Using the Assault Rifle

This tutorial will improve your skill with the Assault Rifle.

Step 1 - Forget your K/D. Using the Assault Rifle as your weapon of choice will earn you no headshot points, but it will test your trigger finger and the arm that aims it to the fullest extent. Play to fight, not to win.

Step 2 - Consider the reticule. The ‘hollow’ space at the center is equally as accurate as the DMR’s when rested.

  • At medium range, keep your attacks to a rigid 2-shot burst. This will keep the reticule small, accurate and clean.
  • Closer ranges allow for longer bursts. Never fire at full automatic unless you need to. Correct bursting will give you fight against an attacker armed with precision weapons.
  • You may not be able to long-shot your opponent, but simply hitting them from medium-and-away range will disrupt their scopes, and it may just save your life.

Step 3 - Shooting to kill is a luxury. Savour it and make all the assists you can. The Assault Rifle is not the top shooter, but it can provide accurate and sustained fire. This is not to say you will not make kills. In fact, your K’D should go up, but the sheer number of bullets you can field is your best contribution to the team’s fight. Know your role and perform it.

Step 4 - ???

Step Five - Profit.

If you played against me you would lose more than you win - the strategy is not a winning one.

The lesson was to use your bullets carefully. Please explain how that would put me behind. Or would you be using a DMR?

I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).

You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.

You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.

I play to win and the AR (especially bigger maps) isn’t that useful even if you burst. In my experience at least because the problem with most Autos (save the Needler) is that they are beaten within their own niche because you can spam utility and headshot capable. Therefore, they much much less useful (to me at least).

I can’t take anyone seriously when they say they beat legit DMRs/NRs users at medium to long range via burst fire. That only happens when the said players don’t know how to aim and have poor situational awareness.

Now the Plasma Pistol is preferable weapon over the AR. Strong enough to kill without relying on melee (like most autos), you don’t have to reload, has overcharge EMP and it’s cool getting kills with.

> You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.

I would put the answers in the tutorial above, but they’re fairly straightforward so I’ll just put them here.

Fire - When you see the enemy.

Let the kill go - When you need to reload.

Don’t risk it - When your shields are gone.

Strike a melee - When their shields are gone.

In relation to Armour Abilities - Same rules apply.

Another advantage to bursting - If your opponent is using an Assault Rifle, you will still be shooting when they need to reload. Firing at full auto is less accurate than it seems.

> I can’t take anyone seriously when they say they beat legit DMRs/NRs users at medium to long range via burst fire.

Then you should read more carefully.

> > I can’t take anyone seriously when they say they beat legit DMRs/NRs users at medium to long range via burst fire.
>
> Then you should read more carefully.

My experience with experimenting with the Water Gun says that your going to die a lot more if you do what you suggest against players who know what to do. Your burst fire will fall to trained DMRs and good players in genreal.

Face it; the AR got nerfed badly in Reach. Even more so than the previous incarnation that is Halo 3 AR. Now i hope that in Halo 4 that changes this and we can start Assaulting players with this Rifle. As of now, it just shoots 32 water pellets and tickles energy shields.

The precision weapons are not OP. Bungie failed to buff the weapons around them.

You also don’t consider how ineffective it’s range is in BTB (and AR starts DO exists on bigger maps). It’s not useful at taking out vehicles (and especially flyers like the Banshee) and the magnum is amazingly inconsistent with it’s spread even when paced(I.E not viable at range). Hell you can’t even push out of a set up with ARs. At least with DMRs and coordination you can.

> I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).
>
> You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.
>
> You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.

precision weapons are not op, the reach AR is utter crap.

> > I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).
> >
> > You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.
> >
> > You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.
>
> precision weapons are not op, the reach AR is utter crap.

Halo CE AR- Pure awesome
Halo 3 AR: Nice but sounds like a popcorn-machine
Halo:Reach AR: Pea-shooter

> > > I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).
> > >
> > > You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.
> > >
> > > You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.
> >
> > precision weapons are not op, the reach AR is utter crap.
>
> Halo CE AR- 60 rounds of Pure awesome
> Halo 3 AR: Nice but sounds like a popcorn-machine
> Halo:Reach AR: Pea-shooter/Water Gun

Fixed xD

AR needs to be more powerful in Halo 4…the AR in Reach is garbage!! almost a full clip to kill someone…pffffff

I just hold the trigger. If burst fire is ever a better alternative to holding the trigger, I know that I’m using the wrong weapon anyway.

Points are excellent. Definitely hitting the team assist advantages.

> > > > I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).
> > > >
> > > > You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.
> > > >
> > > > You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.
> > >
> > > precision weapons are not op, the reach AR is utter crap.
> >
> > Halo CE AR- 60 rounds of Pure awesome
> > Halo 3 AR: Nice but sounds like a popcorn-machine
> > Halo:Reach AR: Pea-shooter/Water Gun
>
> Fixed xD

Thanks lol

> > I am quite capable of winning and getting a decent K/D spread using the AR. It’s not an “assist” weapon. You only earn assists because precision weapons are OP. Even if you use the AR, take down their shields and 99% of their health, it doesn’t count as a kill if someone with a DMR jumps in and gets a headshot (if you try a custom game of default Slayer but with headshots turned off, the DMR becomes more suited for mid-long range combat and can’t really steal kills).
> >
> > You also seem to ignore a lot of the overall game. You can still use a Plasma Pistol to strip their shields and take them out with the AR if you’re not that confident with your PP skills.
> >
> > You also ignored how to use the AR with certain AAs. When the right time to fire is, knowing when to let a kill go, knowing when to reload, take cover or risk firing the last amount of bullets, and also when to strike a melee.
>
> precision weapons are not op, the reach AR is utter crap.

No it’s not, as a utility weapon it does exactly what it needs to do, be decent at any one range but outclassed by every other weapon at their intended range. It’s something you fall back on when you don’t have the right weapon in your current situation and need something to get by. The only people who think it’s crap are the kind of people who rely on their weapons getting a kill for them. If the AR was stronger then there would be no reason to burst fire as it will kill within a second at any range.

Step 1: drop the AR
Step 2: pick up a DMR
Step 3: use your DMR to outshoot everyone else’s AR

The above steps tend to work better for me. I recommend that others try them.

  1. The AR sucks because of the removal of melee bleedthrough…

  2. It’s funny how people on this forum say, “COD sucks because it’s a 2 shot kill” then they say, “The AR needs to kill faster”…what one do you want?

> This tutorial will improve your skill with the Assault Rifle.
>
> Step 1 - Forget your K/D. Using the Assault Rifle as your weapon of choice will earn you no headshot points, but it will test your trigger finger and the arm that aims it to the fullest extent. <mark>Play to fight, not to win.</mark>
>
> Step 2 - Consider the reticule. The ‘hollow’ space at the center is equally as accurate as the DMR’s when rested.
> - At medium range, keep your attacks to a rigid 2-shot burst. This will keep the reticule small, accurate and clean.
> - Closer ranges allow for longer bursts. Never fire at full automatic unless you need to. Correct bursting will give you fight against an attacker armed with precision weapons.
>
> Step 3 - Shooting to kill is luxury. Savour it and make all the assists you can. The Assault Rifle is not the top shooter, but it can provide accurate and sustained fire. The sheer number of bullets you can field is your best contribution to the team’s fight. Know your role and perform it.
>
> Step 4 - ???
>
> Step Five - Profit.

Something tells me you don’t have a decent k/d… But to say to play not to win…horrible advice man

And I really dislike spawning with with the AR in team slayer. Just my two cents