place? All they do is convolute the balance of the game and make it feel less and less like a genuine Halo game. Bleh.

Have you pointed to sky and screamed that the sky is blue? Maybe you’ve splashed around in a pool screaming about how wet the water is? Those seem like things you would do.

> Have you pointed to sky and screamed that the sky is blue? Maybe you’ve splashed around in a pool screaming about how wet the water is? Those seem like things you would do.

I fail to see what on earth you were trying to achieve with this post.

> Have you pointed to sky and screamed that the sky is blue? Maybe you’ve splashed around in a pool screaming about how wet the water is? Those seem like things you would do.

OP is not only pointing out that the DMR is unbalanced; he is also proposing a fix. Relax.

I agree, the DMR is far too superior to any other loadout weapon to be a worthwhile choice. The BR, on the other hand, is in touch with the others and provides a reliable weapon for medium-ranged combat. The BR is a good weapon, but not to the extend of how it was in Halo 3, which is a good thing if you ask me. I’ve just finished mastering it, and I can say that it feels really good to use and quite rewarding when you get kills with it. The DMR, on the other hands, feels like a cheap auto-win weapon against anything but 1-shot kill weapons or other DMRs.

In this loadout-based game, there shouldn’t be one weapon to rule them all like the DMR, it creates for unbalanced gameplay.

At least the game is still fun.

> At least the game is still fun.

I give up.

shoot self in head

> > At least the game is still fun.
>
> I give up.
>
> shoot self in head

Instant Respawn!

> > > At least the game is still fun.
> >
> > I give up.
> >
> > shoot self in head
>
> Instant Respawn!

Shoots self in head yet again

> > > > At least the game is still fun.
> > >
> > > I give up.
> > >
> > > shoot self in head
> >
> > Instant Respawn!
>
> Shoots self in head yet again

Friendly Fire Removed!

> > > > > At least the game is still fun.
> > > >
> > > > I give up.
> > > >
> > > > shoot self in head
> > >
> > > Instant Respawn!
> >
> > Shoots self in head yet again
>
> Friendly Fire Removed!

Unusual Hiccup quit

> Unusual Hiccup quit

Low Population! Join the exact same game in progress!

> > > > > At least the game is still fun.
> > > >
> > > > I give up.
> > > >
> > > > shoot self in head
> > >
> > > Instant Respawn!
> >
> > Shoots self in head yet again
>
> Friendly Fire Removed!

You can still kill yourself with out friendly fire

The April Title Update will address weapons balancing and hopefully put the DMR squarely in the “long range” category while leaving the Carbine and BR to live in teh “medium range” category. The light rifle, I feel, is the most skilled weapon in the game because it combines DMR distance with the single shot and BR medium range with the 3-shot.

That being said, it does take skill to approach an enemy wielding a DMR and potentially unknown AA and proceed to defeat them in battle. I guess the point I’m trying to make is even if the weapon doesn’t require skill, defeating an opponent still does. But clearly I’m one of those who isn’t bothered by an overpowered weapon or two.

> In this loadout-based game, there shouldn’t be one weapon to rule them all like the DMR, it creates for unbalanced gameplay.

I play a limited amount of loadout-based shooters, but there usually is a weapon/class to rule them all. In pre-Black Ops 2 CoD and Battlefield 3, the assault rifles are generally the most versatile weapons overall. This is sort of what role the DMR fills.
To put things in perspective with Battlefield; the DMR is much like the M16A3; versatile, good at long range, but not the best.
The Light Rifle would closely mimic the semi-automatic sniper rifles; more range and damage than the typical assault rifle, but can be used to a small degree up-close with hipfire.
The BR takes the role of the Engineer’s carbines. They do the same damage per-shot as the assault rifles up close, but are unable to have a lasting impression at longer ranges.
Finally, the AR fills a PDW role. It is a good close-range weapon that lacks when you get any farther than that.

The M16A3 in BF3 is one of the best weapons, but like the DMR, it has situations where there are better weapon choices you’d like to have.