I was watching some beta gameplay earlier and I noticed on one of the mas there was a path with trees on either side and I thought “it would be cool if there was an option to send infantry units into cover there which would give them a slight boost in defence and if the enemy had flamethrowers or whatever the banished equivalent is then theynwould be flushed out and killed”
Any thoughts on this?
> 2533274824807326;1:
> I was watching some beta gameplay earlier and I noticed on one of the mas there was a path with trees on either side and I thought “it would be cool if there was an option to send infantry units into cover there which would give them a slight boost in defence and if the enemy had flamethrowers or whatever the banished equivalent is then theynwould be flushed out and killed”
>
> Any thoughts on this?
Have you played the first game? Not meant to sound mean, there’s just garrisons all throughout it, especially for hooks. I can’t imagine it’s too much of a stretch for them to have the same thing in the new one.
EDIT: Wait I’m dumb. Do you mean so they’re cloaked, like in Heroes of the Storm?
I would like an expanded cover system but it seems that halo wars is trying to favor more mobile gameplay and is opting for less garrison map features than even the first game.
If there was an expanded cover system I would implement it like this
- light and heavy cover types with different bonuses
- cover has a ‘health bar’ and armor and takes as much damage as is mitigated. heavy cover becomes light cover when destroyed.
- cover provides limited stealth (units have to come closer to reveal units in cover) and defenses against direct weapons
- cover can be entered and exited through move commands (as opposed to having to select the garrison and issuing an exit order)
- infantry automatically move to nearby available cover
- some weapons are more effective against units in cover (grenades, flamethrowers, plasma artillery)
- larger vehicle wrecks create cover
- leader powers can call down specialized cover (turret bunker, covenant sniper tower etc.)
> 2533274896616265;3:
> I would like an expanded cover system but it seems that halo wars is trying to favor more mobile gameplay and is opting for less garrison map features than even the first game.
>
> If there was an expanded cover system I would implement it like this
>
> - light and heavy cover types with different bonuses
> - cover has a ‘health bar’ and armor and takes as much damage as is mitigated. heavy cover becomes light cover when destroyed.
> - cover provides limited stealth (units have to come closer to reveal units in cover) and defenses against direct weapons
> - cover can be entered and exited through move commands (as opposed to having to select the garrison and issuing an exit order)
> - infantry automatically move to nearby available cover
> - some weapons are more effective against units in cover (grenades, flamethrowers, plasma artillery)
> - larger vehicle wrecks create cover
> - leader powers can call down specialized cover (turret bunker, covenant sniper tower etc.)
You forgot the most important part:
-Hide under the covers to be safe from monsters.
> 2533274896616265;3:
> I would like an expanded cover system but it seems that halo wars is trying to favor more mobile gameplay and is opting for less garrison map features than even the first game.
>
> If there was an expanded cover system I would implement it like this
>
> - light and heavy cover types with different bonuses
> - cover has a ‘health bar’ and armor and takes as much damage as is mitigated. heavy cover becomes light cover when destroyed.
> - cover provides limited stealth (units have to come closer to reveal units in cover) and defenses against direct weapons
> - cover can be entered and exited through move commands (as opposed to having to select the garrison and issuing an exit order)
> - infantry automatically move to nearby available cover
> - some weapons are more effective against units in cover (grenades, flamethrowers, plasma artillery)
> - larger vehicle wrecks create cover
> - leader powers can call down specialized cover (turret bunker, covenant sniper tower etc.)
Without fail. I could set my watch to you and your infantry cover mechanics.

> 2533274809541057;5:
> > 2533274896616265;3:
> > I would like an expanded cover system but it seems that halo wars is trying to favor more mobile gameplay and is opting for less garrison map features than even the first game.
> >
> > If there was an expanded cover system I would implement it like this
> >
> > - light and heavy cover types with different bonuses
> > - cover has a ‘health bar’ and armor and takes as much damage as is mitigated. heavy cover becomes light cover when destroyed.
> > - cover provides limited stealth (units have to come closer to reveal units in cover) and defenses against direct weapons
> > - cover can be entered and exited through move commands (as opposed to having to select the garrison and issuing an exit order)
> > - infantry automatically move to nearby available cover
> > - some weapons are more effective against units in cover (grenades, flamethrowers, plasma artillery)
> > - larger vehicle wrecks create cover
> > - leader powers can call down specialized cover (turret bunker, covenant sniper tower etc.)
>
> Without fail. I could set my watch to you and your infantry cover mechanics.
>
> 
haha you know me, i’m persistent. 